178 lines
5.6 KiB
C++
178 lines
5.6 KiB
C++
// Filename: partBundle.h
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// Created by: drose (22Feb99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef PARTBUNDLE_H
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#define PARTBUNDLE_H
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#include "pandabase.h"
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#include "partGroup.h"
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#include "animControl.h"
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#include "animControlCollection.h"
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#include "pointerTo.h"
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#include "iterator_types.h"
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class AnimBundle;
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class PartBundleNode;
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class PartBundleNode;
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////////////////////////////////////////////////////////////////////
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// Class : PartBundle
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// Description : This is the root of a MovingPart hierarchy. It
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// defines the hierarchy of moving parts that make up an
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// animatable object.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA PartBundle : public PartGroup, public AnimControlCollection {
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public:
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// This is passed down through the MovingParts during the
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// do_update() call to specify the channels that are in effect.
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typedef pmap<AnimControl *, float> ChannelBlend;
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typedef first_of_pair_iterator<ChannelBlend::const_iterator> control_iterator;
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typedef ChannelBlend::size_type control_size_type;
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protected:
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// The copy constructor is protected; use make_copy() or copy_subgraph().
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PartBundle(const PartBundle ©);
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public:
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PartBundle(const string &name = "");
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virtual PartGroup *make_copy() const;
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PUBLISHED:
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// This is the parameter to set_blend_type() and specifies the kind
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// of blending operation to be performed when multiple controls are
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// in effect simultaneously (see set_control_effect()).
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enum BlendType {
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// BT_single means no blending is performed. Only one AnimControl
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// is allowed to be set at a time in set_control_effect(). In
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// this mode, and this mode only, activating a particular
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// AnimControl (via play(), loop(), or pose()) will implicitly set
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// the bundle's control_effect to 100% of that particular
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// AnimControl, removing any AnimControls previously set. In
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// other modes, the control_effect must be set manually.
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BT_single,
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// BT_linear does a componentwise average of all blended matrices,
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// which is a linear blend. The result of this is that if a
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// particular vertex would have been at point P in one animation
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// and point Q in another one, it will end up on the line in
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// between them in the resulting blend animation. However, this
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// tends to stretch and squash limbs in strange and disturbing
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// ways.
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BT_linear,
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// BT_normalized_linear is a compromise on BT_linear. The matrix
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// is blended linearly without the scale component, and the
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// blended scale component is applied separately. This keeps all
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// of the character's body parts in the correct size and shape.
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// However, if the hierarchy is disconnected, body parts can fly
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// off. It's essential the skeleton hierarchy be completely
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// connected to use this blend mode successully.
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BT_normalized_linear,
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};
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void set_blend_type(BlendType bt);
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INLINE BlendType get_blend_type() const;
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INLINE PartBundleNode *get_node() const;
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void clear_control_effects();
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void set_control_effect(AnimControl *control, float effect);
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float get_control_effect(AnimControl *control);
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virtual void output(ostream &out) const;
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virtual void write(ostream &out, int indent_level) const;
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PT(AnimControl) bind_anim(AnimBundle *anim,
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int hierarchy_match_flags = 0);
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bool bind_anim(AnimBundle *anim, const string &name,
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int hierarchy_match_flags = 0);
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public:
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// The following functions may be used to traverse the set of
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// controls applied to the PartBundle. Beware! These are not safe
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// to use outside of PANDA.DLL.
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INLINE control_iterator control_begin() const;
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INLINE control_iterator control_end() const;
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INLINE control_size_type control_size() const;
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INLINE const ChannelBlend &get_blend_map() const;
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// The following functions aren't really part of the public
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// interface; they're just public so we don't have to declare a
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// bunch of friends.
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void advance_time(double time);
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bool update();
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bool force_update();
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virtual void control_activated(AnimControl *control);
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protected:
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void recompute_net_blend();
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void clear_and_stop_except(AnimControl *control);
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BlendType _blend_type;
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PartBundleNode *_node;
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AnimControl *_last_control_set;
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ChannelBlend _blend;
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float _net_blend;
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bool _anim_changed;
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public:
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static void register_with_read_factory(void);
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virtual void finalize();
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static TypedWritable *make_PartBundle(const FactoryParams ¶ms);
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public:
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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PartGroup::init_type();
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register_type(_type_handle, "PartBundle",
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PartGroup::get_class_type());
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}
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private:
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static TypeHandle _type_handle;
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friend class PartBundleNode;
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};
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inline ostream &operator <<(ostream &out, const PartBundle &bundle) {
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bundle.output(out);
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return out;
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}
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#include "partBundle.I"
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#endif
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