205 lines
6.7 KiB
C++
205 lines
6.7 KiB
C++
// Filename: eggGroupNode.h
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// Created by: drose (16Jan99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef EGGGROUPNODE_H
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#define EGGGROUPNODE_H
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#include "pandabase.h"
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#include "eggNode.h"
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#include "coordinateSystem.h"
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#include "typedObject.h"
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#include "pointerTo.h"
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#include "luse.h"
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#include "plist.h"
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class EggTextureCollection;
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class EggMaterialCollection;
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class EggPolygon;
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class EggVertex;
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class DSearchPath;
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////////////////////////////////////////////////////////////////////
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// Class : EggGroupNode
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// Description : A base class for nodes in the hierarchy that are not
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// leaf nodes. (See also EggGroup, which is
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// specifically the "<Group>" node in egg.)
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//
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// An EggGroupNode is an STL-style container of pointers
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// to EggNodes, like a vector. Functions
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// push_back()/pop_back() and insert()/erase() are
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// provided to manipulate the list. The list may also
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// be operated on (read-only) via iterators and
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// begin()/end().
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDAEGG EggGroupNode : public EggNode {
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// This is a bit of private interface stuff that must be here as a
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// forward reference. This allows us to define the EggGroupNode as
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// an STL container.
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private:
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// We define the list of children as a list and not a vector, so we
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// can avoid the bad iterator-invalidating properties of vectors as
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// we insert/delete elements.
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typedef plist< PT(EggNode) > Children;
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// Here begins the actual public interface to EggGroupNode.
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PUBLISHED:
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EggGroupNode(const string &name = "") : EggNode(name) { }
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EggGroupNode(const EggGroupNode ©);
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EggGroupNode &operator = (const EggGroupNode ©);
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virtual ~EggGroupNode();
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virtual void write(ostream &out, int indent_level) const;
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// The EggGroupNode itself appears to be an STL container of
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// pointers to EggNodes. The set of children is read-only, however,
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// except through the limited add_child/remove_child or insert/erase
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// interface. The following implements this.
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public:
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#ifdef WIN32_VC
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typedef const PT(EggNode) *pointer;
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typedef const PT(EggNode) *const_pointer;
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#else
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typedef Children::const_pointer pointer;
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typedef Children::const_pointer const_pointer;
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#endif
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typedef Children::const_reference reference;
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typedef Children::const_reference const_reference;
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typedef Children::const_iterator iterator;
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typedef Children::const_iterator const_iterator;
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typedef Children::const_reverse_iterator reverse_iterator;
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typedef Children::const_reverse_iterator const_reverse_iterator;
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typedef Children::size_type size_type;
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typedef Children::difference_type difference_type;
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iterator begin() const;
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iterator end() const;
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reverse_iterator rbegin() const;
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reverse_iterator rend() const;
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iterator insert(iterator position, PT(EggNode) x);
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iterator erase(iterator position);
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iterator erase(iterator first, iterator last);
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void replace(iterator position, PT(EggNode) x);
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PUBLISHED:
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bool empty() const;
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size_type size() const;
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void clear();
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// This is an alternate way to traverse the list of children. It is
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// mainly provided for scripting code, which can't use the iterators
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// defined above (they don't export through interrogate very well).
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// These are, of course, non-thread-safe.
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EggNode *get_first_child();
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EggNode *get_next_child();
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EggNode *add_child(EggNode *node);
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PT(EggNode) remove_child(EggNode *node);
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void steal_children(EggGroupNode &other);
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EggNode *find_child(const string &name) const;
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void resolve_filenames(const DSearchPath &searchpath);
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void force_filenames(const Filename &directory);
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void reverse_vertex_ordering();
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void recompute_vertex_normals(double threshold, CoordinateSystem cs = CS_default);
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void recompute_polygon_normals(CoordinateSystem cs = CS_default);
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void strip_normals();
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int triangulate_polygons(bool convex_also);
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int remove_unused_vertices();
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int remove_invalid_primitives();
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virtual bool has_primitives() const;
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virtual bool joint_has_primitives() const;
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virtual bool has_normals() const;
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protected:
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virtual void update_under(int depth_offset);
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virtual void r_transform(const LMatrix4d &mat, const LMatrix4d &inv,
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CoordinateSystem to_cs);
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virtual void r_transform_vertices(const LMatrix4d &mat);
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virtual void r_mark_coordsys(CoordinateSystem cs);
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virtual void r_flatten_transforms();
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virtual void r_apply_texmats(EggTextureCollection &textures);
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CoordinateSystem find_coordsys_entry();
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int find_textures(EggTextureCollection *collection);
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int find_materials(EggMaterialCollection *collection);
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bool r_load_externals(const DSearchPath &searchpath,
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CoordinateSystem coordsys);
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private:
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Children _children;
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const_iterator _gnc_iterator;
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// Don't try to use these private functions. User code should add
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// and remove children via add_child()/remove_child(), or via the
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// STL-like push_back()/pop_back() or insert()/erase(), above.
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void prepare_add_child(EggNode *node);
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void prepare_remove_child(EggNode *node);
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// This bit is in support of recompute_vertex_normals().
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class NVertexReference {
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public:
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EggPolygon *_polygon;
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Normald _normal;
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size_t _vertex;
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};
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typedef pvector<NVertexReference> NVertexGroup;
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typedef pmap<Vertexd, NVertexGroup> NVertexCollection;
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void r_collect_vertex_normals(NVertexCollection &collection,
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double threshold, CoordinateSystem cs);
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void do_compute_vertex_normals(const NVertexGroup &group);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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EggNode::init_type();
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register_type(_type_handle, "EggGroupNode",
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EggNode::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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friend class EggTextureCollection;
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friend class EggMaterialCollection;
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};
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#include "eggGroupNode.I"
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#endif
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