open_toontown_panda3d/panda/src/egg/eggNamedObject.I

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// Filename: eggNamedObject.I
// Created by: drose (10Feb99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: EggNamedObject::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggNamedObject::
EggNamedObject(const string &name) : Namable(name) {
}
////////////////////////////////////////////////////////////////////
// Function: EggNamedObject::Copy constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggNamedObject::
EggNamedObject(const EggNamedObject &copy) : EggObject(copy), Namable(copy) {
}
////////////////////////////////////////////////////////////////////
// Function: EggNamedObject::Copy assignment operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggNamedObject &EggNamedObject::
operator = (const EggNamedObject &copy) {
EggObject::operator = (copy);
Namable::operator = (copy);
return *this;
}
INLINE ostream &operator << (ostream &out, const EggNamedObject &n) {
n.output(out);
return out;
}