open_toontown_panda3d/panda/src/egg/eggNode.I

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// Filename: eggNode.I
// Created by: drose (10Feb99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: EggNode::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggNode::
EggNode(const string &name) : EggNamedObject(name) {
_parent = NULL;
_depth = 0;
_under_flags = 0;
}
////////////////////////////////////////////////////////////////////
// Function: EggNode::Copy constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggNode::
EggNode(const EggNode &copy) : EggNamedObject(copy) {
_parent = NULL;
_depth = 0;
_under_flags = 0;
}
////////////////////////////////////////////////////////////////////
// Function: EggNode::Copy assignment operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggNode &EggNode::
operator = (const EggNode &copy) {
EggNamedObject::operator = (copy);
update_under(0);
return *this;
}
////////////////////////////////////////////////////////////////////
// Function: EggNode::get_parent
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggGroupNode *EggNode::
get_parent() const {
return _parent;
}
////////////////////////////////////////////////////////////////////
// Function: EggNode::get_depth
// Access: Public
// Description: Returns the number of nodes above this node in the
// egg hierarchy.
////////////////////////////////////////////////////////////////////
INLINE int EggNode::
get_depth() const {
return _depth;
}
////////////////////////////////////////////////////////////////////
// Function: EggNode::is_under_instance
// Access: Public
// Description: Returns true if there is an <Instance> node somewhere
// in the egg tree at or above this node, false
// otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool EggNode::
is_under_instance() const {
return (_under_flags & UF_under_instance) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: EggNode::is_under_transform
// Access: Public
// Description: Returns true if there is a <Transform> entry somewhere
// in the egg tree at or above this node, false
// otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool EggNode::
is_under_transform() const {
return (_under_flags & UF_under_transform) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: EggNode::is_local_coord
// Access: Public
// Description: Returns true if this node's vertices are not in the
// global coordinate space. This will be the case if
// there was an <Instance> node under a transform at or
// above this node.
////////////////////////////////////////////////////////////////////
INLINE bool EggNode::
is_local_coord() const {
return (_under_flags & UF_local_coord) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: EggNode::get_vertex_frame
// Access: Public
// Description: Returns the coordinate frame of the vertices
// referenced by primitives at or under this node. This
// is not the same as get_node_frame().
//
// Generally, vertices in an egg file are stored in the
// global coordinate space, regardless of the transforms
// defined at each node. Thus, get_vertex_frame() will
// usually return the identity transform (global
// coordinate space). However, primitives under an
// <Instance> entry reference their vertices in the
// coordinate system under effect at the time of the
// <Instance>. Thus, nodes under an <Instance> entry
// may return this non-identity matrix.
//
// Specifically, this may return a non-identity matrix
// only if is_local_coord() is true.
////////////////////////////////////////////////////////////////////
INLINE const LMatrix4d &EggNode::
get_vertex_frame() const {
if (_vertex_frame == (LMatrix4d *)NULL) {
return LMatrix4d::ident_mat();
} else {
return *_vertex_frame;
}
}
////////////////////////////////////////////////////////////////////
// Function: EggNode::get_node_frame
// Access: Public
// Description: Returns the coordinate frame of the node itself.
// This is simply the net product of all transformations
// up to the root.
////////////////////////////////////////////////////////////////////
INLINE const LMatrix4d &EggNode::
get_node_frame() const {
if (_node_frame == (LMatrix4d *)NULL) {
return LMatrix4d::ident_mat();
} else {
return *_node_frame;
}
}
////////////////////////////////////////////////////////////////////
// Function: EggNode::get_vertex_frame_inv
// Access: Public
// Description: Returns the inverse of the matrix returned by
// get_vertex_frame(). See get_vertex_frame().
////////////////////////////////////////////////////////////////////
INLINE const LMatrix4d &EggNode::
get_vertex_frame_inv() const {
if (_vertex_frame_inv == (LMatrix4d *)NULL) {
return LMatrix4d::ident_mat();
} else {
return *_vertex_frame_inv;
}
}
////////////////////////////////////////////////////////////////////
// Function: EggNode::get_node_frame_inv
// Access: Public
// Description: Returns the inverse of the matrix returned by
// get_node_frame(). See get_node_frame().
////////////////////////////////////////////////////////////////////
INLINE const LMatrix4d &EggNode::
get_node_frame_inv() const {
if (_node_frame_inv == (LMatrix4d *)NULL) {
return LMatrix4d::ident_mat();
} else {
return *_node_frame_inv;
}
}
////////////////////////////////////////////////////////////////////
// Function: EggNode::get_vertex_to_node
// Access: Public
// Description: Returns the transformation matrix suitable for
// converting the vertices as read from the egg file
// into the coordinate space of the node. This is the
// same thing as:
//
// get_vertex_frame() * get_node_frame_inv()
//
////////////////////////////////////////////////////////////////////
INLINE const LMatrix4d &EggNode::
get_vertex_to_node() const {
if (_vertex_to_node == (LMatrix4d *)NULL) {
return LMatrix4d::ident_mat();
} else {
return *_vertex_to_node;
}
}
////////////////////////////////////////////////////////////////////
// Function: EggNode::get_node_to_vertex
// Access: Public
// Description: Returns the transformation matrix suitable for
// converting vertices in the coordinate space of the
// node to the appropriate coordinate space for storing
// in the egg file. This is the same thing as:
//
// get_node_frame() * get_vertex_frame_inv()
//
////////////////////////////////////////////////////////////////////
INLINE const LMatrix4d &EggNode::
get_node_to_vertex() const {
if (_node_to_vertex == (LMatrix4d *)NULL) {
return LMatrix4d::ident_mat();
} else {
return *_node_to_vertex;
}
}
////////////////////////////////////////////////////////////////////
// Function: EggNode::get_vertex_frame_ptr
// Access: Public
// Description: Returns either a NULL pointer or a unique pointer
// shared by nodes with the same get_vertex_frame()
// matrix.
////////////////////////////////////////////////////////////////////
INLINE const LMatrix4d *EggNode::
get_vertex_frame_ptr() const {
return _vertex_frame;
}
////////////////////////////////////////////////////////////////////
// Function: EggNode::get_node_frame_ptr
// Access: Public
// Description: Returns either a NULL pointer or a unique pointer
// shared by nodes with the same get_node_frame()
// matrix.
////////////////////////////////////////////////////////////////////
INLINE const LMatrix4d *EggNode::
get_node_frame_ptr() const {
return _node_frame;
}
////////////////////////////////////////////////////////////////////
// Function: EggNode::get_vertex_frame_inv_ptr
// Access: Public
// Description: Returns either a NULL pointer or a unique pointer
// shared by nodes with the same get_vertex_frame_inv()
// matrix.
////////////////////////////////////////////////////////////////////
INLINE const LMatrix4d *EggNode::
get_vertex_frame_inv_ptr() const {
return _vertex_frame_inv;
}
////////////////////////////////////////////////////////////////////
// Function: EggNode::get_node_frame_inv_ptr
// Access: Public
// Description: Returns either a NULL pointer or a unique pointer
// shared by nodes with the same get_node_frame_inv()
// matrix.
////////////////////////////////////////////////////////////////////
INLINE const LMatrix4d *EggNode::
get_node_frame_inv_ptr() const {
return _node_frame_inv;
}
////////////////////////////////////////////////////////////////////
// Function: EggNode::get_vertex_to_node_ptr
// Access: Public
// Description: Returns either a NULL pointer or a unique pointer
// shared by nodes with the same get_vertex_to_node()
// matrix.
////////////////////////////////////////////////////////////////////
INLINE const LMatrix4d *EggNode::
get_vertex_to_node_ptr() const {
return _vertex_to_node;
}
////////////////////////////////////////////////////////////////////
// Function: EggNode::get_node_to_vertex_ptr
// Access: Public
// Description: Returns either a NULL pointer or a unique pointer
// shared by nodes with the same get_node_to_vertex()
// matrix.
////////////////////////////////////////////////////////////////////
INLINE const LMatrix4d *EggNode::
get_node_to_vertex_ptr() const {
return _node_to_vertex;
}
////////////////////////////////////////////////////////////////////
// Function: EggNode::transform
// Access: Public
// Description: Applies the indicated transformation to the node and
// all of its descendants.
////////////////////////////////////////////////////////////////////
INLINE void EggNode::
transform(const LMatrix4d &mat) {
LMatrix4d inv = invert(mat);
r_transform(mat, inv, CS_default);
r_transform_vertices(mat);
// Now we have to recompute the under_flags to ensure that all the
// cached relative matrices are correct.
update_under(0);
}
////////////////////////////////////////////////////////////////////
// Function: EggNode::transform_vertices_only
// Access: Public
// Description: Applies the indicated transformation only to vertices
// that appear in global space within vertex pools at
// this node and below. Joints and other transforms are
// not affected, nor are local vertices.
////////////////////////////////////////////////////////////////////
INLINE void EggNode::
transform_vertices_only(const LMatrix4d &mat) {
r_transform_vertices(mat);
}
////////////////////////////////////////////////////////////////////
// Function: EggNode::flatten_transforms
// Access: Public
// Description: Removes any transform and instance records from this
// node in the scene graph and below. If an instance
// node is encountered, removes the instance and applies
// the transform to its vertices, duplicating vertices
// if necessary.
//
// Since this function may result in duplicated
// vertices, it may be a good idea to call
// remove_unused_vertices() after calling this.
////////////////////////////////////////////////////////////////////
INLINE void EggNode::
flatten_transforms() {
r_flatten_transforms();
update_under(0);
}