open_toontown_panda3d/panda/src/shader/planarReflector.h

95 lines
3.2 KiB
C++

// Filename: planarReflector.h
// Created by: mike (09Jan97)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef PLANARREFLECTOR_H
#define PLANARREFLECTOR_H
//
////////////////////////////////////////////////////////////////////
// Includes
////////////////////////////////////////////////////////////////////
#include "pandabase.h"
#include "casterShader.h"
#include "pixelBuffer.h"
#include "planeNode.h"
////////////////////////////////////////////////////////////////////
// Defines
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Class : PlanarReflector
// Description : Reflects about a specified plane
////////////////////////////////////////////////////////////////////
class EXPCL_SHADER PlanarReflector : public CasterShader
{
public:
PlanarReflector(void);
PlanarReflector(PlaneNode* plane_node);
PlanarReflector(const Colorf& c);
PlanarReflector(PlaneNode* plane_node, const Colorf& c);
virtual void pre_apply(Node *node, const AllAttributesWrapper &init_state,
const AllTransitionsWrapper &net_trans,
GraphicsStateGuardian *gsg);
virtual void apply(Node *node, const AllAttributesWrapper &init_state,
const AllTransitionsWrapper &net_trans,
GraphicsStateGuardian *gsg);
INLINE void set_save_color_buffer(bool val) { _save_color_buffer = val; }
INLINE void set_save_depth_buffer(bool val) { _save_depth_buffer = val; }
INLINE void set_clip_to_plane(bool val) { _clip_to_plane = val; }
INLINE void set_plane_node(PlaneNode* p) { _plane_node = p; }
INLINE void set_color(const Colorf& c) { _color = c; }
protected:
void init(PlaneNode* plane_node, const Colorf& c);
protected:
bool _save_color_buffer;
bool _save_depth_buffer;
bool _clip_to_plane;
PT(PixelBuffer) _color_buffer;
PT(PixelBuffer) _depth_buffer;
PT(PlaneNode) _plane_node;
Colorf _color;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CasterShader::init_type();
register_type(_type_handle, "PlanarReflector",
CasterShader::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#endif