open_toontown_panda3d/panda/src/grutil/rigidBodyCombiner.cxx

244 lines
8.5 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file rigidBodyCombiner.cxx
* @author drose
* @date 2007-02-22
*/
#include "rigidBodyCombiner.h"
#include "nodePath.h"
#include "geomNode.h"
#include "modelNode.h"
#include "geomVertexData.h"
#include "geomVertexFormat.h"
#include "geomVertexArrayFormat.h"
#include "geomVertexAnimationSpec.h"
#include "sceneGraphReducer.h"
#include "omniBoundingVolume.h"
#include "cullTraverserData.h"
TypeHandle RigidBodyCombiner::_type_handle;
/**
*
*/
RigidBodyCombiner::
RigidBodyCombiner(const std::string &name) : PandaNode(name) {
set_cull_callback();
_internal_root = new PandaNode(name);
// We don't want to perform any additional culling once we get within the
// RigidBodyCombiner. The internal Geom's bounding volume is not updated
// and might not be accurate. However, the bounding volume of the
// RigidBodyCombiner itself should be accurate, and this is sufficient.
_internal_root->set_bounds(new OmniBoundingVolume);
_internal_root->set_final(true);
}
/**
*
*/
RigidBodyCombiner::
RigidBodyCombiner(const RigidBodyCombiner &copy) : PandaNode(copy) {
set_cull_callback();
_internal_root = copy._internal_root;
_internal_transforms = copy._internal_transforms;
}
/**
* Returns a newly-allocated PandaNode that is a shallow copy of this one. It
* will be a different pointer, but its internal data may or may not be shared
* with that of the original PandaNode. No children will be copied.
*/
PandaNode *RigidBodyCombiner::
make_copy() const {
return new RigidBodyCombiner(*this);
}
/**
* Walks through the entire subgraph of nodes rooted at this node, accumulates
* all of the RenderAttribs and Geoms below this node, flattening them into
* just one Geom (or as few as possible, if there are multiple different
* states).
*
* Nodes that have transforms on them at the time of collect(), or any
* ModelNodes with the preserve_transform flag, will be identified as "moving"
* nodes, and their transforms will be monitored as they change in future
* frames and each new transform directly applied to the vertices.
*
* This call must be made after adding any nodes to or removing any nodes from
* the subgraph rooted at this node. It should not be made too often, as it
* is a relatively expensive call. If you need to hide children of this node,
* consider scaling them to zero (or very near zero), or moving them behind
* the camera, instead.
*/
void RigidBodyCombiner::
collect() {
_internal_root = new GeomNode(get_name());
_internal_transforms.clear();
_vd_table.clear();
Children cr = get_children();
int num_children = cr.get_num_children();
for (int i = 0; i < num_children; i++) {
r_collect(cr.get_child(i), RenderState::make_empty(), nullptr);
}
_vd_table.clear();
SceneGraphReducer gr;
gr.apply_attribs(_internal_root);
gr.collect_vertex_data(_internal_root, ~(SceneGraphReducer::CVD_format | SceneGraphReducer::CVD_name | SceneGraphReducer::CVD_animation_type));
gr.unify(_internal_root, false);
}
/**
* Returns a special NodePath that represents the internal node of this
* object. This is the node that is actually sent to the graphics card for
* rendering; it contains the collection of the children of this node into as
* few Geoms as possible.
*
* This node is filled up by the last call to collect().
*/
NodePath RigidBodyCombiner::
get_internal_scene() {
return NodePath(_internal_root);
}
/**
* This function will be called during the cull traversal to perform any
* additional operations that should be performed at cull time. This may
* include additional manipulation of render state or additional
* visible/invisible decisions, or any other arbitrary operation.
*
* Note that this function will *not* be called unless set_cull_callback() is
* called in the constructor of the derived class. It is necessary to call
* set_cull_callback() to indicated that we require cull_callback() to be
* called.
*
* By the time this function is called, the node has already passed the
* bounding-volume test for the viewing frustum, and the node's transform and
* state have already been applied to the indicated CullTraverserData object.
*
* The return value is true if this node should be visible, or false if it
* should be culled.
*/
bool RigidBodyCombiner::
cull_callback(CullTraverser *trav, CullTraverserData &data) {
// Pretend that all of our transforms have been modified (since we don't
// really know which ones have).
Thread *current_thread = Thread::get_current_thread();
Transforms::iterator ti;
for (ti = _internal_transforms.begin();
ti != _internal_transforms.end();
++ti) {
(*ti)->mark_modified(current_thread);
}
// Render the internal scene only--this is the optimized scene.
trav->traverse_down(data, _internal_root);
// Do not directly render the nodes beneath this node.
return false;
}
/**
* Recursively visits each child or descedant of this node, accumulating state
* and transform as we go. When GeomNodes are encountered, their Geoms are
* extracted and added to the _internal_root node.
*/
void RigidBodyCombiner::
r_collect(PandaNode *node, const RenderState *state,
const VertexTransform *transform) {
CPT(RenderState) next_state = state->compose(node->get_state());
CPT(VertexTransform) next_transform = transform;
if (!node->get_transform()->is_identity() ||
(node->is_of_type(ModelNode::get_class_type()) &&
DCAST(ModelNode, node)->get_preserve_transform() != ModelNode::PT_none)) {
// This node has a transform we need to keep.
PT(NodeVertexTransform) new_transform = new NodeVertexTransform(node, transform);
_internal_transforms.push_back(new_transform);
next_transform = new_transform.p();
}
if (node->is_geom_node()) {
GeomNode *gnode = DCAST(GeomNode, node);
GeomNode *root_gnode = DCAST(GeomNode, _internal_root);
int num_geoms = gnode->get_num_geoms();
for (int i = 0; i < num_geoms; ++i) {
PT(Geom) geom = gnode->get_geom(i)->make_copy();
if (next_transform != nullptr) {
geom->set_vertex_data(convert_vd(next_transform, geom->get_vertex_data()));
}
CPT(RenderState) gstate = next_state->compose(gnode->get_geom_state(i));
root_gnode->add_geom(geom, gstate);
}
}
Children cr = node->get_children();
int num_children = cr.get_num_children();
for (int i = 0; i < num_children; i++) {
r_collect(cr.get_child(i), next_state, next_transform);
}
}
/**
* Converts a GeomVertexData to a new form in which all of the vertices are
* transformed by the node's transform.
*/
PT(GeomVertexData) RigidBodyCombiner::
convert_vd(const VertexTransform *transform, const GeomVertexData *orig) {
// First, unify this operation for unique transformdata combinations. If we
// encounter a given GeomVertexData more than once under the same transform,
// we should return exactly the same GeomVertexData.
VDTable::iterator vdti = _vd_table.find(VDUnifier(transform, orig));
if (vdti != _vd_table.end()) {
return (*vdti).second;
}
PT(GeomVertexFormat) format = new GeomVertexFormat(*orig->get_format());
if (!orig->get_format()->has_column(InternalName::get_transform_blend())) {
PT(GeomVertexArrayFormat) af = new GeomVertexArrayFormat();
af->add_column(InternalName::get_transform_blend(), 1,
Geom::NT_uint16, Geom::C_index, 0, 2);
format->add_array(af);
}
GeomVertexAnimationSpec spec;
spec.set_panda();
format->set_animation(spec);
format->maybe_align_columns_for_animation();
CPT(GeomVertexFormat) new_format = GeomVertexFormat::register_format(format);
CPT(GeomVertexData) converted = orig->convert_to(new_format);
PT(GeomVertexData) new_data = new GeomVertexData(*converted);
if (new_data->get_transform_blend_table() == nullptr) {
// Create a new table that has just the one blend: all vertices hard-
// assigned to the indicated transform.
PT(TransformBlendTable) new_table = new TransformBlendTable;
new_table->add_blend(TransformBlend(transform, 1.0f));
new_table->set_rows(SparseArray::range(0, new_data->get_num_rows()));
new_data->set_transform_blend_table(new_table);
} else {
// The GeomVertexData already has a TransformBlendTable. In this case,
// we'll have to adjust it. TODO.
}
// Store the result for the next time.
_vd_table[VDUnifier(transform, orig)] = new_data;
return new_data;
}