open_toontown_panda3d/panda/src/pgraphnodes/directionalLight.cxx

207 lines
5.5 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file directionalLight.cxx
* @author mike
* @date 1997-01-09
*/
#include "directionalLight.h"
#include "orthographicLens.h"
#include "graphicsStateGuardianBase.h"
#include "bamWriter.h"
#include "bamReader.h"
#include "datagram.h"
#include "datagramIterator.h"
TypeHandle DirectionalLight::_type_handle;
/**
*
*/
CycleData *DirectionalLight::CData::
make_copy() const {
return new CData(*this);
}
/**
* Writes the contents of this object to the datagram for shipping out to a
* Bam file.
*/
void DirectionalLight::CData::
write_datagram(BamWriter *, Datagram &dg) const {
_specular_color.write_datagram(dg);
_point.write_datagram(dg);
_direction.write_datagram(dg);
}
/**
* This internal function is called by make_from_bam to read in all of the
* relevant data from the BamFile for the new Light.
*/
void DirectionalLight::CData::
fillin(DatagramIterator &scan, BamReader *) {
_specular_color.read_datagram(scan);
_point.read_datagram(scan);
_direction.read_datagram(scan);
}
/**
*
*/
DirectionalLight::
DirectionalLight(const std::string &name) :
LightLensNode(name, new OrthographicLens()) {
_lenses[0]._lens->set_interocular_distance(0);
}
/**
* Do not call the copy constructor directly; instead, use make_copy() or
* copy_subgraph() to make a copy of a node.
*/
DirectionalLight::
DirectionalLight(const DirectionalLight &copy) :
LightLensNode(copy),
_cycler(copy._cycler)
{
}
/**
* Returns a newly-allocated PandaNode that is a shallow copy of this one. It
* will be a different pointer, but its internal data may or may not be shared
* with that of the original PandaNode. No children will be copied.
*/
PandaNode *DirectionalLight::
make_copy() const {
return new DirectionalLight(*this);
}
/**
* Transforms the contents of this PandaNode by the indicated matrix, if it
* means anything to do so. For most kinds of PandaNodes, this does nothing.
*/
void DirectionalLight::
xform(const LMatrix4 &mat) {
LightLensNode::xform(mat);
CDWriter cdata(_cycler);
cdata->_point = cdata->_point * mat;
cdata->_direction = cdata->_direction * mat;
mark_viz_stale();
}
/**
*
*/
void DirectionalLight::
write(std::ostream &out, int indent_level) const {
indent(out, indent_level) << *this << ":\n";
indent(out, indent_level + 2)
<< "color " << get_color() << "\n";
if (_has_specular_color) {
indent(out, indent_level + 2)
<< "specular color " << get_specular_color() << "\n";
}
indent(out, indent_level + 2)
<< "direction " << get_direction() << "\n";
}
/**
* Computes the vector from a particular vertex to this light. The exact
* vector depends on the type of light (e.g. point lights return a different
* result than directional lights).
*
* The input parameters are the vertex position in question, expressed in
* object space, and the matrix which converts from light space to object
* space. The result is expressed in object space.
*
* The return value is true if the result is successful, or false if it cannot
* be computed (e.g. for an ambient light).
*/
bool DirectionalLight::
get_vector_to_light(LVector3 &result, const LPoint3 &,
const LMatrix4 &to_object_space) {
CDReader cdata(_cycler);
result = -(cdata->_direction * to_object_space);
return true;
}
/**
* Returns the relative priority associated with all lights of this class.
* This priority is used to order lights whose instance priority
* (get_priority()) is the same--the idea is that other things being equal,
* AmbientLights (for instance) are less important than DirectionalLights.
*/
int DirectionalLight::
get_class_priority() const {
return (int)CP_directional_priority;
}
/**
*
*/
void DirectionalLight::
bind(GraphicsStateGuardianBase *gsg, const NodePath &light, int light_id) {
gsg->bind_light(this, light, light_id);
}
/**
* Tells the BamReader how to create objects of type DirectionalLight.
*/
void DirectionalLight::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}
/**
* Writes the contents of this object to the datagram for shipping out to a
* Bam file.
*/
void DirectionalLight::
write_datagram(BamWriter *manager, Datagram &dg) {
LightLensNode::write_datagram(manager, dg);
if (manager->get_file_minor_ver() >= 39) {
dg.add_bool(_has_specular_color);
}
manager->write_cdata(dg, _cycler);
}
/**
* This function is called by the BamReader's factory when a new object of
* type DirectionalLight is encountered in the Bam file. It should create the
* DirectionalLight and extract its information from the file.
*/
TypedWritable *DirectionalLight::
make_from_bam(const FactoryParams &params) {
DirectionalLight *node = new DirectionalLight("");
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
node->fillin(scan, manager);
return node;
}
/**
* This internal function is called by make_from_bam to read in all of the
* relevant data from the BamFile for the new DirectionalLight.
*/
void DirectionalLight::
fillin(DatagramIterator &scan, BamReader *manager) {
LightLensNode::fillin(scan, manager);
if (manager->get_file_minor_ver() >= 39) {
_has_specular_color = scan.get_bool();
} else {
_has_specular_color = true;
}
manager->read_cdata(scan, _cycler);
}