open_toontown_panda3d/panda/src/pgraph/light.cxx

194 lines
6.9 KiB
C++

// Filename: light.cxx
// Created by: mike (09Jan97)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "light.h"
#include "bamWriter.h"
#include "bamReader.h"
#include "datagram.h"
#include "datagramIterator.h"
UpdateSeq Light::_sort_seq;
TypeHandle Light::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: Light::CData::make_copy
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
CycleData *Light::CData::
make_copy() const {
return new CData(*this);
}
////////////////////////////////////////////////////////////////////
// Function: Light::CData::write_datagram
// Access: Public, Virtual
// Description: Writes the contents of this object to the datagram
// for shipping out to a Bam file.
////////////////////////////////////////////////////////////////////
void Light::CData::
write_datagram(BamWriter *, Datagram &dg) const {
_color.write_datagram(dg);
}
////////////////////////////////////////////////////////////////////
// Function: Light::CData::fillin
// Access: Public, Virtual
// Description: This internal function is called by make_from_bam to
// read in all of the relevant data from the BamFile for
// the new Light.
////////////////////////////////////////////////////////////////////
void Light::CData::
fillin(DatagramIterator &scan, BamReader *) {
_color.read_datagram(scan);
}
////////////////////////////////////////////////////////////////////
// Function: Light::Destructor
// Access: Published, Virtual
// Description:
////////////////////////////////////////////////////////////////////
Light::
~Light() {
}
////////////////////////////////////////////////////////////////////
// Function: Light::is_ambient_light
// Access: Published, Virtual
// Description: Returns true if this is an AmbientLight, false if it
// is some other kind of light.
////////////////////////////////////////////////////////////////////
bool Light::
is_ambient_light() const {
return false;
}
////////////////////////////////////////////////////////////////////
// Function: Light::get_exponent
// Access: Public, Virtual
// Description: For spotlights, returns the exponent that controls
// the amount of light falloff from the center of the
// spotlight. For other kinds of lights, returns 0.
////////////////////////////////////////////////////////////////////
PN_stdfloat Light::
get_exponent() const {
return 0;
}
////////////////////////////////////////////////////////////////////
// Function: Light::get_specular_color
// Access: Public, Virtual
// Description: Returns the color of specular highlights generated
// by the light. This value is meaningless for ambient
// lights.
////////////////////////////////////////////////////////////////////
const LColor &Light::
get_specular_color() const {
static const LColor white(1, 1, 1, 1);
return white;
}
////////////////////////////////////////////////////////////////////
// Function: Light::get_attenuation
// Access: Public, Virtual
// Description: Returns the terms of the attenuation equation for the
// light. These are, in order, the constant, linear,
// and quadratic terms based on the distance from the
// point to the vertex.
////////////////////////////////////////////////////////////////////
const LVecBase3 &Light::
get_attenuation() const {
static const LVecBase3 no_atten(1, 0, 0);
return no_atten;
}
////////////////////////////////////////////////////////////////////
// Function: Light::get_vector_to_light
// Access: Public, Virtual
// Description: Computes the vector from a particular vertex to this
// light. The exact vector depends on the type of light
// (e.g. point lights return a different result than
// directional lights).
//
// The input parameters are the vertex position in
// question, expressed in object space, and the matrix
// which converts from light space to object space. The
// result is expressed in object space.
//
// The return value is true if the result is successful,
// or false if it cannot be computed (e.g. for an
// ambient light).
////////////////////////////////////////////////////////////////////
bool Light::
get_vector_to_light(LVector3 &, const LPoint3 &, const LMatrix4 &) {
return false;
}
////////////////////////////////////////////////////////////////////
// Function: Light::get_viz
// Access: Public
// Description: Returns a GeomNode that may be rendered to visualize
// the Light. This is used during the cull traversal to
// render the Lights that have been made visible.
////////////////////////////////////////////////////////////////////
GeomNode *Light::
get_viz() {
CDLockedReader cdata(_cycler);
if (cdata->_viz_geom_stale) {
CDWriter cdata_w(_cycler, cdata);
cdata_w->_viz_geom = new GeomNode("viz");
fill_viz_geom(cdata_w->_viz_geom);
cdata_w->_viz_geom_stale = false;
}
return cdata->_viz_geom;
}
////////////////////////////////////////////////////////////////////
// Function: Light::fill_viz_geom
// Access: Protected, Virtual
// Description: Fills the indicated GeomNode up with Geoms suitable
// for rendering this light.
////////////////////////////////////////////////////////////////////
void Light::
fill_viz_geom(GeomNode *) {
}
////////////////////////////////////////////////////////////////////
// Function: Light::write_datagram
// Access: Protected
// Description: Writes the contents of this object to the datagram
// for shipping out to a Bam file.
////////////////////////////////////////////////////////////////////
void Light::
write_datagram(BamWriter *manager, Datagram &dg) {
manager->write_cdata(dg, _cycler);
dg.add_int32(_priority);
}
////////////////////////////////////////////////////////////////////
// Function: Light::fillin
// Access: Protected
// Description: This internal function is called by make_from_bam to
// read in all of the relevant data from the BamFile for
// the new Light.
////////////////////////////////////////////////////////////////////
void Light::
fillin(DatagramIterator &scan, BamReader *manager) {
manager->read_cdata(scan, _cycler);
_priority = scan.get_int32();
}