open_toontown_panda3d/panda/src/display/renderBuffer.h

62 lines
1.8 KiB
C++

// Filename: renderBuffer.h
// Created by: drose (02Feb99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef RENDERBUFFER_H
#define RENDERBUFFER_H
class GraphicsStateGuardian;
////////////////////////////////////////////////////////////////////
// Class : RenderBuffer
// Description : A RenderBuffer is an arbitrary subset of the various
// layers (depth buffer, color buffer, etc.) of a
// drawing region. It consists of a
// GraphicsStateGuardian pointer, along with a bitmask
// of the layers we're interested in.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA RenderBuffer {
public:
enum Type {
T_front_left = 0x0001,
T_back_left = 0x0002,
T_front_right = 0x0004,
T_back_right = 0x0008,
T_front = 0x0005,
T_back = 0x000a,
T_left = 0x0003,
T_right = 0x000c,
T_color = 0x000f,
T_depth = 0x0010,
T_stencil = 0x0020,
T_accum = 0x0040,
};
RenderBuffer(GraphicsStateGuardian *gsg, int buffer_type)
: _gsg(gsg), _buffer_type(buffer_type) { }
GraphicsStateGuardian *_gsg;
int _buffer_type;
};
#endif