open_toontown_panda3d/panda/src/display/savedFrameBuffer.h

81 lines
2.7 KiB
C++

// Filename: savedFrameBuffer.h
// Created by: drose (06Oct99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef SAVEDFRAMEBUFFER_H
#define SAVEDFRAMEBUFFER_H
#include <pandabase.h>
#include "renderBuffer.h"
#include "displayRegion.h"
#include <typedReferenceCount.h>
#include <pointerTo.h>
////////////////////////////////////////////////////////////////////
// Class : SavedFrameBuffer
// Description : Occasionally we need to save the contents of the
// frame buffer for restoring later, particularly when
// we are doing multipass effects. The precise form in
// which the frame buffer is optimally saved may vary
// from one platform to another; hence, we have the
// SavedFrameBuffer class, which is a placeholder
// structure to store the frame buffer in whichever way
// a particular GSG would prefer to do it.
//
// Each specific GSG will also derive a new kind of
// SavedFrameBuffer object that it will use to store its
// frame buffer contents meaningfully.
//
// This class is not meant to be used directly; it is
// used within the FrameBufferStack class to support
// GraphicsStateGuardian::push_frame_buffer() and
// pop_frame_buffer().
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA SavedFrameBuffer : public TypedReferenceCount {
public:
INLINE SavedFrameBuffer(const RenderBuffer &buffer,
CPT(DisplayRegion) dr);
RenderBuffer _buffer;
CPT(DisplayRegion) _display_region;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedReferenceCount::init_type();
register_type(_type_handle, "SavedFrameBuffer",
TypedReferenceCount::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "savedFrameBuffer.I"
#endif