open_toontown_panda3d/panda/src/pgraph/cullTraverser.I

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// Filename: cullTraverser.I
// Created by: drose (23Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: CullTraverser::get_gsg
// Access: Published
// Description: Returns the GraphicsStateGuardian in effect.
////////////////////////////////////////////////////////////////////
INLINE GraphicsStateGuardianBase *CullTraverser::
get_gsg() const {
return _gsg;
}
////////////////////////////////////////////////////////////////////
// Function: CullTraverser::get_current_thread
// Access: Published
// Description: Returns the currently-executing thread object, as
// passed to the CullTraverser constructor.
////////////////////////////////////////////////////////////////////
INLINE Thread *CullTraverser::
get_current_thread() const {
return _current_thread;
}
////////////////////////////////////////////////////////////////////
// Function: CullTraverser::get_scene
// Access: Published
// Description: Returns the SceneSetup object.
////////////////////////////////////////////////////////////////////
INLINE SceneSetup *CullTraverser::
get_scene() const {
return _scene_setup;
}
////////////////////////////////////////////////////////////////////
// Function: CullTraverser::has_tag_state_key
// Access: Published
// Description: Returns true if a nonempty tag state key has been
// specified for the scene's camera, false otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool CullTraverser::
has_tag_state_key() const {
return _has_tag_state_key;
}
////////////////////////////////////////////////////////////////////
// Function: CullTraverser::get_tag_state_key
// Access: Published
// Description: Returns the tag state key that has been specified for
// the scene's camera, if any.
////////////////////////////////////////////////////////////////////
INLINE const string &CullTraverser::
get_tag_state_key() const {
return _tag_state_key;
}
////////////////////////////////////////////////////////////////////
// Function: CullTraverser::get_camera_transform
// Access: Published
// Description: Returns the position of the camera relative to the
// starting node.
////////////////////////////////////////////////////////////////////
INLINE const TransformState *CullTraverser::
get_camera_transform() const {
return _scene_setup->get_camera_transform();
}
////////////////////////////////////////////////////////////////////
// Function: CullTraverser::get_world_transform
// Access: Published
// Description: Returns the position of the starting node relative
// to the camera. This is the inverse of the camera
// transform.
//
// Note that this value is always the position of the
// starting node, not the current node, even if it is
// sampled during a traversal. To get the transform of
// the current node use
// CullTraverserData::get_modelview_transform().
////////////////////////////////////////////////////////////////////
INLINE const TransformState *CullTraverser::
get_world_transform() const {
return _scene_setup->get_world_transform();
}
////////////////////////////////////////////////////////////////////
// Function: CullTraverser::get_initial_state
// Access: Published
// Description: Returns the initial RenderState at the top of the
// scene graph we are traversing, or the empty state if
// the initial state was never set.
////////////////////////////////////////////////////////////////////
INLINE const RenderState *CullTraverser::
get_initial_state() const {
return _initial_state;
}
////////////////////////////////////////////////////////////////////
// Function: CullTraverser::get_depth_offset_decals
// Access: Published
// Description: Returns true, as depth offsets are the only way
// that we implement decals nowadays.
////////////////////////////////////////////////////////////////////
INLINE bool CullTraverser::
get_depth_offset_decals() const {
return true;
}
////////////////////////////////////////////////////////////////////
// Function: CullTraverser::set_camera_mask
// Access: Published
// Description: Changes the visibility mask for the camera viewing
// the scene. This is normally set automatically
// at the time setup_scene() is called; you should
// change this only if you want to render some set of
// objects different from what the camera normally would
// draw.
////////////////////////////////////////////////////////////////////
INLINE void CullTraverser::
set_camera_mask(const DrawMask &camera_mask) {
_camera_mask = camera_mask;
}
////////////////////////////////////////////////////////////////////
// Function: CullTraverser::get_camera_mask
// Access: Published
// Description: Returns the visibility mask from the camera viewing
// the scene.
////////////////////////////////////////////////////////////////////
INLINE const DrawMask &CullTraverser::
get_camera_mask() const {
return _camera_mask;
}
////////////////////////////////////////////////////////////////////
// Function: CullTraverser::set_view_frustum
// Access: Published
// Description: Specifies the bounding volume that corresponds to the
// view frustum. Any primitives that fall entirely
// outside of this volume are not drawn.
////////////////////////////////////////////////////////////////////
INLINE void CullTraverser::
set_view_frustum(GeometricBoundingVolume *view_frustum) {
_view_frustum = view_frustum;
}
////////////////////////////////////////////////////////////////////
// Function: CullTraverser::get_view_frustum
// Access: Published
// Description: Returns the bounding volume that corresponds to the
// view frustum, or NULL if the view frustum is not in
// use or has not been set.
//
// Note that the view frustum returned here is always in
// the coordinate space of the starting node, not the
// current node, even if it is sampled during a
// traversal. To get the view frustum in the current
// node's coordinate space, check in the current
// CullTraverserData.
////////////////////////////////////////////////////////////////////
INLINE GeometricBoundingVolume *CullTraverser::
get_view_frustum() const {
return _view_frustum;
}
////////////////////////////////////////////////////////////////////
// Function: CullTraverser::set_cull_handler
// Access: Published
// Description: Specifies the object that will receive the culled
// Geoms. This must be set before calling traverse().
////////////////////////////////////////////////////////////////////
INLINE void CullTraverser::
set_cull_handler(CullHandler *cull_handler) {
_cull_handler = cull_handler;
}
////////////////////////////////////////////////////////////////////
// Function: CullTraverser::get_cull_handler
// Access: Published
// Description: Returns the object that will receive the culled
// Geoms.
////////////////////////////////////////////////////////////////////
INLINE CullHandler *CullTraverser::
get_cull_handler() const {
return _cull_handler;
}
////////////////////////////////////////////////////////////////////
// Function: CullTraverser::set_portal_clipper
// Access: Published
// Description: Specifies _portal_clipper object pointer that
// subsequent traverse() or traverse_below may use.
////////////////////////////////////////////////////////////////////
INLINE void CullTraverser::
set_portal_clipper(PortalClipper *portal_clipper) {
_portal_clipper = portal_clipper;
}
////////////////////////////////////////////////////////////////////
// Function: CullTraverser::get_portal_clipper
// Access: Published
// Description: Returns the _portal_clipper pointer
////////////////////////////////////////////////////////////////////
INLINE PortalClipper *CullTraverser::
get_portal_clipper() const {
return _portal_clipper;
}
////////////////////////////////////////////////////////////////////
// Function: CullTraverser::get_effective_incomplete_render
// Access: Published
// Description: Returns true if the cull traversal is effectively in
// incomplete_render state, considering both the GSG's
// incomplete_render and the current DisplayRegion's
// incomplete_render flags. This returns the flag
// during the cull traversal; see
// GSG::get_effective_incomplete_render() for this same
// flag during the draw traversal.
////////////////////////////////////////////////////////////////////
INLINE bool CullTraverser::
get_effective_incomplete_render() const {
return _effective_incomplete_render;
}
////////////////////////////////////////////////////////////////////
// Function: CullTraverser::flush_level
// Access: Published, Static
// Description: Flushes the PStatCollectors used during traversal.
////////////////////////////////////////////////////////////////////
INLINE void CullTraverser::
flush_level() {
_nodes_pcollector.flush_level();
_geom_nodes_pcollector.flush_level();
_geoms_pcollector.flush_level();
_geoms_occluded_pcollector.flush_level();
}
////////////////////////////////////////////////////////////////////
// Function: CullTraverser::do_traverse
// Access: Protected
// Description: This is implemented inline to reduce recursion.
////////////////////////////////////////////////////////////////////
INLINE void CullTraverser::
do_traverse(CullTraverserData &data) {
if (is_in_view(data)) {
if (pgraph_cat.is_spam()) {
pgraph_cat.spam()
<< "\n" << data._node_path
<< " " << data._draw_mask << "\n";
}
PandaNodePipelineReader *node_reader = data.node_reader();
int fancy_bits = node_reader->get_fancy_bits();
if ((fancy_bits & (PandaNode::FB_transform |
PandaNode::FB_state |
PandaNode::FB_effects |
PandaNode::FB_tag |
PandaNode::FB_draw_mask |
PandaNode::FB_cull_callback)) == 0 &&
data._cull_planes->is_empty()) {
// Nothing interesting in this node; just move on.
} else {
// Something in this node is worth taking a closer look.
const RenderEffects *node_effects = node_reader->get_effects();
if (node_effects->has_show_bounds()) {
// If we should show the bounding volume for this node, make it
// up now.
show_bounds(data, node_effects->has_show_tight_bounds());
}
data.apply_transform_and_state(this);
const FogAttrib *fog = (const FogAttrib *)
node_reader->get_state()->get_attrib(FogAttrib::get_class_slot());
if (fog != (const FogAttrib *)NULL && fog->get_fog() != (Fog *)NULL) {
// If we just introduced a FogAttrib here, call adjust_to_camera()
// now. This maybe isn't the perfect time to call it, but it's
// good enough; and at this time we have all the information we
// need for it.
fog->get_fog()->adjust_to_camera(get_camera_transform());
}
if (fancy_bits & PandaNode::FB_cull_callback) {
PandaNode *node = data.node();
if (!node->cull_callback(this, data)) {
return;
}
}
}
traverse_below(data);
}
}