At the moment, it assumes that all SSBO accesses are writes, once shaderpipeline lands we can sort out readonly accesses based on the qualifiers in the shader |
||
|---|---|---|
| .. | ||
| metalibs | ||
| src | ||
| CMakeLists.txt | ||
At the moment, it assumes that all SSBO accesses are writes, once shaderpipeline lands we can sort out readonly accesses based on the qualifiers in the shader |
||
|---|---|---|
| .. | ||
| metalibs | ||
| src | ||
| CMakeLists.txt | ||
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