93 lines
2.8 KiB
C++
93 lines
2.8 KiB
C++
// Filename: physicalNode.cxx
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// Created by: charles (01Aug00)
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//
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////////////////////////////////////////////////////////////////////
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#include "physicalNode.h"
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// static stuff.
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TypeHandle PhysicalNode::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function : PhysicalNode
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// Access : public
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// Description : default constructor
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////////////////////////////////////////////////////////////////////
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PhysicalNode::
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PhysicalNode(const string &name) :
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NamedNode(name) {
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}
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////////////////////////////////////////////////////////////////////
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// Function : PhysicalNode
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// Access : public
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// Description : copy constructor
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////////////////////////////////////////////////////////////////////
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PhysicalNode::
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PhysicalNode(const PhysicalNode ©) :
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NamedNode(copy), _physicals(copy._physicals) {
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}
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////////////////////////////////////////////////////////////////////
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// Function : ~PhysicalNode
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// Access : public, virtual
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// Description : destructor
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////////////////////////////////////////////////////////////////////
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PhysicalNode::
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~PhysicalNode(void) {
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}
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////////////////////////////////////////////////////////////////////
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// Function : operator =
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// Access : public
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// Description : assignment operator
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////////////////////////////////////////////////////////////////////
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PhysicalNode &PhysicalNode::
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operator =(const PhysicalNode ©) {
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NamedNode::operator =(copy);
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_physicals = copy._physicals;
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return *this;
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}
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////////////////////////////////////////////////////////////////////
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// Function : make_copy
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// Access : public, virtual
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// Description : dynamic child copy
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////////////////////////////////////////////////////////////////////
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Node *PhysicalNode::
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make_copy(void) const {
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return new PhysicalNode(*this);
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}
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////////////////////////////////////////////////////////////////////
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// Function : add_physicals_from
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// Access : public
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// Description : append operation
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////////////////////////////////////////////////////////////////////
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void PhysicalNode::
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add_physicals_from(const PhysicalNode &other) {
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vector< PT(Physical) >::iterator last = _physicals.end() - 1;
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_physicals.insert(_physicals.end(),
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other._physicals.begin(), other._physicals.end());
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for (; last != _physicals.end(); last++)
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(*last)->_physical_node = this;
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}
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////////////////////////////////////////////////////////////////////
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// Function : remove_physical
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// Access : public
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// Description : remove operation
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////////////////////////////////////////////////////////////////////
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void PhysicalNode::
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remove_physical(int index) {
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nassertv(index >= 0 && index <= (int)_physicals.size());
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vector< PT(Physical) >::iterator remove;
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remove = _physicals.begin() + index;
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(*remove)->_physical_node = (PhysicalNode *) NULL;
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_physicals.erase(remove);
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}
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