open_toontown_panda3d/panda/src/event/eventHandler.h

114 lines
3.4 KiB
C++

// Filename: eventHandler.h
// Created by: drose (08Feb99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef EVENTHANDLER_H
#define EVENTHANDLER_H
#include "pandabase.h"
#include "event.h"
#include "pt_Event.h"
#include "pset.h"
#include "pmap.h"
class EventQueue;
////////////////////////////////////////////////////////////////////
// Class : EventHandler
// Description : A class to monitor events from the C++ side of
// things. It maintains a set of "hooks", function
// pointers assigned to event names, and calls the
// appropriate hooks when the matching event is
// detected.
//
// This class is not necessary when the hooks are
// detected and processed entirely by the scripting
// language, e.g. via Scheme hooks or the messenger
// in Python.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAEXPRESS EventHandler : public TypedObject {
public:
// Define a function type suitable for receiving events.
typedef void EventFunction(CPT_Event);
typedef void EventCallbackFunction(CPT_Event, void *);
PUBLISHED:
EventHandler(EventQueue *queue);
void process_events();
virtual void dispatch_event(const CPT_Event &event);
void write(ostream &out) const;
INLINE static EventHandler *get_global_event_handler(EventQueue *queue);
public:
bool add_hook(const string &event_name, EventFunction *function);
bool add_hook(const string &event_name, EventCallbackFunction *function,
void *data);
bool has_hook(const string &event_name) const;
bool remove_hook(const string &event_name, EventFunction *function);
bool remove_hook(const string &event_name, EventCallbackFunction *function,
void *data);
void remove_all_hooks();
protected:
typedef pset<EventFunction *> Functions;
typedef pmap<string, Functions> Hooks;
typedef pair<EventCallbackFunction*, void*> CallbackFunction;
typedef pset<CallbackFunction> CallbackFunctions;
typedef pmap<string, CallbackFunctions> CallbackHooks;
Hooks _hooks;
CallbackHooks _cbhooks;
EventQueue &_queue;
static EventHandler *_global_event_handler;
static void make_global_event_handler(EventQueue *queue);
private:
void write_hook(ostream &out, const Hooks::value_type &hook) const;
void write_cbhook(ostream &out, const CallbackHooks::value_type &hook) const;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedObject::init_type();
register_type(_type_handle, "EventHandler",
TypedObject::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "eventHandler.I"
#endif