open_toontown_panda3d/panda/src/graph/multiAttribute.h

106 lines
3.1 KiB
C++

// Filename: multiAttribute.h
// Created by: drose (23Mar00)
//
////////////////////////////////////////////////////////////////////
#ifndef MULTIATTRIBUTE_H
#define MULTIATTRIBUTE_H
#include <pandabase.h>
#include "nodeAttribute.h"
template<class Property, class NameClass>
class MultiTransition;
////////////////////////////////////////////////////////////////////
// Class : MultiAttribute
// Description :
////////////////////////////////////////////////////////////////////
template<class Property, class NameClass>
class MultiAttribute : public NodeAttribute {
private:
typedef vector<Property> Properties;
protected:
MultiAttribute();
MultiAttribute(const MultiAttribute &copy);
void operator = (const MultiAttribute &copy);
public:
void set_on(const Property &prop);
void set_off(const Property &prop);
bool is_on(const Property &prop) const;
bool is_off(const Property &prop) const;
INLINE bool get_properties_is_on() const;
virtual void output(ostream &out) const;
virtual void write(ostream &out, int indent_level = 0) const;
protected:
virtual int internal_compare_to(const NodeAttribute *other) const;
virtual void output_property(ostream &out, const Property &prop) const=0;
virtual void write_property(ostream &out, const Property &prop,
int indent_level) const=0;
private:
INLINE void set_property(const Property &prop);
INLINE bool has_property(const Property &prop) const;
INLINE void clear_property(const Property &prop);
INLINE Properties::iterator
find_property(const Property &prop, bool &found_flag);
Properties::iterator
binary_search_property(Properties::iterator begin, Properties::iterator end,
const Property &prop, bool &found_flag);
public:
// These functions and typedefs allow one to peruse all of the
// Properties in the transition. Remember to export the
// vector<Property> template class if you intend to use these
// outside of PANDA.DLL.
typedef Properties::const_iterator iterator;
typedef Properties::const_iterator const_iterator;
typedef Properties::value_type value_type;
typedef Properties::size_type size_type;
INLINE size_type size() const;
INLINE const_iterator begin() const;
INLINE const_iterator end() const;
private:
// The following is a set of properties listed in the attribute. If
// _properties_is_on is true, the default, it is a list of all 'on'
// properties; all others are off. If _properties_is_on is false,
// it is a list of all 'off' properties; all others are on.
Properties _properties;
bool _properties_is_on;
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
NodeAttribute::init_type();
register_type(_type_handle,
string("MultiAttribute<")+NameClass::get_class_name()+">",
NodeAttribute::get_class_type());
}
private:
static TypeHandle _type_handle;
friend class MultiTransition<Property, NameClass>;
};
#include "multiAttribute.I"
#endif