open_toontown_panda3d/panda
David Staer fc2ef74148 Extend BulletBodyNode::add_shapes_from_collision_solids() to accept a TransformState
Code is much the same as original, so adapt original function to use the expanded one. This is useful for example when the collision node is rotated, is not centered to origin, or has several parent transforms applied on it.
2023-02-07 18:05:51 +01:00
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metalibs dxml: Remove TinyXML bindings 2022-11-03 13:45:22 +01:00
src Extend BulletBodyNode::add_shapes_from_collision_solids() to accept a TransformState 2023-02-07 18:05:51 +01:00
CMakeLists.txt Merge branch 'release/1.10.x' 2022-11-21 19:02:50 +01:00