85 lines
2.6 KiB
Plaintext
85 lines
2.6 KiB
Plaintext
// Filename: lensFlareNode.I
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// Created by: jason (01Aug00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: LensFlareNode::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE LensFlareNode::
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LensFlareNode(void) :
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_global_scale(1), _texel_scale(0.1), _blind_fall_off(45), _flare_fall_off(5)
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{
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_blind = (Texture *)NULL;
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}
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////////////////////////////////////////////////////////////////////
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// Function: LensFlareNode::set_texel_scale
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void LensFlareNode::
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set_texel_scale(float texel_to_world)
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{
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_texel_scale = texel_to_world;
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}
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////////////////////////////////////////////////////////////////////
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// Function: LensFlareNode::set_global_scale
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void LensFlareNode::
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set_global_scale(float scale)
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{
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_global_scale = scale;
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}
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////////////////////////////////////////////////////////////////////
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// Function: LensFlareNode::set_blind_falloff
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void LensFlareNode::
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set_blind_falloff(float fall_off)
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{
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_blind_fall_off = cos(deg_2_rad(fall_off)) - 1;
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}
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////////////////////////////////////////////////////////////////////
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// Function: LensFlareNode::set_flare_falloff
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void LensFlareNode::
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set_flare_falloff(float fall_off)
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{
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_flare_fall_off = cos(deg_2_rad(fall_off)) - 1;
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}
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////////////////////////////////////////////////////////////////////
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// Function: LensFlareNode::set_light
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void LensFlareNode::
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set_light_source(PT_Node light)
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{
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_light_node = light;
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}
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