open_toontown_panda3d/panda/src/particlesystem/particleSystemManager.h

45 lines
1.2 KiB
C++

// Filename: particleSystemManager.h
// Created by: charles (28Jun00)
//
////////////////////////////////////////////////////////////////////
#ifndef PARTICLESYSTEMMANAGER_H
#define PARTICLESYSTEMMANAGER_H
#include <pandabase.h>
#include <list>
#include "particleSystem.h"
////////////////////////////////////////////////////////////////////
// Class : ParticleSystemManager
// Description : Manages a set of individual ParticleSystem objects,
// so that each individual one doesn't have to be
// updated and rendered every frame
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS ParticleSystemManager {
private:
list< PT(ParticleSystem) > _ps_list;
int _nth_frame;
int _cur_frame;
PUBLISHED:
ParticleSystemManager(int every_nth_frame = 1);
INLINE void set_frame_stepping(int every_nth_frame);
INLINE int get_frame_stepping(void) const;
INLINE void attach_particlesystem(ParticleSystem *ps);
void remove_particlesystem(ParticleSystem *ps);
INLINE void clear(void);
void do_particles(float dt);
};
#include "particleSystemManager.I"
#endif // PARTICLESYSTEMMANAGER_H