976 lines
31 KiB
C++
976 lines
31 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file sceneGraphReducer.cxx
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* @author drose
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* @date 2002-03-14
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*/
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#include "sceneGraphReducer.h"
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#include "config_pgraph.h"
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#include "accumulatedAttribs.h"
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#include "boundingSphere.h"
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#include "modelNode.h"
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#include "pointerTo.h"
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#include "plist.h"
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#include "pmap.h"
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#include "geomNode.h"
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#include "config_gobj.h"
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#include "thread.h"
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PStatCollector SceneGraphReducer::_flatten_collector("*:Flatten:flatten");
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PStatCollector SceneGraphReducer::_apply_collector("*:Flatten:apply");
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PStatCollector SceneGraphReducer::_remove_column_collector("*:Flatten:remove column");
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PStatCollector SceneGraphReducer::_compatible_state_collector("*:Flatten:compatible colors");
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PStatCollector SceneGraphReducer::_collect_collector("*:Flatten:collect");
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PStatCollector SceneGraphReducer::_make_nonindexed_collector("*:Flatten:make nonindexed");
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PStatCollector SceneGraphReducer::_unify_collector("*:Flatten:unify");
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PStatCollector SceneGraphReducer::_remove_unused_collector("*:Flatten:remove unused vertices");
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PStatCollector SceneGraphReducer::_premunge_collector("*:Premunge");
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/**
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* Specifies the particular GraphicsStateGuardian that this object will
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* attempt to optimize to. The GSG may specify parameters such as maximum
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* number of vertices per vertex data, max number of vertices per primitive,
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* and whether triangle strips are preferred. It also affects the types of
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* vertex column data that is created by premunge().
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*/
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void SceneGraphReducer::
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set_gsg(GraphicsStateGuardianBase *gsg) {
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if (gsg != nullptr) {
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_gsg = gsg;
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} else {
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_gsg = GraphicsStateGuardianBase::get_default_gsg();
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}
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int max_vertices = max_collect_vertices;
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if (_gsg != nullptr) {
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max_vertices = std::min(max_vertices, _gsg->get_max_vertices_per_array());
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}
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_transformer.set_max_collect_vertices(max_vertices);
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}
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/**
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* Specifies that no particular GraphicsStateGuardian will be used to guide
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* the optimization. The SceneGraphReducer will instead use config variables
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* such as max-collect-vertices and max-collect-indices.
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*/
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void SceneGraphReducer::
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clear_gsg() {
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_gsg = nullptr;
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_transformer.set_max_collect_vertices(max_collect_vertices);
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}
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/**
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* Simplifies the graph by removing unnecessary nodes and nodes.
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*
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* In general, a node (and its parent node) is a candidate for removal if the
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* node has no siblings and the node has no special properties.
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*
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* If combine_siblings_bits is nonzero, some sibling nodes (according to the
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* bits set in combine_siblings_bits) may also be collapsed into a single
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* node. This will further reduce scene graph complexity, sometimes
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* substantially, at the cost of reduced spatial separation.
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*
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* Returns the number of nodes removed from the graph.
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*/
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int SceneGraphReducer::
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flatten(PandaNode *root, int combine_siblings_bits) {
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nassertr(check_live_flatten(root), 0);
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PStatTimer timer(_flatten_collector);
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int num_total_nodes = 0;
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int num_pass_nodes;
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do {
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num_pass_nodes = 0;
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// Get a copy of the children list, so we don't have to worry about self-
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// modifications.
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PandaNode::Children cr = root->get_children();
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// Now visit each of the children in turn.
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int num_children = cr.get_num_children();
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for (int i = 0; i < num_children; i++) {
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PT(PandaNode) child_node = cr.get_child(i);
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num_pass_nodes += r_flatten(root, child_node, combine_siblings_bits);
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}
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if (combine_siblings_bits != 0 &&
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root->get_num_children() >= 2 &&
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root->safe_to_combine_children()) {
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num_pass_nodes += flatten_siblings(root, combine_siblings_bits);
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}
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num_total_nodes += num_pass_nodes;
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// If combine_siblings_bits has CS_recurse set, we should repeat the above
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// until we don't get any more benefit from flattening, because each pass
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// could convert cousins into siblings, which may get flattened next pass.
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} while ((combine_siblings_bits & CS_recurse) != 0 && num_pass_nodes != 0);
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return num_total_nodes;
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}
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/**
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* Removes the indicated data column from any GeomVertexDatas found at the
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* indicated root and below. Returns the number of GeomNodes modified.
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*/
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int SceneGraphReducer::
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remove_column(PandaNode *root, const InternalName *column) {
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nassertr(check_live_flatten(root), 0);
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PStatTimer timer(_remove_column_collector);
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int count = r_remove_column(root, column, _transformer);
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_transformer.finish_apply();
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return count;
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}
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/**
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* Searches for GeomNodes that contain multiple Geoms that differ only in
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* their ColorAttribs. If such a GeomNode is found, then all the colors are
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* pushed down into the vertices. This makes it feasible for the geoms to be
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* unified later.
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*/
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int SceneGraphReducer::
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make_compatible_state(PandaNode *root) {
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nassertr(check_live_flatten(root), 0);
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PStatTimer timer(_compatible_state_collector);
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int count = r_make_compatible_state(root, _transformer);
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_transformer.finish_apply();
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return count;
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}
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/**
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* Calls decompose() on every GeomNode at this level and below.
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*
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* There is usually no reason to call this explicitly, since unify() will do
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* this anyway if it needs to be done. However, calling it ahead of time can
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* make that future call to unify() run a little bit faster.
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*
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* This operation has no effect if the config variable preserve-triangle-
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* strips has been set true.
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*/
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void SceneGraphReducer::
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decompose(PandaNode *root) {
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nassertv(check_live_flatten(root));
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if (!preserve_triangle_strips) {
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PStatTimer timer(_unify_collector);
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r_decompose(root);
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}
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}
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/**
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* Calls unify() on every GeomNode at this level and below. This attempts to
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* reduce the total number of individual Geoms and GeomPrimitives by combining
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* these objects wherever possible. See GeomNode::unify().
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*/
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void SceneGraphReducer::
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unify(PandaNode *root, bool preserve_order) {
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nassertv(check_live_flatten(root));
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PStatTimer timer(_unify_collector);
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int max_indices = max_collect_indices;
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if (_gsg != nullptr) {
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max_indices = std::min(max_indices, _gsg->get_max_vertices_per_primitive());
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}
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r_unify(root, max_indices, preserve_order);
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}
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/**
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* Removes any vertices in GeomVertexDatas that are no longer used at this
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* level and below. This requires remapping vertex indices in all of the
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* GeomPrimitives, to remove holes in the GeomVertexDatas. It is normally not
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* necessary to call this explicitly.
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*/
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void SceneGraphReducer::
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remove_unused_vertices(PandaNode *root) {
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nassertv(check_live_flatten(root));
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PStatTimer timer(_remove_unused_collector);
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r_register_vertices(root, _transformer);
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_transformer.finish_apply();
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Thread::consider_yield();
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}
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/**
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* In a non-release build, returns false if the node is correctly not in a
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* live scene graph. (Calling flatten on a node that is part of a live scene
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* graph, for instance, a node somewhere under render, can cause problems in a
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* multithreaded environment.)
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*
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* If allow_live_flatten is true, or in a release build, this always returns
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* true.
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*/
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bool SceneGraphReducer::
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check_live_flatten(PandaNode *node) {
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#ifndef NDEBUG
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if (allow_live_flatten) {
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return true;
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}
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if (node->is_under_scene_root()) {
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return false;
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}
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#endif // NDEBUG
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return true;
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}
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/**
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* The recursive implementation of apply_attribs().
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*/
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void SceneGraphReducer::
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r_apply_attribs(PandaNode *node, const AccumulatedAttribs &attribs,
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int attrib_types, GeomTransformer &transformer) {
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if (pgraph_cat.is_spam()) {
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pgraph_cat.spam()
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<< "r_apply_attribs(" << *node << "), node's attribs are:\n";
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node->get_transform()->write(pgraph_cat.spam(false), 2);
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node->get_state()->write(pgraph_cat.spam(false), 2);
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node->get_effects()->write(pgraph_cat.spam(false), 2);
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}
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AccumulatedAttribs next_attribs(attribs);
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next_attribs.collect(node, attrib_types);
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if (pgraph_cat.is_spam()) {
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pgraph_cat.spam()
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<< "Got attribs from " << *node << "\n"
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<< "Accumulated attribs are:\n";
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next_attribs.write(pgraph_cat.spam(false), attrib_types, 2);
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}
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// Check to see if we can't propagate any of these attribs past this node
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// for some reason.
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if (!node->safe_to_flatten_below()) {
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if (pgraph_cat.is_spam()) {
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pgraph_cat.spam()
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<< "Not applying further; " << *node
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<< " doesn't allow flattening below itself.\n";
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}
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next_attribs.apply_to_node(node, attrib_types);
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return;
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}
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int apply_types = 0;
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const RenderEffects *effects = node->get_effects();
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if (!effects->safe_to_transform()) {
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if (pgraph_cat.is_spam()) {
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pgraph_cat.spam()
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<< "Node " << *node
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<< " contains a non-transformable effect; leaving transform here.\n";
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}
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next_attribs._transform = effects->prepare_flatten_transform(next_attribs._transform);
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apply_types |= TT_transform;
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}
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if (!node->safe_to_transform()) {
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if (pgraph_cat.is_spam()) {
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pgraph_cat.spam()
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<< "Cannot safely transform nodes of type " << node->get_type()
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<< "; leaving a transform here but carrying on otherwise.\n";
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}
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apply_types |= TT_transform;
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}
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apply_types |= node->get_unsafe_to_apply_attribs();
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// Also, check the children of this node. If any of them indicates it is
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// not safe to modify its transform, we must drop our transform here.
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int num_children = node->get_num_children();
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int i;
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if ((apply_types & TT_transform) == 0) {
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bool children_transform_friendly = true;
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for (i = 0; i < num_children && children_transform_friendly; i++) {
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PandaNode *child_node = node->get_child(i);
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children_transform_friendly = child_node->safe_to_modify_transform();
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}
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if (!children_transform_friendly) {
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if (pgraph_cat.is_spam()) {
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pgraph_cat.spam()
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<< "Node " << *node
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<< " has a child that cannot modify its transform; leaving transform here.\n";
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}
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apply_types |= TT_transform;
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}
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}
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// Directly store whatever attributes we must,
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next_attribs.apply_to_node(node, attrib_types & apply_types);
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// And apply the rest to the vertices.
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node->apply_attribs_to_vertices(next_attribs, attrib_types, transformer);
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// Do we need to copy any children to flatten instances?
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bool resist_copy = false;
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for (i = 0; i < num_children; i++) {
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PandaNode *child_node = node->get_child(i);
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if (child_node->get_num_parents() > 1) {
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if (!child_node->safe_to_flatten()) {
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if (pgraph_cat.is_spam()) {
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pgraph_cat.spam()
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<< "Cannot duplicate nodes of type " << child_node->get_type()
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<< ".\n";
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}
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resist_copy = true;
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} else {
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PT(PandaNode) new_node = child_node->dupe_for_flatten();
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if (new_node->get_type() != child_node->get_type()) {
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pgraph_cat.error()
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<< "Don't know how to copy nodes of type "
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<< child_node->get_type() << "\n";
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if (no_unsupported_copy) {
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nassert_raise("unsupported copy");
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return;
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}
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resist_copy = true;
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} else {
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if (pgraph_cat.is_spam()) {
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pgraph_cat.spam()
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<< "Duplicated " << *child_node << "\n";
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}
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new_node->copy_children(child_node);
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node->replace_child(child_node, new_node);
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child_node = new_node;
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}
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}
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}
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}
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if (resist_copy) {
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// If any of our children should have been copied but weren't, we need to
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// drop the state here before continuing.
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next_attribs.apply_to_node(node, attrib_types);
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}
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// Now it's safe to traverse through all of our children.
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nassertv(num_children == node->get_num_children());
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for (i = 0; i < num_children; i++) {
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PandaNode *child_node = node->get_child(i);
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r_apply_attribs(child_node, next_attribs, attrib_types, transformer);
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}
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Thread::consider_yield();
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}
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/**
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* The recursive implementation of flatten().
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*/
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int SceneGraphReducer::
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r_flatten(PandaNode *grandparent_node, PandaNode *parent_node,
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int combine_siblings_bits) {
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if (pgraph_cat.is_spam()) {
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pgraph_cat.spam()
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<< "SceneGraphReducer::r_flatten(" << *grandparent_node << ", "
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<< *parent_node << ", " << std::hex << combine_siblings_bits << std::dec
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<< ")\n";
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}
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if ((combine_siblings_bits & (CS_geom_node | CS_other | CS_recurse)) != 0) {
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// Unset CS_within_radius, since we're going to flatten everything anyway.
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// This avoids needlessly calculating the bounding volume.
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combine_siblings_bits &= ~CS_within_radius;
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}
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int num_nodes = 0;
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if (!parent_node->safe_to_flatten_below()) {
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if (pgraph_cat.is_spam()) {
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pgraph_cat.spam()
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<< "Not traversing further; " << *parent_node
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<< " doesn't allow flattening below itself.\n";
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}
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} else {
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if ((combine_siblings_bits & CS_within_radius) != 0) {
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CPT(BoundingVolume) bv = parent_node->get_bounds();
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if (bv->is_of_type(BoundingSphere::get_class_type())) {
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const BoundingSphere *bs = DCAST(BoundingSphere, bv);
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if (pgraph_cat.is_spam()) {
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pgraph_cat.spam()
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<< "considering radius of " << *parent_node
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<< ": " << *bs << " vs. " << _combine_radius << "\n";
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}
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if (!bs->is_infinite() && (bs->is_empty() || bs->get_radius() <= _combine_radius)) {
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// This node fits within the specified radius; from here on down, we
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// will have CS_other set, instead of CS_within_radius.
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if (pgraph_cat.is_spam()) {
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pgraph_cat.spam()
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<< "node fits within radius; flattening tighter.\n";
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}
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combine_siblings_bits &= ~CS_within_radius;
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combine_siblings_bits |= (CS_geom_node | CS_other | CS_recurse);
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}
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}
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}
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// First, recurse on each of the children.
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{
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PandaNode::Children cr = parent_node->get_children();
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int num_children = cr.get_num_children();
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for (int i = 0; i < num_children; i++) {
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PT(PandaNode) child_node = cr.get_child(i);
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num_nodes += r_flatten(parent_node, child_node, combine_siblings_bits);
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}
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}
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// Now that the above loop has removed some children, the child list saved
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// above is no longer accurate, so hereafter we must ask the node for its
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// real child list.
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// If we have CS_recurse set, then we flatten siblings before trying to
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// flatten children. Otherwise, we flatten children first, and then
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// flatten siblings, which avoids overly enthusiastic flattening.
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if ((combine_siblings_bits & CS_recurse) != 0 &&
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parent_node->get_num_children() >= 2 &&
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parent_node->safe_to_combine_children()) {
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num_nodes += flatten_siblings(parent_node, combine_siblings_bits);
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}
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if (parent_node->get_num_children() == 1) {
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// If we now have exactly one child, consider flattening the node out.
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PT(PandaNode) child_node = parent_node->get_child(0);
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int child_sort = parent_node->get_child_sort(0);
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if (consider_child(grandparent_node, parent_node, child_node)) {
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// Ok, do it.
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parent_node->remove_child(child_node);
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if (do_flatten_child(grandparent_node, parent_node, child_node)) {
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// Done!
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num_nodes++;
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} else {
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// Chicken out.
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parent_node->add_child(child_node, child_sort);
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}
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}
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}
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if ((combine_siblings_bits & CS_recurse) == 0 &&
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(combine_siblings_bits & ~CS_recurse) != 0 &&
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parent_node->get_num_children() >= 2 &&
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parent_node->safe_to_combine_children()) {
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num_nodes += flatten_siblings(parent_node, combine_siblings_bits);
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}
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// Finally, if any of our remaining children are plain PandaNodes with no
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// children, just remove them.
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if (parent_node->safe_to_combine_children()) {
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for (int i = parent_node->get_num_children() - 1; i >= 0; --i) {
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PandaNode *child_node = parent_node->get_child(i);
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if (child_node->is_exact_type(PandaNode::get_class_type()) &&
|
|
child_node->get_num_children() == 0 &&
|
|
child_node->get_transform()->is_identity() &&
|
|
child_node->get_effects()->is_empty()) {
|
|
parent_node->remove_child(child_node);
|
|
++num_nodes;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return num_nodes;
|
|
}
|
|
|
|
class SortByState {
|
|
public:
|
|
INLINE bool
|
|
operator () (const PandaNode *node1, const PandaNode *node2) const;
|
|
};
|
|
|
|
INLINE bool SortByState::
|
|
operator () (const PandaNode *node1, const PandaNode *node2) const {
|
|
if (node1->get_transform() != node2->get_transform()) {
|
|
return node1->get_transform() < node2->get_transform();
|
|
}
|
|
if (node1->get_state() != node2->get_state()) {
|
|
return node1->get_state() < node2->get_state();
|
|
}
|
|
if (node1->get_effects() != node2->get_effects()) {
|
|
return node1->get_effects() < node2->get_effects();
|
|
}
|
|
if (node1->get_draw_control_mask() != node2->get_draw_control_mask()) {
|
|
return node1->get_draw_control_mask() < node2->get_draw_control_mask();
|
|
}
|
|
if (node1->get_draw_show_mask() != node2->get_draw_show_mask()) {
|
|
return node1->get_draw_show_mask() < node2->get_draw_show_mask();
|
|
}
|
|
int cmp = (node1->compare_tags(node2));
|
|
if (cmp != 0) {
|
|
return cmp < 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
/**
|
|
* Attempts to collapse together any pairs of siblings of the indicated node
|
|
* that share the same properties.
|
|
*/
|
|
int SceneGraphReducer::
|
|
flatten_siblings(PandaNode *parent_node, int combine_siblings_bits) {
|
|
int num_nodes = 0;
|
|
|
|
// First, collect the children into groups of nodes with common properties.
|
|
typedef plist< PT(PandaNode) > NodeList;
|
|
typedef pmap<PandaNode *, NodeList, SortByState> Collected;
|
|
Collected collected;
|
|
|
|
{
|
|
// Protect this within a local scope, so the Children member will destruct
|
|
// and free the read pointer before we try to write to these nodes.
|
|
PandaNode::Children cr = parent_node->get_children();
|
|
int num_children = cr.get_num_children();
|
|
for (int i = 0; i < num_children; i++) {
|
|
PandaNode *child_node = cr.get_child(i);
|
|
bool safe_to_combine = child_node->safe_to_combine();
|
|
if (safe_to_combine) {
|
|
if (child_node->is_geom_node()) {
|
|
safe_to_combine = (combine_siblings_bits & CS_geom_node) != 0;
|
|
} else {
|
|
safe_to_combine = (combine_siblings_bits & CS_other) != 0;
|
|
}
|
|
}
|
|
|
|
if (safe_to_combine) {
|
|
collected[child_node].push_back(child_node);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Now visit each of those groups and try to collapse them together. A
|
|
// O(n^2) operation, but presumably the number of nodes in each group is
|
|
// small. And if each node in the group can collapse with any other node,
|
|
// it becomes a O(n) operation.
|
|
Collected::iterator ci;
|
|
for (ci = collected.begin(); ci != collected.end(); ++ci) {
|
|
const RenderEffects *effects = (*ci).first->get_effects();
|
|
if (effects->safe_to_combine()) {
|
|
NodeList &nodes = (*ci).second;
|
|
|
|
NodeList::iterator ai1;
|
|
ai1 = nodes.begin();
|
|
while (ai1 != nodes.end()) {
|
|
NodeList::iterator ai1_hold = ai1;
|
|
PandaNode *child1 = (*ai1);
|
|
++ai1;
|
|
NodeList::iterator ai2 = ai1;
|
|
while (ai2 != nodes.end()) {
|
|
NodeList::iterator ai2_hold = ai2;
|
|
PandaNode *child2 = (*ai2);
|
|
++ai2;
|
|
|
|
if (consider_siblings(parent_node, child1, child2)) {
|
|
PT(PandaNode) new_node =
|
|
do_flatten_siblings(parent_node, child1, child2);
|
|
if (new_node != nullptr) {
|
|
// We successfully collapsed a node.
|
|
(*ai1_hold) = new_node;
|
|
nodes.erase(ai2_hold);
|
|
ai1 = nodes.begin();
|
|
ai2 = nodes.end();
|
|
num_nodes++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return num_nodes;
|
|
}
|
|
|
|
/**
|
|
* Decides whether or not the indicated child node is a suitable candidate for
|
|
* removal. Returns true if the node may be removed, false if it should be
|
|
* kept.
|
|
*/
|
|
bool SceneGraphReducer::
|
|
consider_child(PandaNode *grandparent_node, PandaNode *parent_node,
|
|
PandaNode *child_node) {
|
|
if (!parent_node->safe_to_combine() || !child_node->safe_to_combine()) {
|
|
// One or both nodes cannot be safely combined with another node; do
|
|
// nothing.
|
|
return false;
|
|
}
|
|
|
|
if (parent_node->get_transform() != child_node->get_transform() ||
|
|
parent_node->get_state() != child_node->get_state() ||
|
|
parent_node->get_effects() != child_node->get_effects() ||
|
|
parent_node->get_draw_control_mask() != child_node->get_draw_control_mask() ||
|
|
parent_node->get_draw_show_mask() != child_node->get_draw_show_mask() ||
|
|
parent_node->compare_tags(child_node) != 0) {
|
|
// The two nodes have a different state; too bad.
|
|
return false;
|
|
}
|
|
|
|
if (!parent_node->get_effects()->safe_to_combine()) {
|
|
// The effects don't want to be combined.
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Decides whether or not the indicated sibling nodes should be collapsed into
|
|
* a single node or not. Returns true if the nodes may be collapsed, false if
|
|
* they should be kept distinct.
|
|
*/
|
|
bool SceneGraphReducer::
|
|
consider_siblings(PandaNode *parent_node, PandaNode *child1,
|
|
PandaNode *child2) {
|
|
// We don't have to worry about the states being different betweeen child1
|
|
// and child2, since the SortByState object already guaranteed we only
|
|
// consider children that have the same state.
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Collapses together the indicated parent node and child node and leaves the
|
|
* result attached to the grandparent. The return value is true if the node
|
|
* is successfully collapsed, false if we chickened out.
|
|
*/
|
|
bool SceneGraphReducer::
|
|
do_flatten_child(PandaNode *grandparent_node, PandaNode *parent_node,
|
|
PandaNode *child_node) {
|
|
if (pgraph_cat.is_spam()) {
|
|
pgraph_cat.spam()
|
|
<< "Collapsing " << *parent_node << " and " << *child_node << "\n";
|
|
}
|
|
|
|
PT(PandaNode) new_parent = collapse_nodes(parent_node, child_node, false);
|
|
if (new_parent == nullptr) {
|
|
if (pgraph_cat.is_spam()) {
|
|
pgraph_cat.spam()
|
|
<< "Decided not to collapse " << *parent_node
|
|
<< " and " << *child_node << "\n";
|
|
}
|
|
return false;
|
|
}
|
|
|
|
choose_name(new_parent, parent_node, child_node);
|
|
|
|
new_parent->replace_node(child_node);
|
|
new_parent->replace_node(parent_node);
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Performs the work of collapsing two sibling nodes together into a single
|
|
* node, leaving the resulting node attached to the parent.
|
|
*
|
|
* Returns a pointer to a PandaNode that reflects the combined node (which may
|
|
* be either of the source nodes, or a new node altogether) if the siblings
|
|
* are successfully collapsed, or NULL if we chickened out.
|
|
*/
|
|
PandaNode *SceneGraphReducer::
|
|
do_flatten_siblings(PandaNode *parent_node, PandaNode *child1,
|
|
PandaNode *child2) {
|
|
if (pgraph_cat.is_spam()) {
|
|
pgraph_cat.spam()
|
|
<< "Collapsing " << *child1 << " and " << *child2 << "\n";
|
|
}
|
|
|
|
PT(PandaNode) new_child = collapse_nodes(child2, child1, true);
|
|
if (new_child == nullptr) {
|
|
if (pgraph_cat.is_spam()) {
|
|
pgraph_cat.spam()
|
|
<< "Decided not to collapse " << *child1 << " and " << *child2 << "\n";
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
choose_name(new_child, child2, child1);
|
|
|
|
// Make sure the new child list has child1's children first, followed by
|
|
// child2's children.
|
|
child1->replace_node(child2);
|
|
new_child->replace_node(child1);
|
|
|
|
return new_child;
|
|
}
|
|
|
|
/**
|
|
* Collapses the two nodes into a single node, if possible. The 'siblings'
|
|
* flag is true if the two nodes are siblings nodes; otherwise, node1 is a
|
|
* parent of node2. The return value is the resulting node, which may be
|
|
* either one of the source nodes, or a new node altogether, or it may be NULL
|
|
* to indicate that the collapse operation could not take place.
|
|
*/
|
|
PT(PandaNode) SceneGraphReducer::
|
|
collapse_nodes(PandaNode *node1, PandaNode *node2, bool siblings) {
|
|
PT(PandaNode) result = node2->combine_with(node1);
|
|
if (result == nullptr) {
|
|
result = node1->combine_with(node2);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
|
|
/**
|
|
* Chooses a suitable name for the collapsed node, based on the names of the
|
|
* two sources nodes.
|
|
*/
|
|
void SceneGraphReducer::
|
|
choose_name(PandaNode *preserve, PandaNode *source1, PandaNode *source2) {
|
|
std::string name;
|
|
bool got_name = false;
|
|
|
|
name = source1->get_name();
|
|
got_name = !name.empty() || source1->preserve_name();
|
|
|
|
if (source2->preserve_name() || !got_name) {
|
|
name = source2->get_name();
|
|
got_name = !name.empty() || source2->preserve_name();
|
|
}
|
|
|
|
if (got_name) {
|
|
preserve->set_name(name);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* The recursive implementation of remove_column().
|
|
*/
|
|
int SceneGraphReducer::
|
|
r_remove_column(PandaNode *node, const InternalName *column,
|
|
GeomTransformer &transformer) {
|
|
int num_changed = 0;
|
|
|
|
if (node->is_geom_node()) {
|
|
if (transformer.remove_column(DCAST(GeomNode, node), column)) {
|
|
++num_changed;
|
|
}
|
|
}
|
|
|
|
PandaNode::Children children = node->get_children();
|
|
int num_children = children.get_num_children();
|
|
for (int i = 0; i < num_children; ++i) {
|
|
num_changed +=
|
|
r_remove_column(children.get_child(i), column, transformer);
|
|
}
|
|
|
|
return num_changed;
|
|
}
|
|
|
|
/**
|
|
* The recursive implementation of make_compatible_state().
|
|
*/
|
|
int SceneGraphReducer::
|
|
r_make_compatible_state(PandaNode *node, GeomTransformer &transformer) {
|
|
int num_changed = 0;
|
|
|
|
if (node->is_geom_node()) {
|
|
if (transformer.make_compatible_state(DCAST(GeomNode, node))) {
|
|
++num_changed;
|
|
}
|
|
}
|
|
|
|
PandaNode::Children children = node->get_children();
|
|
int num_children = children.get_num_children();
|
|
for (int i = 0; i < num_children; ++i) {
|
|
num_changed +=
|
|
r_make_compatible_state(children.get_child(i), transformer);
|
|
}
|
|
|
|
return num_changed;
|
|
}
|
|
|
|
/**
|
|
* The recursive implementation of collect_vertex_data().
|
|
*/
|
|
int SceneGraphReducer::
|
|
r_collect_vertex_data(PandaNode *node, int collect_bits,
|
|
GeomTransformer &transformer, bool format_only) {
|
|
int num_adjusted = 0;
|
|
|
|
int this_node_bits = 0;
|
|
if (node->is_of_type(ModelNode::get_class_type())) {
|
|
this_node_bits |= CVD_model;
|
|
}
|
|
if (!node->get_transform()->is_identity()) {
|
|
this_node_bits |= CVD_transform;
|
|
}
|
|
if (node->is_geom_node()) {
|
|
this_node_bits |= CVD_one_node_only;
|
|
}
|
|
|
|
if ((collect_bits & this_node_bits) != 0) {
|
|
// We need to start a unique collection here.
|
|
GeomTransformer new_transformer(transformer);
|
|
|
|
if (node->is_geom_node()) {
|
|
// When we come to a geom node, collect.
|
|
num_adjusted += new_transformer.collect_vertex_data(DCAST(GeomNode, node), collect_bits, format_only);
|
|
}
|
|
|
|
PandaNode::Children children = node->get_children();
|
|
int num_children = children.get_num_children();
|
|
for (int i = 0; i < num_children; ++i) {
|
|
num_adjusted +=
|
|
r_collect_vertex_data(children.get_child(i), collect_bits, new_transformer, format_only);
|
|
}
|
|
|
|
num_adjusted += new_transformer.finish_collect(format_only);
|
|
|
|
} else {
|
|
// Keep the same collection.
|
|
|
|
if (node->is_geom_node()) {
|
|
num_adjusted += transformer.collect_vertex_data(DCAST(GeomNode, node), collect_bits, format_only);
|
|
}
|
|
|
|
PandaNode::Children children = node->get_children();
|
|
int num_children = children.get_num_children();
|
|
for (int i = 0; i < num_children; ++i) {
|
|
num_adjusted +=
|
|
r_collect_vertex_data(children.get_child(i), collect_bits, transformer, format_only);
|
|
}
|
|
}
|
|
|
|
Thread::consider_yield();
|
|
return num_adjusted;
|
|
}
|
|
|
|
/**
|
|
* The recursive implementation of make_nonindexed().
|
|
*/
|
|
int SceneGraphReducer::
|
|
r_make_nonindexed(PandaNode *node, int nonindexed_bits) {
|
|
int num_changed = 0;
|
|
|
|
if (node->is_geom_node()) {
|
|
GeomNode *geom_node = DCAST(GeomNode, node);
|
|
int num_geoms = geom_node->get_num_geoms();
|
|
for (int i = 0; i < num_geoms; ++i) {
|
|
const Geom *geom = geom_node->get_geom(i);
|
|
|
|
// Check whether the geom is animated or dynamic, and skip it if the
|
|
// user specified so.
|
|
const GeomVertexData *data = geom->get_vertex_data();
|
|
int this_geom_bits = 0;
|
|
if (data->get_format()->get_animation().get_animation_type() !=
|
|
Geom::AT_none) {
|
|
this_geom_bits |= MN_avoid_animated;
|
|
}
|
|
if (data->get_usage_hint() != Geom::UH_static ||
|
|
geom->get_usage_hint() != Geom::UH_static) {
|
|
this_geom_bits |= MN_avoid_dynamic;
|
|
}
|
|
|
|
if ((nonindexed_bits & this_geom_bits) == 0) {
|
|
// The geom meets the user's qualifications for making nonindexed, so
|
|
// do it.
|
|
PT(Geom) mgeom = geom_node->modify_geom(i);
|
|
num_changed += mgeom->make_nonindexed((nonindexed_bits & MN_composite_only) != 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
PandaNode::Children children = node->get_children();
|
|
int num_children = children.get_num_children();
|
|
for (int i = 0; i < num_children; ++i) {
|
|
num_changed +=
|
|
r_make_nonindexed(children.get_child(i), nonindexed_bits);
|
|
}
|
|
|
|
return num_changed;
|
|
}
|
|
|
|
/**
|
|
* The recursive implementation of unify().
|
|
*/
|
|
void SceneGraphReducer::
|
|
r_unify(PandaNode *node, int max_indices, bool preserve_order) {
|
|
if (node->is_geom_node()) {
|
|
GeomNode *geom_node = DCAST(GeomNode, node);
|
|
geom_node->unify(max_indices, preserve_order);
|
|
}
|
|
|
|
PandaNode::Children children = node->get_children();
|
|
int num_children = children.get_num_children();
|
|
for (int i = 0; i < num_children; ++i) {
|
|
r_unify(children.get_child(i), max_indices, preserve_order);
|
|
}
|
|
Thread::consider_yield();
|
|
}
|
|
|
|
/**
|
|
* Recursively calls GeomTransformer::register_vertices() on all GeomNodes at
|
|
* the indicated root and below.
|
|
*/
|
|
void SceneGraphReducer::
|
|
r_register_vertices(PandaNode *node, GeomTransformer &transformer) {
|
|
if (node->is_geom_node()) {
|
|
GeomNode *geom_node = DCAST(GeomNode, node);
|
|
transformer.register_vertices(geom_node, true);
|
|
}
|
|
|
|
PandaNode::Children children = node->get_children();
|
|
int num_children = children.get_num_children();
|
|
for (int i = 0; i < num_children; ++i) {
|
|
r_register_vertices(children.get_child(i), transformer);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* The recursive implementation of decompose().
|
|
*/
|
|
void SceneGraphReducer::
|
|
r_decompose(PandaNode *node) {
|
|
if (node->is_geom_node()) {
|
|
GeomNode *geom_node = DCAST(GeomNode, node);
|
|
geom_node->decompose();
|
|
}
|
|
|
|
PandaNode::Children children = node->get_children();
|
|
int num_children = children.get_num_children();
|
|
for (int i = 0; i < num_children; ++i) {
|
|
r_decompose(children.get_child(i));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* The recursive implementation of premunge().
|
|
*/
|
|
void SceneGraphReducer::
|
|
r_premunge(PandaNode *node, const RenderState *state) {
|
|
CPT(RenderState) next_state = state->compose(node->get_state());
|
|
|
|
if (node->is_geom_node()) {
|
|
GeomNode *geom_node = DCAST(GeomNode, node);
|
|
geom_node->do_premunge(_gsg, next_state, _transformer);
|
|
}
|
|
|
|
int i;
|
|
PandaNode::Children children = node->get_children();
|
|
int num_children = children.get_num_children();
|
|
for (i = 0; i < num_children; ++i) {
|
|
r_premunge(children.get_child(i), next_state);
|
|
}
|
|
|
|
PandaNode::Stashed stashed = node->get_stashed();
|
|
int num_stashed = stashed.get_num_stashed();
|
|
for (i = 0; i < num_stashed; ++i) {
|
|
r_premunge(stashed.get_stashed(i), next_state);
|
|
}
|
|
}
|