open_toontown_panda3d/panda/src/cocoadisplay/cocoaGraphicsPipe.h

90 lines
2.5 KiB
Objective-C

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file cocoaGraphicsPipe.h
* @author rdb
* @date 2012-05-14
*/
#ifndef COCOAGRAPHICSPIPE_H
#define COCOAGRAPHICSPIPE_H
#include "pandabase.h"
#include "graphicsWindow.h"
#include "graphicsPipe.h"
#include "lightMutex.h"
#include "lightReMutex.h"
#ifdef __OBJC__
#import <AppKit/NSScreen.h>
#else
struct NSScreen;
#endif
#include <ApplicationServices/ApplicationServices.h>
class FrameBufferProperties;
/**
* This graphics pipe represents the interface for creating OpenGL graphics
* windows on a Cocoa-based (e.g. Mac OS X) client.
*/
class EXPCL_PANDA_COCOADISPLAY CocoaGraphicsPipe : public GraphicsPipe {
public:
CocoaGraphicsPipe(CGDirectDisplayID display = CGMainDisplayID());
virtual ~CocoaGraphicsPipe();
INLINE CGDirectDisplayID get_display_id() const;
virtual std::string get_interface_name() const;
static PT(GraphicsPipe) pipe_constructor();
public:
virtual PreferredWindowThread get_preferred_window_thread() const;
protected:
virtual PT(GraphicsOutput) make_output(const std::string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsEngine *engine,
GraphicsStateGuardian *gsg,
GraphicsOutput *host,
int retry,
bool &precertify);
virtual PT(GraphicsStateGuardian) make_callback_gsg(GraphicsEngine *engine);
private:
void load_display_information();
// This is the Quartz display identifier.
CGDirectDisplayID _display;
friend class CocoaGraphicsWindow;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
GraphicsPipe::init_type();
register_type(_type_handle, "CocoaGraphicsPipe",
GraphicsPipe::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "cocoaGraphicsPipe.I"
#endif