64 lines
2.3 KiB
C++
64 lines
2.3 KiB
C++
// Filename: textGraphic.h
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// Created by: drose (18Aug06)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef TEXTGRAPHIC_H
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#define TEXTGRAPHIC_H
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#include "pandabase.h"
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#include "config_text.h"
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#include "nodePath.h"
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////////////////////////////////////////////////////////////////////
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// Class : TextGraphic
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// Description : This defines a special model that has been
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// constructed for the purposes of embedding an
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// arbitrary graphic image within a text paragraph.
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//
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// It can be any arbitrary model, though it should be
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// built along the same scale as the text, and it should
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// probably be at least mostly two-dimensional.
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// Typically, this means it should be constructed in the
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// X-Z plane, and it should have a maximum vertical (Z)
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// height of 1.0.
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//
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// The frame specifies an arbitrary bounding volume in
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// the form (left, right, bottom, top). This indicates
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// the amount of space that will be reserved within the
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// paragraph. The actual model is not actually required
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// to fit within this rectangle, but if it does not, it
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// may visually overlap with nearby text.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA_TEXT TextGraphic {
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PUBLISHED:
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INLINE TextGraphic();
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INLINE TextGraphic(const NodePath &model, const LVecBase4f &frame);
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INLINE TextGraphic(const NodePath &model, float left, float right, float bottom, float top);
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INLINE NodePath get_model() const;
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INLINE void set_model(const NodePath &model);
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INLINE LVecBase4f get_frame() const;
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INLINE void set_frame(const LVecBase4f &frame);
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INLINE void set_frame(float left, float right, float bottom, float top);
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private:
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NodePath _model;
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LVecBase4f _frame;
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};
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#include "textGraphic.I"
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#endif
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