open_toontown_panda3d/panda/src/collide/collisionTraverser.h

154 lines
5.2 KiB
C++

// Filename: collisionTraverser.h
// Created by: drose (16Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef COLLISIONTRAVERSER_H
#define COLLISIONTRAVERSER_H
#include "pandabase.h"
#include "collisionHandler.h"
#include "collisionLevelState.h"
#include "pointerTo.h"
#include "pStatCollector.h"
#include "pset.h"
class CollisionNode;
class CollisionRecorder;
class CollisionVisualizer;
class Geom;
class NodePath;
class CollisionEntry;
////////////////////////////////////////////////////////////////////
// Class : CollisionTraverser
// Description : This class manages the traversal through the scene
// graph to detect collisions. It holds ownership of a
// number of collider objects, each of which is a
// CollisionNode and an associated CollisionHandler.
//
// When traverse() is called, it begins at the indicated
// root and detects all collisions with any of its
// collider objects against nodes at or below the
// indicated root, calling the appropriate
// CollisionHandler for each detected collision.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA CollisionTraverser : public Namable {
PUBLISHED:
CollisionTraverser(const string &name = "ctrav");
~CollisionTraverser();
INLINE void set_respect_prev_transform(bool flag);
INLINE bool get_respect_prev_transform() const;
void add_collider(const NodePath &collider, CollisionHandler *handler);
bool remove_collider(const NodePath &collider);
bool has_collider(const NodePath &collider) const;
int get_num_colliders() const;
NodePath get_collider(int n) const;
CollisionHandler *get_handler(const NodePath &collider) const;
void clear_colliders();
void traverse(const NodePath &root);
void reset_prev_transform(const NodePath &root);
#ifdef DO_COLLISION_RECORDING
void set_recorder(CollisionRecorder *recorder);
INLINE bool has_recorder() const;
INLINE CollisionRecorder *get_recorder() const;
INLINE void clear_recorder();
CollisionVisualizer *show_collisions(const NodePath &root);
void hide_collisions();
#endif // DO_COLLISION_RECORDING
void output(ostream &out) const;
void write(ostream &out, int indent_level) const;
private:
typedef pvector<CollisionLevelState> LevelStates;
void prepare_colliders(LevelStates &level_states, const NodePath &root);
void r_traverse(CollisionLevelState &level_state);
void compare_collider_to_node(CollisionEntry &entry,
const GeometricBoundingVolume *from_parent_gbv,
const GeometricBoundingVolume *from_node_gbv,
const GeometricBoundingVolume *into_node_gbv);
void compare_collider_to_geom_node(CollisionEntry &entry,
const GeometricBoundingVolume *from_parent_gbv,
const GeometricBoundingVolume *from_node_gbv,
const GeometricBoundingVolume *into_node_gbv);
void compare_collider_to_solid(CollisionEntry &entry,
const GeometricBoundingVolume *from_node_gbv,
const GeometricBoundingVolume *solid_gbv);
void compare_collider_to_geom(CollisionEntry &entry, const Geom *geom,
const GeometricBoundingVolume *from_node_gbv,
const GeometricBoundingVolume *solid_gbv);
PStatCollector &get_pass_collector(int pass);
private:
PT(CollisionHandler) _default_handler;
TypeHandle _graph_type;
class OrderedColliderDef {
public:
NodePath _node_path;
bool _in_graph;
};
typedef pmap<NodePath, PT(CollisionHandler) > Colliders;
Colliders _colliders;
typedef pvector<OrderedColliderDef> OrderedColliders;
OrderedColliders _ordered_colliders;
typedef pmap<PT(CollisionHandler), int> Handlers;
Handlers _handlers;
Handlers::iterator remove_handler(Handlers::iterator hi);
bool _respect_prev_transform;
#ifdef DO_COLLISION_RECORDING
CollisionRecorder *_recorder;
NodePath _collision_visualizer_np;
#endif // DO_COLLISION_RECORDING
// Statistics
static PStatCollector _collisions_pcollector;
static PStatCollector _cnode_volume_pcollector;
static PStatCollector _gnode_volume_pcollector;
static PStatCollector _geom_volume_pcollector;
PStatCollector _this_pcollector;
typedef pvector<PStatCollector> PassCollectors;
PassCollectors _pass_collectors;
};
INLINE ostream &operator << (ostream &out, const CollisionTraverser &trav) {
trav.output(out);
return out;
}
#include "collisionTraverser.I"
#endif