open_toontown_panda3d/panda/src/display/config_display.cxx

351 lines
15 KiB
C++

// Filename: config_display.cxx
// Created by: drose (06Oct99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "config_display.h"
#include "displayRegion.h"
#include "standardMunger.h"
#include "graphicsStateGuardian.h"
#include "graphicsPipe.h"
#include "graphicsOutput.h"
#include "graphicsBuffer.h"
#include "graphicsWindow.h"
#include "graphicsDevice.h"
#include "parasiteBuffer.h"
#include "pandaSystem.h"
ConfigureDef(config_display);
NotifyCategoryDef(display, "");
NotifyCategoryDef(gsg, display_cat);
ConfigureFn(config_display) {
init_libdisplay();
}
ConfigVariableBool view_frustum_cull
("view-frustum-cull", true,
PRC_DESC("This is normally true; set it false to disable view-frustum culling "
"(primarily useful for debugging)."));
ConfigVariableBool pstats_unused_states
("pstats-unused-states", false,
PRC_DESC("Set this true to show the number of unused states in the pstats "
"graph for TransformState and RenderState counts. This adds a bit "
"of per-frame overhead to count these things up."));
// Warning! The code that uses this is currently experimental and
// incomplete, and will almost certainly crash! Do not set
// threading-model to anything other than its default of a
// single-threaded model unless you are developing Panda's threading
// system!
ConfigVariableString threading_model
("threading-model", "",
PRC_DESC("This is the default threading model to use for new windows. Use "
"empty string for single-threaded, or something like \"cull/draw\" for "
"a 3-stage pipeline. See GraphicsEngine::set_threading_model(). "
"EXPERIMENTAL and incomplete, do not use this!"));
ConfigVariableBool allow_nonpipeline_threads
("allow-nonpipeline-threads", false,
PRC_DESC("This variable should only be set true for debugging or development "
"purposes. When true, the threading-model variable may specify "
"a threaded pipeline mode, even if pipelining is not compiled in. "
"This will certainly result in erroneous behavior, and quite likely "
"will cause a crash. Do not set this unless you know what you "
"are doing."));
ConfigVariableBool auto_flip
("auto-flip", false,
PRC_DESC("This indicates the initial setting of the auto-flip flag. Set it "
"true to cause render_frame() to flip all the windows "
"before it returns (in single-threaded mode only), or false to wait "
"until an explicit call to flip_frame() or the next "
"render_frame(). Setting it true gets more immediate response "
"time, while setting it false can get a better frame rate as more "
"is achieved in parallel with the graphics card."));
ConfigVariableBool yield_timeslice
("yield-timeslice", false,
PRC_DESC("Set this true to yield the timeslice at the end of the frame to be "
"more polite to other applications that are trying to run."));
ConfigVariableString screenshot_filename
("screenshot-filename", "%~p-%a-%b-%d-%H-%M-%S-%Y-%~f.%~e",
PRC_DESC("This specifies the filename pattern to be used to generate "
"screenshots captured via save_screenshot_default(). See "
"DisplayRegion::save_screenshot()."));
ConfigVariableString screenshot_extension
("screenshot-extension", "jpg",
PRC_DESC("This specifies the default filename extension (and therefore the "
"default image type) to be used for saving screenshots."));
// I'll remove this permanently in a few days. - Josh
//ConfigVariableBool show_buffers
//("show-buffers", false,
// PRC_DESC("Set this true to cause offscreen GraphicsBuffers to be created as "
// "GraphicsWindows, if possible, so that their contents may be viewed "
// "interactively. Handy during development of multipass algorithms."));
ConfigVariableBool prefer_texture_buffer
("prefer-texture-buffer", true,
PRC_DESC("Set this true to make GraphicsOutput::make_texture_buffer() always "
"try to create an offscreen buffer supporting render-to-texture, "
"if the graphics card claims to be able to support this feature. "
"If the graphics card cannot support this feature, this option is "
"ignored. This is usually the fastest way to render "
"to a texture, and it presumably does not consume any additional "
"framebuffer memory over a copy-to-texture operation (since "
"the texture and the buffer share the "
"same memory)."));
ConfigVariableBool prefer_parasite_buffer
("prefer-parasite-buffer", true,
PRC_DESC("Set this true to make GraphicsOutput::make_texture_buffer() try to "
"create a ParasiteBuffer before it tries to create an offscreen "
"buffer (assuming it could not create a direct render buffer for "
"some reason). This may reduce your graphics card memory "
"requirements by sharing memory with the framebuffer, but it can "
"cause problems if the user subsequently resizes the window "
"smaller than the buffer."));
ConfigVariableBool prefer_single_buffer
("prefer-single-buffer", true,
PRC_DESC("Set this true to make GraphicsOutput::make_render_texture() first "
"try to create a single-buffered offscreen buffer, before falling "
"back to a double-buffered one (or whatever kind the source window "
"has). This is true by default to reduce waste of framebuffer "
"memory, but you might get a performance benefit by setting it to "
"false (since in that case the buffer can share a graphics context "
"with the window)."));
ConfigVariableBool support_render_texture
("support-render-texture", true,
PRC_DESC("Set this true allow use of the render-to-a-texture feature, if it "
"is supported by your graphics card. Without this enabled, "
"offscreen renders will be copied to a texture instead of directly "
"rendered there."));
ConfigVariableBool support_rescale_normal
("support-rescale-normal", true,
PRC_DESC("Set this true allow use of the rescale-normal feature, if it "
"is supported by your graphics card. This allows lighting normals "
"to be uniformly counter-scaled, instead of re-normalized, "
"in the presence of a uniform scale, which should in principle be "
"a bit faster. This feature is only supported "
"by the OpenGL API."));
ConfigVariableBool copy_texture_inverted
("copy-texture-inverted", false,
PRC_DESC("Set this true to indicate that the GSG in use will invert textures when "
"it performs a framebuffer-to-texture copy operation, or false to indicate "
"that it does the right thing. If this is not set, the default behavior is "
"determined by the GSG's internal logic."));
ConfigVariableBool window_inverted
("window-inverted", false,
PRC_DESC("Set this true to create all windows with the inverted flag set, so that "
"they will render upside-down and backwards. Normally this is useful only "
"for debugging."));
ConfigVariableBool red_blue_stereo
("red-blue-stereo", false,
PRC_DESC("Set this true to create windows with red-blue stereo mode enabled "
"by default, if the framebuffer does not support true stereo "
"rendering."));
ConfigVariableString red_blue_stereo_colors
("red-blue-stereo-colors", "red blue",
PRC_DESC("This defines the color channels that are used for the left and "
"right eye, respectively, for red-blue-stereo mode. This should "
"be a two-word string, where each word is one of 'red', 'blue', "
"'green', or 'alpha'."));
ConfigVariableBool depth_offset_decals
("depth-offset-decals", false,
PRC_DESC("Set this true to allow decals to be implemented via the advanced "
"depth offset feature, if supported, instead of via the traditional "
"(and slower) two-pass approach. This is false by default "
"because it appears that many graphics drivers have issues with "
"their depth offset implementation."));
ConfigVariableBool auto_generate_mipmaps
("auto-generate-mipmaps", false,
PRC_DESC("Set this true to use the hardware to generate mipmaps "
"automatically in all cases, if supported. Set it false "
"to generate mipmaps in software when possible. This is "
"false by default because some drivers (Intel) seem to do a "
"poor job of generating mipmaps when needed."));
ConfigVariableBool color_scale_via_lighting
("color-scale-via-lighting", true,
PRC_DESC("When this is true, Panda will try to implement ColorAttribs and "
"ColorScaleAttribs using the lighting interface, by "
"creating a default material and/or an ambient light if "
"necessary, even if lighting is ostensibly disabled. This "
"avoids the need to munge the vertex data to change each vertex's "
"color. Set this false to avoid this trickery, so that lighting "
"is only enabled when the application specifically enables "
"it. See also alpha-scale-via-texture."));
ConfigVariableBool alpha_scale_via_texture
("alpha-scale-via-texture", true,
PRC_DESC("When this is true, Panda will try to implement "
"ColorScaleAttribs that affect alpha by "
"creating an additional Texture layer over the geometry "
"with a uniform alpha scale applied everywhere, if there "
"is at least one available Texture slot available on the "
"multitexture pipeline. Set this false to avoid this "
"trickery, so that texturing is only enabled when the "
"application specifically enables it. See also "
"color-scale-via-lighting."));
ConfigVariableInt win_size
("win-size", "640 480",
PRC_DESC("This is the default size at which to open a new window. This "
"replaces the deprecated win-width and win-height variables."));
ConfigVariableInt win_origin
("win-origin", "",
PRC_DESC("This is the default position at which to open a new window. This "
"replaces the deprecated win-origin-x and win-origin-y variables."));
ConfigVariableBool fullscreen
("fullscreen", false);
ConfigVariableBool undecorated
("undecorated", false);
ConfigVariableBool cursor_hidden
("cursor-hidden", false);
ConfigVariableFilename icon_filename
("icon-filename", "");
ConfigVariableFilename cursor_filename
("cursor-filename", "");
ConfigVariableEnum<WindowProperties::ZOrder> z_order
("z-order", WindowProperties::Z_normal);
ConfigVariableString window_title
("window-title", "Panda");
ConfigVariableString framebuffer_mode
("framebuffer-mode", "rgb double-buffer",
PRC_DESC("A space-separated list of keywords that describe the default "
"framebuffer properties requested for a window."));
ConfigVariableBool framebuffer_hardware
("framebuffer-hardware", true,
PRC_DESC("True if FM_hardware should be added to the default framebuffer "
"properties, which requests a hardware-accelerated display."));
ConfigVariableBool framebuffer_software
("framebuffer-software", false,
PRC_DESC("True if FM_software should be added to the default framebuffer "
"properties, which requests a software-only display."));
ConfigVariableBool framebuffer_multisample
("framebuffer-multisample", false,
PRC_DESC("True if FM_multisample should be added to the default framebuffer "
"properties, which requests a multisample-capable display, if "
"possible. This can be used to implement full-screen "
"antialiasing."));
ConfigVariableBool framebuffer_depth
("framebuffer-depth", true,
PRC_DESC("True if FM_depth should be added to the default framebuffer "
"properties, which requests a depth buffer."));
ConfigVariableBool framebuffer_alpha
("framebuffer-alpha", true,
PRC_DESC("True if FM_alpha should be added to the default framebuffer "
"properties, which requests an alpha channel if possible."));
ConfigVariableBool framebuffer_stencil
("framebuffer-stencil", false,
PRC_DESC("True if FM_stencil should be added to the default framebuffer "
"properties, which requests an stencil buffer if possible."));
ConfigVariableBool framebuffer_stereo
("framebuffer-stereo", false,
PRC_DESC("True if FM_stereo should be added to the default framebuffer "
"properties, which requests a stereo-capable display, if "
"supported by the graphics driver."));
ConfigVariableInt depth_bits
("depth-bits", 1,
PRC_DESC("The minimum number of depth bits requested if the depth keyword "
"is present in framebuffer-mode."));
ConfigVariableInt color_bits
("color-bits", 1,
PRC_DESC("The minimum number of color bits requested in the default "
"framebuffer properties (sum of all three color channels)."));
ConfigVariableInt alpha_bits
("alpha-bits", 1,
PRC_DESC("The minimum number of alpha bits requested if the alpha or rgba "
"keyword is present in framebuffer-mode."));
ConfigVariableInt stencil_bits
("stencil-bits", 1,
PRC_DESC("The minimum number of stencil bits requested if the stencil keyword "
"is present in framebuffer-mode."));
ConfigVariableInt multisamples
("multisamples", 1,
PRC_DESC("The minimum number of samples requested if the multisample keyword "
"is present in framebuffer-mode."));
ConfigVariableDouble background_color
("background-color", "0.41 0.41 0.41",
PRC_DESC("Specifies the rgb(a) value of the default background color for a "
"new window or offscreen buffer."));
ConfigVariableBool sync_video
("sync-video", true,
PRC_DESC("Configure this true to request the rendering to sync to the video "
"refresh, or false to let your frame rate go as high as it can, "
"irrespective of the video refresh. Usually you want this true, "
"but it may be useful to set it false during development for a "
"cheesy estimate of scene complexity. Some drivers may ignore "
"this request."));
////////////////////////////////////////////////////////////////////
// Function: init_libdisplay
// Description: Initializes the library. This must be called at
// least once before any of the functions or classes in
// this library can be used. Normally it will be
// called by the static initializers and need not be
// called explicitly, but special cases exist.
////////////////////////////////////////////////////////////////////
void
init_libdisplay() {
static bool initialized = false;
if (initialized) {
return;
}
initialized = true;
DisplayRegion::init_type();
GraphicsBuffer::init_type();
GraphicsDevice::init_type();
GraphicsOutput::init_type();
GraphicsPipe::init_type();
GraphicsStateGuardian::init_type();
GraphicsWindow::init_type();
ParasiteBuffer::init_type();
StandardMunger::init_type();
#if defined(HAVE_THREADS) && defined(DO_PIPELINING)
PandaSystem *ps = PandaSystem::get_global_ptr();
ps->add_system("pipelining");
#endif
}