351 lines
15 KiB
C++
351 lines
15 KiB
C++
// Filename: config_display.cxx
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// Created by: drose (06Oct99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "config_display.h"
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#include "displayRegion.h"
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#include "standardMunger.h"
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#include "graphicsStateGuardian.h"
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#include "graphicsPipe.h"
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#include "graphicsOutput.h"
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#include "graphicsBuffer.h"
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#include "graphicsWindow.h"
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#include "graphicsDevice.h"
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#include "parasiteBuffer.h"
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#include "pandaSystem.h"
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ConfigureDef(config_display);
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NotifyCategoryDef(display, "");
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NotifyCategoryDef(gsg, display_cat);
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ConfigureFn(config_display) {
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init_libdisplay();
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}
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ConfigVariableBool view_frustum_cull
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("view-frustum-cull", true,
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PRC_DESC("This is normally true; set it false to disable view-frustum culling "
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"(primarily useful for debugging)."));
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ConfigVariableBool pstats_unused_states
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("pstats-unused-states", false,
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PRC_DESC("Set this true to show the number of unused states in the pstats "
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"graph for TransformState and RenderState counts. This adds a bit "
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"of per-frame overhead to count these things up."));
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// Warning! The code that uses this is currently experimental and
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// incomplete, and will almost certainly crash! Do not set
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// threading-model to anything other than its default of a
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// single-threaded model unless you are developing Panda's threading
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// system!
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ConfigVariableString threading_model
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("threading-model", "",
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PRC_DESC("This is the default threading model to use for new windows. Use "
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"empty string for single-threaded, or something like \"cull/draw\" for "
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"a 3-stage pipeline. See GraphicsEngine::set_threading_model(). "
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"EXPERIMENTAL and incomplete, do not use this!"));
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ConfigVariableBool allow_nonpipeline_threads
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("allow-nonpipeline-threads", false,
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PRC_DESC("This variable should only be set true for debugging or development "
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"purposes. When true, the threading-model variable may specify "
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"a threaded pipeline mode, even if pipelining is not compiled in. "
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"This will certainly result in erroneous behavior, and quite likely "
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"will cause a crash. Do not set this unless you know what you "
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"are doing."));
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ConfigVariableBool auto_flip
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("auto-flip", false,
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PRC_DESC("This indicates the initial setting of the auto-flip flag. Set it "
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"true to cause render_frame() to flip all the windows "
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"before it returns (in single-threaded mode only), or false to wait "
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"until an explicit call to flip_frame() or the next "
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"render_frame(). Setting it true gets more immediate response "
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"time, while setting it false can get a better frame rate as more "
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"is achieved in parallel with the graphics card."));
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ConfigVariableBool yield_timeslice
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("yield-timeslice", false,
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PRC_DESC("Set this true to yield the timeslice at the end of the frame to be "
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"more polite to other applications that are trying to run."));
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ConfigVariableString screenshot_filename
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("screenshot-filename", "%~p-%a-%b-%d-%H-%M-%S-%Y-%~f.%~e",
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PRC_DESC("This specifies the filename pattern to be used to generate "
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"screenshots captured via save_screenshot_default(). See "
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"DisplayRegion::save_screenshot()."));
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ConfigVariableString screenshot_extension
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("screenshot-extension", "jpg",
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PRC_DESC("This specifies the default filename extension (and therefore the "
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"default image type) to be used for saving screenshots."));
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// I'll remove this permanently in a few days. - Josh
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//ConfigVariableBool show_buffers
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//("show-buffers", false,
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// PRC_DESC("Set this true to cause offscreen GraphicsBuffers to be created as "
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// "GraphicsWindows, if possible, so that their contents may be viewed "
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// "interactively. Handy during development of multipass algorithms."));
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ConfigVariableBool prefer_texture_buffer
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("prefer-texture-buffer", true,
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PRC_DESC("Set this true to make GraphicsOutput::make_texture_buffer() always "
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"try to create an offscreen buffer supporting render-to-texture, "
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"if the graphics card claims to be able to support this feature. "
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"If the graphics card cannot support this feature, this option is "
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"ignored. This is usually the fastest way to render "
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"to a texture, and it presumably does not consume any additional "
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"framebuffer memory over a copy-to-texture operation (since "
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"the texture and the buffer share the "
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"same memory)."));
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ConfigVariableBool prefer_parasite_buffer
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("prefer-parasite-buffer", true,
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PRC_DESC("Set this true to make GraphicsOutput::make_texture_buffer() try to "
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"create a ParasiteBuffer before it tries to create an offscreen "
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"buffer (assuming it could not create a direct render buffer for "
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"some reason). This may reduce your graphics card memory "
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"requirements by sharing memory with the framebuffer, but it can "
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"cause problems if the user subsequently resizes the window "
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"smaller than the buffer."));
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ConfigVariableBool prefer_single_buffer
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("prefer-single-buffer", true,
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PRC_DESC("Set this true to make GraphicsOutput::make_render_texture() first "
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"try to create a single-buffered offscreen buffer, before falling "
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"back to a double-buffered one (or whatever kind the source window "
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"has). This is true by default to reduce waste of framebuffer "
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"memory, but you might get a performance benefit by setting it to "
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"false (since in that case the buffer can share a graphics context "
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"with the window)."));
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ConfigVariableBool support_render_texture
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("support-render-texture", true,
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PRC_DESC("Set this true allow use of the render-to-a-texture feature, if it "
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"is supported by your graphics card. Without this enabled, "
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"offscreen renders will be copied to a texture instead of directly "
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"rendered there."));
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ConfigVariableBool support_rescale_normal
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("support-rescale-normal", true,
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PRC_DESC("Set this true allow use of the rescale-normal feature, if it "
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"is supported by your graphics card. This allows lighting normals "
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"to be uniformly counter-scaled, instead of re-normalized, "
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"in the presence of a uniform scale, which should in principle be "
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"a bit faster. This feature is only supported "
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"by the OpenGL API."));
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ConfigVariableBool copy_texture_inverted
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("copy-texture-inverted", false,
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PRC_DESC("Set this true to indicate that the GSG in use will invert textures when "
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"it performs a framebuffer-to-texture copy operation, or false to indicate "
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"that it does the right thing. If this is not set, the default behavior is "
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"determined by the GSG's internal logic."));
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ConfigVariableBool window_inverted
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("window-inverted", false,
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PRC_DESC("Set this true to create all windows with the inverted flag set, so that "
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"they will render upside-down and backwards. Normally this is useful only "
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"for debugging."));
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ConfigVariableBool red_blue_stereo
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("red-blue-stereo", false,
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PRC_DESC("Set this true to create windows with red-blue stereo mode enabled "
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"by default, if the framebuffer does not support true stereo "
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"rendering."));
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ConfigVariableString red_blue_stereo_colors
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("red-blue-stereo-colors", "red blue",
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PRC_DESC("This defines the color channels that are used for the left and "
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"right eye, respectively, for red-blue-stereo mode. This should "
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"be a two-word string, where each word is one of 'red', 'blue', "
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"'green', or 'alpha'."));
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ConfigVariableBool depth_offset_decals
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("depth-offset-decals", false,
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PRC_DESC("Set this true to allow decals to be implemented via the advanced "
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"depth offset feature, if supported, instead of via the traditional "
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"(and slower) two-pass approach. This is false by default "
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"because it appears that many graphics drivers have issues with "
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"their depth offset implementation."));
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ConfigVariableBool auto_generate_mipmaps
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("auto-generate-mipmaps", false,
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PRC_DESC("Set this true to use the hardware to generate mipmaps "
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"automatically in all cases, if supported. Set it false "
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"to generate mipmaps in software when possible. This is "
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"false by default because some drivers (Intel) seem to do a "
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"poor job of generating mipmaps when needed."));
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ConfigVariableBool color_scale_via_lighting
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("color-scale-via-lighting", true,
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PRC_DESC("When this is true, Panda will try to implement ColorAttribs and "
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"ColorScaleAttribs using the lighting interface, by "
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"creating a default material and/or an ambient light if "
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"necessary, even if lighting is ostensibly disabled. This "
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"avoids the need to munge the vertex data to change each vertex's "
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"color. Set this false to avoid this trickery, so that lighting "
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"is only enabled when the application specifically enables "
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"it. See also alpha-scale-via-texture."));
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ConfigVariableBool alpha_scale_via_texture
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("alpha-scale-via-texture", true,
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PRC_DESC("When this is true, Panda will try to implement "
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"ColorScaleAttribs that affect alpha by "
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"creating an additional Texture layer over the geometry "
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"with a uniform alpha scale applied everywhere, if there "
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"is at least one available Texture slot available on the "
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"multitexture pipeline. Set this false to avoid this "
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"trickery, so that texturing is only enabled when the "
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"application specifically enables it. See also "
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"color-scale-via-lighting."));
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ConfigVariableInt win_size
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("win-size", "640 480",
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PRC_DESC("This is the default size at which to open a new window. This "
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"replaces the deprecated win-width and win-height variables."));
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ConfigVariableInt win_origin
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("win-origin", "",
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PRC_DESC("This is the default position at which to open a new window. This "
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"replaces the deprecated win-origin-x and win-origin-y variables."));
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ConfigVariableBool fullscreen
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("fullscreen", false);
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ConfigVariableBool undecorated
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("undecorated", false);
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ConfigVariableBool cursor_hidden
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("cursor-hidden", false);
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ConfigVariableFilename icon_filename
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("icon-filename", "");
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ConfigVariableFilename cursor_filename
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("cursor-filename", "");
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ConfigVariableEnum<WindowProperties::ZOrder> z_order
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("z-order", WindowProperties::Z_normal);
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ConfigVariableString window_title
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("window-title", "Panda");
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ConfigVariableString framebuffer_mode
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("framebuffer-mode", "rgb double-buffer",
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PRC_DESC("A space-separated list of keywords that describe the default "
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"framebuffer properties requested for a window."));
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ConfigVariableBool framebuffer_hardware
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("framebuffer-hardware", true,
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PRC_DESC("True if FM_hardware should be added to the default framebuffer "
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"properties, which requests a hardware-accelerated display."));
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ConfigVariableBool framebuffer_software
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("framebuffer-software", false,
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PRC_DESC("True if FM_software should be added to the default framebuffer "
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"properties, which requests a software-only display."));
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ConfigVariableBool framebuffer_multisample
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("framebuffer-multisample", false,
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PRC_DESC("True if FM_multisample should be added to the default framebuffer "
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"properties, which requests a multisample-capable display, if "
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"possible. This can be used to implement full-screen "
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"antialiasing."));
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ConfigVariableBool framebuffer_depth
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("framebuffer-depth", true,
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PRC_DESC("True if FM_depth should be added to the default framebuffer "
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"properties, which requests a depth buffer."));
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ConfigVariableBool framebuffer_alpha
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("framebuffer-alpha", true,
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PRC_DESC("True if FM_alpha should be added to the default framebuffer "
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"properties, which requests an alpha channel if possible."));
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ConfigVariableBool framebuffer_stencil
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("framebuffer-stencil", false,
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PRC_DESC("True if FM_stencil should be added to the default framebuffer "
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"properties, which requests an stencil buffer if possible."));
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ConfigVariableBool framebuffer_stereo
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("framebuffer-stereo", false,
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PRC_DESC("True if FM_stereo should be added to the default framebuffer "
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"properties, which requests a stereo-capable display, if "
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"supported by the graphics driver."));
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ConfigVariableInt depth_bits
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("depth-bits", 1,
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PRC_DESC("The minimum number of depth bits requested if the depth keyword "
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"is present in framebuffer-mode."));
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ConfigVariableInt color_bits
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("color-bits", 1,
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PRC_DESC("The minimum number of color bits requested in the default "
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"framebuffer properties (sum of all three color channels)."));
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ConfigVariableInt alpha_bits
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("alpha-bits", 1,
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PRC_DESC("The minimum number of alpha bits requested if the alpha or rgba "
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"keyword is present in framebuffer-mode."));
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ConfigVariableInt stencil_bits
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("stencil-bits", 1,
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PRC_DESC("The minimum number of stencil bits requested if the stencil keyword "
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"is present in framebuffer-mode."));
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ConfigVariableInt multisamples
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("multisamples", 1,
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PRC_DESC("The minimum number of samples requested if the multisample keyword "
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"is present in framebuffer-mode."));
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ConfigVariableDouble background_color
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("background-color", "0.41 0.41 0.41",
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PRC_DESC("Specifies the rgb(a) value of the default background color for a "
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"new window or offscreen buffer."));
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ConfigVariableBool sync_video
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("sync-video", true,
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PRC_DESC("Configure this true to request the rendering to sync to the video "
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"refresh, or false to let your frame rate go as high as it can, "
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"irrespective of the video refresh. Usually you want this true, "
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"but it may be useful to set it false during development for a "
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"cheesy estimate of scene complexity. Some drivers may ignore "
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"this request."));
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////////////////////////////////////////////////////////////////////
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// Function: init_libdisplay
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// Description: Initializes the library. This must be called at
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// least once before any of the functions or classes in
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// this library can be used. Normally it will be
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// called by the static initializers and need not be
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// called explicitly, but special cases exist.
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////////////////////////////////////////////////////////////////////
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void
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init_libdisplay() {
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static bool initialized = false;
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if (initialized) {
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return;
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}
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initialized = true;
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DisplayRegion::init_type();
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GraphicsBuffer::init_type();
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GraphicsDevice::init_type();
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GraphicsOutput::init_type();
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GraphicsPipe::init_type();
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GraphicsStateGuardian::init_type();
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GraphicsWindow::init_type();
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ParasiteBuffer::init_type();
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StandardMunger::init_type();
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#if defined(HAVE_THREADS) && defined(DO_PIPELINING)
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PandaSystem *ps = PandaSystem::get_global_ptr();
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ps->add_system("pipelining");
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#endif
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}
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