94 lines
2.9 KiB
C++
94 lines
2.9 KiB
C++
// Filename: drawableRegion.h
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// Created by: drose (11Jul02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef DRAWABLEREGION_H
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#define DRAWABLEREGION_H
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#include "pandabase.h"
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#include "luse.h"
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#include "renderBuffer.h"
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////////////////////////////////////////////////////////////////////
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// Class : DrawableRegion
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// Description : This is a base class for GraphicsWindow (actually,
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// GraphicsOutput) and DisplayRegion, both of which are
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// conceptually rectangular regions into which drawing
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// commands may be issued. Sometimes you want to deal
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// with a single display region, and sometimes you want
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// to deal with the whole window at once, particularly
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// for issuing clear commands and capturing screenshots.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA DrawableRegion {
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public:
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INLINE DrawableRegion();
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INLINE DrawableRegion(const DrawableRegion ©);
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INLINE void operator = (const DrawableRegion ©);
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virtual ~DrawableRegion();
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INLINE void copy_clear_settings(const DrawableRegion ©);
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PUBLISHED:
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INLINE void set_clear_color_active(bool clear_color_active);
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INLINE bool get_clear_color_active() const;
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INLINE void set_clear_depth_active(bool clear_depth_active);
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INLINE bool get_clear_depth_active() const;
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INLINE void set_clear_stencil_active(bool clear_stencil_active);
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INLINE bool get_clear_stencil_active() const;
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INLINE void set_clear_color(const Colorf &color);
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INLINE const Colorf &get_clear_color() const;
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INLINE void set_clear_depth(float depth);
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INLINE float get_clear_depth() const;
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INLINE void set_clear_stencil(unsigned int stencil);
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INLINE unsigned int get_clear_stencil() const;
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INLINE void disable_clears();
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INLINE bool is_any_clear_active() const;
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public:
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INLINE int get_screenshot_buffer_type() const;
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INLINE int get_draw_buffer_type() const;
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protected:
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int _screenshot_buffer_type;
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int _draw_buffer_type;
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private:
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// This data needs to be cycled.
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enum Flags {
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F_clear_color_active = 0x0001,
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F_clear_depth_active = 0x0002,
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F_clear_stencil_active = 0x0004,
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F_clear_all = 0x0007, // = all of the above
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};
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int _flags;
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Colorf _clear_color;
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float _clear_depth;
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unsigned int _clear_stencil;
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};
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#include "drawableRegion.I"
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#endif
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