open_toontown_panda3d/panda/src/pgraph/findApproxLevelEntry.I

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// Filename: findApproxLevelEntry.I
// Created by: drose (13Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: FindApproxLevelEntry::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE FindApproxLevelEntry::
FindApproxLevelEntry(const WorkingNodePath &node_path, FindApproxPath &approx_path) :
_node_path(node_path),
_approx_path(approx_path)
{
_i = 0;
_next = NULL;
nassertv(_node_path.is_valid());
}
////////////////////////////////////////////////////////////////////
// Function: FindApproxLevelEntry::Constructor
// Access: Public
// Description: This constructor is used to construct the next entry
// based on a child node of the previous entry's node.
////////////////////////////////////////////////////////////////////
INLINE FindApproxLevelEntry::
FindApproxLevelEntry(const FindApproxLevelEntry &parent,
PandaNode *child_node, int i,
FindApproxLevelEntry *next) :
_node_path(parent._node_path, child_node),
_i(i),
_approx_path(parent._approx_path),
_next(next)
{
nassertv(_node_path.is_valid());
}
////////////////////////////////////////////////////////////////////
// Function: FindApproxLevelEntry::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE FindApproxLevelEntry::
FindApproxLevelEntry(const FindApproxLevelEntry &copy) :
_node_path(copy._node_path),
_i(copy._i),
_approx_path(copy._approx_path)
{
_next = NULL;
nassertv(_node_path.is_valid());
}
////////////////////////////////////////////////////////////////////
// Function: FindApproxLevelEntry::Copy Assignment Operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE void FindApproxLevelEntry::
operator = (const FindApproxLevelEntry &copy) {
_node_path = copy._node_path;
_i = copy._i;
nassertv(&_approx_path == &copy._approx_path);
nassertv(_node_path.is_valid());
}
////////////////////////////////////////////////////////////////////
// Function: FindApproxLevelEntry::next_is_stashed
// Access: Public
// Description: Returns true if the next node matched by this entry
// must be a stashed node, false otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool FindApproxLevelEntry::
next_is_stashed(int increment) const {
return _approx_path.matches_stashed(_i + increment);
}
////////////////////////////////////////////////////////////////////
// Function: FindApproxLevelEntry::is_solution
// Access: Public
// Description: Returns true if this entry represents a solution to
// the search; i.e. all the components of the path have
// been successfully matched.
////////////////////////////////////////////////////////////////////
INLINE bool FindApproxLevelEntry::
is_solution(int increment) const {
return (_i + increment >= _approx_path.get_num_components());
}