82 lines
2.2 KiB
C++
82 lines
2.2 KiB
C++
// Filename: lightLensNode.h
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// Created by: drose (26Mar02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef LIGHTLENSNODE_H
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#define LIGHTLENSNODE_H
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#include "pandabase.h"
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#include "light.h"
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#include "lensNode.h"
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////////////////////////////////////////////////////////////////////
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// Class : LightLensNode
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// Description : A derivative of Light and of LensNode.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA LightLensNode : public Light, public LensNode {
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PUBLISHED:
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LightLensNode(const string &name);
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protected:
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LightLensNode(const LightLensNode ©);
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public:
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virtual PandaNode *as_node();
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virtual Light *as_light();
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PUBLISHED:
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// We have to explicitly publish these because they resolve the
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// multiple inheritance.
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virtual void output(ostream &out) const;
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virtual void write(ostream &out, int indent_level = 0) const;
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public:
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virtual void write_datagram(BamWriter *manager, Datagram &dg);
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protected:
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void fillin(DatagramIterator &scan, BamReader *manager);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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Light::init_type();
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LensNode::init_type();
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register_type(_type_handle, "LightLensNode",
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Light::get_class_type(),
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LensNode::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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INLINE ostream &operator << (ostream &out, const LightLensNode &light) {
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light.output(out);
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return out;
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}
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#include "lightLensNode.I"
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#endif
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