open_toontown_panda3d/panda/src/pgraph/lightLensNode.h

82 lines
2.2 KiB
C++

// Filename: lightLensNode.h
// Created by: drose (26Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef LIGHTLENSNODE_H
#define LIGHTLENSNODE_H
#include "pandabase.h"
#include "light.h"
#include "lensNode.h"
////////////////////////////////////////////////////////////////////
// Class : LightLensNode
// Description : A derivative of Light and of LensNode.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA LightLensNode : public Light, public LensNode {
PUBLISHED:
LightLensNode(const string &name);
protected:
LightLensNode(const LightLensNode &copy);
public:
virtual PandaNode *as_node();
virtual Light *as_light();
PUBLISHED:
// We have to explicitly publish these because they resolve the
// multiple inheritance.
virtual void output(ostream &out) const;
virtual void write(ostream &out, int indent_level = 0) const;
public:
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
Light::init_type();
LensNode::init_type();
register_type(_type_handle, "LightLensNode",
Light::get_class_type(),
LensNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
INLINE ostream &operator << (ostream &out, const LightLensNode &light) {
light.output(out);
return out;
}
#include "lightLensNode.I"
#endif