215 lines
7.9 KiB
C++
215 lines
7.9 KiB
C++
// Filename: nodePathComponent.cxx
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// Created by: drose (25Feb02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "nodePathComponent.h"
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#include "mutexHolder.h"
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// We start the key counters off at 1, since 0 is reserved for an
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// empty NodePath (and also for an unassigned key).
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int NodePathComponent::_next_key = 1;
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Mutex NodePathComponent::_key_lock("NodePathComponent::_key_lock");
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TypeHandle NodePathComponent::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: NodePathComponent::CData::make_copy
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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CycleData *NodePathComponent::CData::
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make_copy() const {
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return new CData(*this);
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePathComponent::Constructor
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// Access: Private
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// Description: Constructs a new NodePathComponent from the
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// indicated node. Don't try to call this directly; ask
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// the PandaNode to do it for you.
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////////////////////////////////////////////////////////////////////
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NodePathComponent::
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NodePathComponent(PandaNode *node, NodePathComponent *next,
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int pipeline_stage, Thread *current_thread) :
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_node(node),
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_key(0)
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{
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#ifdef DO_MEMORY_USAGE
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MemoryUsage::update_type(this, get_class_type());
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#endif
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for (int pipeline_stage_i = pipeline_stage;
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pipeline_stage_i >= 0;
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--pipeline_stage_i) {
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CDStageWriter cdata(_cycler, pipeline_stage_i, current_thread);
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cdata->_next = next;
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if (next != (NodePathComponent *)NULL) {
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cdata->_length = next->get_length(pipeline_stage_i, current_thread) + 1;
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePathComponent::get_key
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// Access: Public
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// Description: Returns an index number that is guaranteed to be
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// unique for this particular NodePathComponent, and not
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// to be reused for the lifetime of the application
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// (barring integer overflow).
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////////////////////////////////////////////////////////////////////
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int NodePathComponent::
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get_key() const {
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MutexHolder holder(_key_lock);
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if (_key == 0) {
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// The first time someone asks for a particular component's key,
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// we make it up on the spot. This helps keep us from wasting
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// index numbers generating a unique number for *every* component
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// in the world (we only have 4.2 billion 32-bit integers, after
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// all)
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((NodePathComponent *)this)->_key = _next_key++;
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}
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return _key;
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePathComponent::is_top_node
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// Access: Public
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// Description: Returns true if this component represents the top
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// node in the path.
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////////////////////////////////////////////////////////////////////
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bool NodePathComponent::
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is_top_node(int pipeline_stage, Thread *current_thread) const {
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CDStageReader cdata(_cycler, pipeline_stage, current_thread);
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return (cdata->_next == (NodePathComponent *)NULL);
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePathComponent::get_length
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// Access: Public
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// Description: Returns the length of the path to this node.
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////////////////////////////////////////////////////////////////////
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int NodePathComponent::
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get_length(int pipeline_stage, Thread *current_thread) const {
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CDStageReader cdata(_cycler, pipeline_stage, current_thread);
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return cdata->_length;
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePathComponent::get_next
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// Access: Public
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// Description: Returns the next component in the path.
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////////////////////////////////////////////////////////////////////
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NodePathComponent *NodePathComponent::
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get_next(int pipeline_stage, Thread *current_thread) const {
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CDStageReader cdata(_cycler, pipeline_stage, current_thread);
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NodePathComponent *next = cdata->_next;
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return next;
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePathComponent::fix_length
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// Access: Public
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// Description: Checks that the length indicated by the component is
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// one more than the length of its predecessor. If this
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// is broken, fixes it and returns true indicating the
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// component has been changed; otherwise, returns false.
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////////////////////////////////////////////////////////////////////
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bool NodePathComponent::
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fix_length(int pipeline_stage, Thread *current_thread) {
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CDLockedStageReader cdata(_cycler, pipeline_stage, current_thread);
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int length_should_be = 1;
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if (cdata->_next != (NodePathComponent *)NULL) {
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length_should_be = cdata->_next->get_length(pipeline_stage, current_thread) + 1;
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}
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if (cdata->_length == length_should_be) {
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return false;
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}
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CDStageWriter cdataw(_cycler, pipeline_stage, cdata);
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cdataw->_length = length_should_be;
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePathComponent::output
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// Access: Public
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// Description: The recursive implementation of NodePath::output(),
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// this writes the names of each node component in order
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// from beginning to end, by first walking to the end of
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// the linked list and then outputting from there.
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////////////////////////////////////////////////////////////////////
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void NodePathComponent::
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output(ostream &out) const {
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Thread *current_thread = Thread::get_current_thread();
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int pipeline_stage = current_thread->get_pipeline_stage();
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PandaNode *node = get_node();
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NodePathComponent *next = get_next(pipeline_stage, current_thread);
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if (next != (NodePathComponent *)NULL) {
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// This is not the head of the list; keep going up.
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next->output(out);
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out << "/";
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PandaNode *parent_node = next->get_node();
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if (parent_node->find_stashed(node) >= 0) {
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// The node is stashed.
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out << "@@";
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} else if (node->find_parent(parent_node) < 0) {
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// Oops, there's an error. This shouldn't happen.
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out << ".../";
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}
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}
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// Now output this component.
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if (node->has_name()) {
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out << node->get_name();
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} else {
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out << "-" << node->get_type();
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}
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// out << "[" << this->get_length() << "]";
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePathComponent::set_next
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// Access: Private
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// Description: Sets the next pointer in the path.
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////////////////////////////////////////////////////////////////////
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void NodePathComponent::
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set_next(NodePathComponent *next, int pipeline_stage, Thread *current_thread) {
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nassertv(next != (NodePathComponent *)NULL);
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CDStageWriter cdata(_cycler, pipeline_stage, current_thread);
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cdata->_next = next;
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePathComponent::set_top_node
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// Access: Private
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// Description: Severs any connection to the next pointer in the
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// path and makes this component a top node.
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////////////////////////////////////////////////////////////////////
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void NodePathComponent::
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set_top_node(int pipeline_stage, Thread *current_thread) {
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CDStageWriter cdata(_cycler, pipeline_stage, current_thread);
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cdata->_next = (NodePathComponent *)NULL;
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}
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