117 lines
3.7 KiB
C++
Executable File
117 lines
3.7 KiB
C++
Executable File
// Filename: polylightEffect.h
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// Created by: sshodhan (01Jun04)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef POLYLIGHTEFFECT_H
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#define POLYLIGHTEFFECT_H
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#include "pandabase.h"
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#include "renderEffect.h"
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#include "luse.h"
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#include "nodePath.h"
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#include "polylightNode.h"
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#include "pmap.h"
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#include "pnotify.h"
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#include "sceneSetup.h"
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////////////////////////////////////////////////////////////////////
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// Class : PolylightEffect
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// Description : A PolylightEffect can be used on a node to define a
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// LightGroup for that node. A LightGroup contains
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// PolylightNodes which are essentially nodes that add
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// color to the polygons of a model based on distance.
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// PolylightNode is a cheap way to get lighting effects
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// specially for night scenes
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA PolylightEffect : public RenderEffect {
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PUBLISHED:
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enum ContribType {
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CT_proximal,
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CT_all,
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};
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typedef pvector< NodePath > LightGroup;
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protected:
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INLINE PolylightEffect();
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INLINE PolylightEffect(const PolylightEffect ©);
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PUBLISHED:
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static CPT(RenderEffect) make();
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static CPT(RenderEffect) make(float weight, ContribType contrib, LPoint3f effect_center);
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static CPT(RenderEffect) make(float weight, ContribType contrib, LPoint3f effect_center, const LightGroup &lights);
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CPT(RenderEffect) add_light(const NodePath &newlight) const;
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CPT(RenderEffect) remove_light(const NodePath &newlight) const;
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CPT(RenderEffect) set_weight(float w) const;
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CPT(RenderEffect) set_contrib(ContribType c) const;
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CPT(RenderEffect) set_effect_center(LPoint3f ec) const;
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INLINE float get_weight() const;
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INLINE ContribType get_contrib() const;
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INLINE LPoint3f get_effect_center()const;
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bool has_light(const NodePath &light) const;
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public:
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virtual bool has_cull_callback() const;
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virtual void cull_callback(CullTraverser *trav, CullTraverserData &data,
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CPT(TransformState) &node_transform,
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CPT(RenderState) &node_state) const;
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CPT(RenderAttrib) do_poly_light(const SceneSetup *scene, const CullTraverserData *data, const TransformState *node_transform) const;
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//CPT(RenderAttrib) do_poly_light(const NodePath &root, const CullTraverserData *data, const TransformState *node_transform) const;
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virtual void output(ostream &out) const;
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private:
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ContribType _contribution_type;
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float _weight;
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LightGroup _lightgroup;
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LPoint3f _effect_center;
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protected:
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virtual int compare_to_impl(const RenderEffect *other) const;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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RenderEffect::init_type();
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register_type(_type_handle, "PolylightEffect",
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RenderEffect::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "polylightEffect.I"
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ostream &operator << (ostream &out, PolylightEffect::ContribType ct);
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#endif
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