162 lines
4.4 KiB
C++
Executable File
162 lines
4.4 KiB
C++
Executable File
// Filename: PolylightNode.h
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// Created by: sshodhan (02Jun04)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef POLYLIGHTNODE_H
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#define POLYLIGHTNODE_H
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#include "pandabase.h"
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#include "luse.h"
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#include "nodePath.h"
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#include "pmap.h"
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#include "pnotify.h"
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#include "pandaNode.h"
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#include "colorAttrib.h"
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////////////////////////////////////////////////////////////////////
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// Class : PolylightNode
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// Description : A PolylightNode
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA PolylightNode : public PandaNode{
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//private:
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PUBLISHED:
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/*
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// This was the old constructor... interrogate would generate a
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// separate wrapper for each parameter... so its better to
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// have a simpler constructor and require the programmer
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// to use set_* methods.
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PolylightNode(const string &name, float x = 0.0, float y = 0.0, float z = 0.0,
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float r = 1.0, float g = 1.0, float b = 1.0,
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float radius=50.0, string attenuation_type= "linear",
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bool flickering =false, string flicker_type="random");
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*/
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enum Flicker_Type {
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FRANDOM,
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FSIN,
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FCUSTOM,
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};
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enum Attenuation_Type {
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ALINEAR,
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AQUADRATIC,
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};
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PolylightNode(const string &name);
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INLINE void enable();
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INLINE void disable();
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INLINE void set_pos(LVecBase3f position);
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INLINE void set_pos(float x,float y, float z);
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INLINE LVecBase3f get_pos() const;
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INLINE void set_color(Colorf color);
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INLINE void set_color(float r, float g, float b);
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INLINE Colorf get_color() const;
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INLINE Colorf get_color_scenegraph() const;
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INLINE void set_radius(float r);
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INLINE float get_radius() const;
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INLINE bool set_attenuation(Attenuation_Type type);
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INLINE Attenuation_Type get_attenuation() const;
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INLINE void set_a0(float a0);
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INLINE void set_a1(float a1);
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INLINE void set_a2(float a2);
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INLINE float get_a0() const;
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INLINE float get_a1() const;
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INLINE float get_a2() const;
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INLINE void flicker_on();
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INLINE void flicker_off();
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INLINE bool is_flickering() const;
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INLINE bool set_flicker_type(Flicker_Type type);
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INLINE Flicker_Type get_flicker_type() const;
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INLINE void set_offset(float offset);
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INLINE float get_offset() const;
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INLINE void set_scale(float scale);
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INLINE float get_scale() const;
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INLINE void set_step_size(float step) ;
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INLINE float get_step_size() const;
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INLINE void set_freq(float f);
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INLINE float get_freq() const;
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// Comparison methods
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INLINE bool operator == (const PolylightNode &other) const;
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INLINE bool operator != (const PolylightNode &other) const;
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INLINE bool operator < (const PolylightNode &other) const;
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int compare_to(const PolylightNode &other) const;
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INLINE bool is_enabled() const;
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public:
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Colorf flicker() const;
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virtual PandaNode *make_copy() const;
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private:
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bool _enabled;
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LVecBase3f _position;
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Colorf _color;
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float _radius;
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Attenuation_Type _attenuation_type;
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float _a0;
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float _a1;
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float _a2;
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bool _flickering;
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Flicker_Type _flicker_type;
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float _offset;
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float _scale;
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float _step_size;
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float _sin_freq;
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//float _speed;
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//float fixed_points
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public:
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static void register_with_read_factory();
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virtual void write_datagram(BamWriter *manager, Datagram &dg);
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virtual void output(ostream &out) const;
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protected:
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static TypedWritable *make_from_bam(const FactoryParams ¶ms);
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void fillin(DatagramIterator &scan, BamReader *manager);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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PandaNode::init_type();
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register_type(_type_handle, "PolylightNode",
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PandaNode::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "polylightNode.I"
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#endif
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