open_toontown_panda3d/panda/src/pgraph/textureAttrib.h

152 lines
4.8 KiB
C++

// Filename: textureAttrib.h
// Created by: drose (21Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef TEXTUREATTRIB_H
#define TEXTUREATTRIB_H
#include "pandabase.h"
#include "renderAttrib.h"
#include "texture.h"
#include "textureStage.h"
#include "updateSeq.h"
#include "indirectLess.h"
#include "geom.h"
#include "ordered_vector.h"
////////////////////////////////////////////////////////////////////
// Class : TextureAttrib
// Description : Indicates which texture should be applied as the
// primary texture. Also see TextureAttrib2 for the
// secondary texture.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA TextureAttrib : public RenderAttrib {
protected:
INLINE TextureAttrib();
INLINE TextureAttrib(const TextureAttrib &copy);
PUBLISHED:
// These methods are deprecated, but they remain for now, for
// backward compatibility. They treat the TextureAttrib as a
// single-texture application.
static CPT(RenderAttrib) make(Texture *tex);
static CPT(RenderAttrib) make_off();
INLINE bool is_off() const;
INLINE Texture *get_texture() const;
// The following methods define the new multitexture mode for
// TextureAttrib. Each TextureAttrib can add or remove individual
// texture stages from the complete set of textures that are to be
// applied; this is similar to the mechanism of LightAttrib.
static CPT(RenderAttrib) make();
static CPT(RenderAttrib) make_all_off();
INLINE int get_num_on_stages() const;
INLINE TextureStage *get_on_stage(int n) const;
INLINE bool has_on_stage(TextureStage *stage) const;
INLINE Texture *get_on_texture(TextureStage *stage) const;
int find_on_stage(const TextureStage *stage) const;
INLINE int get_num_off_stages() const;
INLINE TextureStage *get_off_stage(int n) const;
INLINE bool has_off_stage(TextureStage *stage) const;
INLINE bool has_all_off() const;
INLINE bool is_identity() const;
CPT(RenderAttrib) add_on_stage(TextureStage *stage, Texture *tex) const;
CPT(RenderAttrib) remove_on_stage(TextureStage *stage) const;
CPT(RenderAttrib) add_off_stage(TextureStage *stage) const;
CPT(RenderAttrib) remove_off_stage(TextureStage *stage) const;
CPT(RenderAttrib) unify_texture_stages(TextureStage *stage) const;
public:
INLINE const Geom::ActiveTextureStages &get_on_stages() const;
CPT(TextureAttrib) filter_to_max(int max_texture_stages) const;
virtual void output(ostream &out) const;
virtual void store_into_slot(AttribSlots *slots) const;
virtual bool has_cull_callback() const;
virtual bool cull_callback(CullTraverser *trav, const CullTraverserData &data) const;
protected:
virtual int compare_to_impl(const RenderAttrib *other) const;
virtual CPT(RenderAttrib) compose_impl(const RenderAttrib *other) const;
virtual CPT(RenderAttrib) invert_compose_impl(const RenderAttrib *other) const;
virtual RenderAttrib *make_default_impl() const;
private:
INLINE void check_sorted() const;
void sort_on_stages();
private:
typedef Geom::ActiveTextureStages OnStages;
OnStages _on_stages;
typedef ov_set<TextureStage *> OffStages;
OffStages _off_stages;
bool _off_all_stages;
typedef pmap< TextureStage *, PT(Texture) > OnTextures;
OnTextures _on_textures;
typedef pmap< int, CPT(TextureAttrib) > Filtered;
Filtered _filtered;
UpdateSeq _sort_seq;
int _num_on_textures; //temporary count to complete_pointers from fill_in
static CPT(RenderAttrib) _empty_attrib;
static CPT(RenderAttrib) _all_off_attrib;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
virtual int complete_pointers(TypedWritable **plist, BamReader *manager);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
RenderAttrib::init_type();
register_type(_type_handle, "TextureAttrib",
RenderAttrib::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "textureAttrib.I"
#endif