241 lines
8.1 KiB
Plaintext
241 lines
8.1 KiB
Plaintext
// Filename: lvecBase2_ext_src.I
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// Created by: rdb (02Jan11)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifdef FLOATTYPE_IS_INT
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#if PY_MAJOR_VERSION >= 3
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#define PYNUMBER_FLOATTYPE PyNumber_Long
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#define PY_FROM_FLOATTYPE PyLong_FromLong
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#define PY_AS_FLOATTYPE PyLong_AS_LONG
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#else
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#define PYNUMBER_FLOATTYPE PyNumber_Int
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#define PY_FROM_FLOATTYPE PyInt_FromLong
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#define PY_AS_FLOATTYPE PyInt_AS_LONG
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#endif
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#else
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#define PYNUMBER_FLOATTYPE PyNumber_Float
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#define PY_FROM_FLOATTYPE PyFloat_FromDouble
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#define PY_AS_FLOATTYPE (FLOATTYPE)PyFloat_AsDouble
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#endif
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////////////////////////////////////////////////////////////////////
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// Function: LVecBase2::__repr__
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE_LINMATH string Extension<FLOATNAME(LVecBase2)>::
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__repr__() const {
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ostringstream out;
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out << "LVecBase2" << FLOATTOKEN << "("
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<< MAYBE_ZERO(_this->_v(0)) << ", "
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<< MAYBE_ZERO(_this->_v(1)) << ")";
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return out.str();
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}
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////////////////////////////////////////////////////////////////////
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// Function: LVecBase2::__reduce__
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// Access: Published
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// Description: This special Python method is implement to provide
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// support for the pickle module.
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////////////////////////////////////////////////////////////////////
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INLINE_LINMATH PyObject *Extension<FLOATNAME(LVecBase2)>::
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__reduce__(PyObject *self) const {
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// We should return at least a 2-tuple, (Class, (args)): the
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// necessary class object whose constructor we should call
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// (e.g. this), and the arguments necessary to reconstruct this
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// object.
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PyObject *this_class = PyObject_Type(self);
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if (this_class == NULL) {
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return NULL;
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}
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#if FLOATTOKEN == 'i'
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PyObject *result = Py_BuildValue("(O(ii))", this_class,
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(*_this)[0], (*_this)[1]);
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#elif FLOATTOKEN == 'f'
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PyObject *result = Py_BuildValue("(O(ff))", this_class,
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(*_this)[0], (*_this)[1]);
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#else
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PyObject *result = Py_BuildValue("(O(dd))", this_class,
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(*_this)[0], (*_this)[1]);
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#endif
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Py_DECREF(this_class);
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return result;
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}
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////////////////////////////////////////////////////////////////////
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// Function: LVecBase2::__getattr__
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// Access: Published
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// Description: This is used to implement swizzle masks.
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////////////////////////////////////////////////////////////////////
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INLINE_LINMATH PyObject *Extension<FLOATNAME(LVecBase2)>::
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__getattr__(PyObject *self, const string &attr_name) const {
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#ifndef CPPPARSER
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extern struct Dtool_PyTypedObject FLOATNAME(Dtool_LVecBase2);
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extern struct Dtool_PyTypedObject FLOATNAME(Dtool_LVecBase3);
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extern struct Dtool_PyTypedObject FLOATNAME(Dtool_LVecBase4);
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#endif
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// Validate the attribute name.
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for (string::const_iterator it = attr_name.begin(); it < attr_name.end(); it++) {
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if (*it != 'x' && *it != 'y') {
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return Dtool_Raise_AttributeError(self, attr_name.c_str());
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}
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}
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switch (attr_name.size()) {
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case 1:
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return PY_FROM_FLOATTYPE(_this->_v(attr_name[0] - 'x'));
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case 2: {
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FLOATNAME(LVecBase2) *vec = new FLOATNAME(LVecBase2);
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vec->_v(0) = _this->_v(attr_name[0] - 'x');
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vec->_v(1) = _this->_v(attr_name[1] - 'x');
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return DTool_CreatePyInstance((void *)vec, FLOATNAME(Dtool_LVecBase2), true, false);
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} case 3: {
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FLOATNAME(LVecBase3) *vec = new FLOATNAME(LVecBase3);
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vec->_v(0) = _this->_v(attr_name[0] - 'x');
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vec->_v(1) = _this->_v(attr_name[1] - 'x');
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vec->_v(2) = _this->_v(attr_name[2] - 'x');
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return DTool_CreatePyInstance((void *)vec, FLOATNAME(Dtool_LVecBase3), true, false);
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} case 4: {
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FLOATNAME(LVecBase4) *vec = new FLOATNAME(LVecBase4);
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vec->_v(0) = _this->_v(attr_name[0] - 'x');
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vec->_v(1) = _this->_v(attr_name[1] - 'x');
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vec->_v(2) = _this->_v(attr_name[2] - 'x');
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vec->_v(3) = _this->_v(attr_name[3] - 'x');
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return DTool_CreatePyInstance((void *)vec, FLOATNAME(Dtool_LVecBase4), true, false);
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}
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}
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return Dtool_Raise_AttributeError(self, attr_name.c_str());
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}
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////////////////////////////////////////////////////////////////////
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// Function: LVecBase2::__setattr__
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// Access: Published
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// Description: This is used to implement write masks.
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////////////////////////////////////////////////////////////////////
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INLINE_LINMATH int Extension<FLOATNAME(LVecBase2)>::
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__setattr__(PyObject *self, const string &attr_name, PyObject *assign) {
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#ifndef NDEBUG
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// Validate the attribute name.
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for (string::const_iterator it = attr_name.begin(); it < attr_name.end(); it++) {
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if (*it != 'x' && *it != 'y') {
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Dtool_Raise_AttributeError(self, attr_name.c_str());
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return -1;
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}
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}
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#endif
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// It is a sequence, perhaps another vector?
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if (PySequence_Check(assign)) {
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// Whoosh.
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PyObject* fast = PySequence_Fast(assign, "");
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nassertr(fast != NULL, -1);
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// Let's be strict about size mismatches, to prevent user error.
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if (PySequence_Fast_GET_SIZE(fast) != (int)attr_name.size()) {
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PyErr_SetString(PyExc_ValueError, "length mismatch");
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Py_DECREF(fast);
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return -1;
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}
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// Get a pointer to the items, iterate over it and
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// perform our magic assignment. Fast fast. Oh yeah.
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PyObject** items = PySequence_Fast_ITEMS(fast);
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for (size_t i = 0; i < attr_name.size(); ++i) {
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PyObject* fl = PYNUMBER_FLOATTYPE(items[i]);
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if (fl == NULL) {
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// Oh darn. Not when we've come this far.
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#ifdef FLOATTYPE_IS_INT
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PyErr_SetString(PyExc_ValueError, "a sequence of integers is required");
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#else
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PyErr_SetString(PyExc_ValueError, "a sequence of floats is required");
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#endif
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Py_DECREF(fast);
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return -1;
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}
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FLOATTYPE value = PY_AS_FLOATTYPE(fl);
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Py_DECREF(fl);
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_this->_v(attr_name[i] - 'x') = value;
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}
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Py_DECREF(fast);
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} else {
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// Maybe it's a single floating-point value.
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PyObject* fl = PYNUMBER_FLOATTYPE(assign);
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if (fl == NULL) {
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// It's not a floating-point value either?
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// Sheesh, I don't know what to do with it then.
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if (attr_name.size() == 1) {
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#ifdef FLOATTYPE_IS_INT
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PyErr_SetString(PyExc_ValueError, "an integer is required");
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#else
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PyErr_SetString(PyExc_ValueError, "a float is required");
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#endif
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} else {
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PyErr_Format(PyExc_ValueError, "'%.200s' object is not iterable",
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assign->ob_type->tp_name);
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}
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return -1;
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}
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FLOATTYPE value = PY_AS_FLOATTYPE(fl);
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Py_DECREF(fl);
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// Loop through the components in the attribute name,
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// and assign the floating-point value to every one of them.
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for (string::const_iterator it = attr_name.begin(); it < attr_name.end(); it++) {
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_this->_v((*it) - 'x') = value;
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}
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}
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return 0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: LVecBase2::__pow__
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE_LINMATH FLOATNAME(LVecBase2) Extension<FLOATNAME(LVecBase2)>::
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__pow__(FLOATTYPE exponent) const {
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return FLOATNAME(LVecBase2)(
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cpow(_this->_v(0), exponent),
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cpow(_this->_v(1), exponent));
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}
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////////////////////////////////////////////////////////////////////
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// Function: LVecBase2::__ipow__
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE_LINMATH PyObject *Extension<FLOATNAME(LVecBase2)>::
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__ipow__(PyObject *self, FLOATTYPE exponent) {
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_this->_v(0) = cpow(_this->_v(0), exponent);
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_this->_v(1) = cpow(_this->_v(1), exponent);
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Py_INCREF(self);
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return self;
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}
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#undef PYNUMBER_FLOATTYPE
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#undef PY_FROM_FLOATTYPE
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#undef PY_AS_FLOATTYPE
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