open_toontown_panda3d/panda/src/linmath/lvector3_src.h

105 lines
4.6 KiB
C++

// Filename: lvector3_src.h
// Created by: drose (24Sep99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Class : LVector3
// Description : This is a three-component vector distance (as opposed
// to a three-component point, which represents a
// particular point in space). Some of the methods are
// slightly different between LPoint3 and LVector3; in
// particular, subtraction of two points yields a
// vector, while addition of a vector and a point yields
// a point.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_LINMATH FLOATNAME(LVector3) : public FLOATNAME(LVecBase3) {
PUBLISHED:
INLINE_LINMATH FLOATNAME(LVector3)() DEFAULT_CTOR;
INLINE_LINMATH FLOATNAME(LVector3)(const FLOATNAME(LVecBase3) &copy);
INLINE_LINMATH FLOATNAME(LVector3)(FLOATTYPE fill_value);
INLINE_LINMATH FLOATNAME(LVector3)(FLOATTYPE x, FLOATTYPE y, FLOATTYPE z);
INLINE_LINMATH FLOATNAME(LVector3)(const FLOATNAME(LVecBase2) &copy, FLOATTYPE z);
EXTENSION(INLINE_LINMATH PyObject *__getattr__(PyObject *self, const string &attr_name) const);
EXTENSION(INLINE_LINMATH int __setattr__(PyObject *self, const string &attr_name, PyObject *assign));
INLINE_LINMATH static const FLOATNAME(LVector3) &zero();
INLINE_LINMATH static const FLOATNAME(LVector3) &unit_x();
INLINE_LINMATH static const FLOATNAME(LVector3) &unit_y();
INLINE_LINMATH static const FLOATNAME(LVector3) &unit_z();
INLINE_LINMATH FLOATNAME(LVector2) get_xy() const;
INLINE_LINMATH FLOATNAME(LVector2) get_xz() const;
INLINE_LINMATH FLOATNAME(LVector2) get_yz() const;
MAKE_PROPERTY(xy, get_xy);
MAKE_PROPERTY(xz, get_xz);
MAKE_PROPERTY(yz, get_yz);
INLINE_LINMATH FLOATNAME(LVector3) operator - () const;
INLINE_LINMATH FLOATNAME(LVecBase3) operator + (const FLOATNAME(LVecBase3) &other) const;
INLINE_LINMATH FLOATNAME(LVector3) operator + (const FLOATNAME(LVector3) &other) const;
INLINE_LINMATH FLOATNAME(LVecBase3) operator - (const FLOATNAME(LVecBase3) &other) const;
INLINE_LINMATH FLOATNAME(LVector3) operator - (const FLOATNAME(LVector3) &other) const;
INLINE_LINMATH FLOATNAME(LVector3) cross(const FLOATNAME(LVecBase3) &other) const;
#ifndef FLOATTYPE_IS_INT
INLINE_LINMATH FLOATNAME(LVector3) normalized() const;
INLINE_LINMATH FLOATNAME(LVector3) project(const FLOATNAME(LVecBase3) &onto) const;
INLINE_LINMATH FLOATTYPE angle_rad(const FLOATNAME(LVector3) &other) const;
INLINE_LINMATH FLOATTYPE angle_deg(const FLOATNAME(LVector3) &other) const;
INLINE_LINMATH FLOATTYPE signed_angle_rad(const FLOATNAME(LVector3) &other,
const FLOATNAME(LVector3) &ref) const;
INLINE_LINMATH FLOATTYPE signed_angle_deg(const FLOATNAME(LVector3) &other,
const FLOATNAME(LVector3) &ref) const;
INLINE_LINMATH FLOATTYPE relative_angle_rad(const FLOATNAME(LVector3) &other) const;
INLINE_LINMATH FLOATTYPE relative_angle_deg(const FLOATNAME(LVector3) &other) const;
#endif
INLINE_LINMATH FLOATNAME(LVector3) operator * (FLOATTYPE scalar) const;
INLINE_LINMATH FLOATNAME(LVector3) operator / (FLOATTYPE scalar) const;
// Some special named constructors for LVector3.
INLINE_LINMATH static FLOATNAME(LVector3) up(CoordinateSystem cs = CS_default);
INLINE_LINMATH static FLOATNAME(LVector3) right(CoordinateSystem cs = CS_default);
INLINE_LINMATH static FLOATNAME(LVector3) forward(CoordinateSystem cs = CS_default);
INLINE_LINMATH static FLOATNAME(LVector3) down(CoordinateSystem cs = CS_default);
INLINE_LINMATH static FLOATNAME(LVector3) left(CoordinateSystem cs = CS_default);
INLINE_LINMATH static FLOATNAME(LVector3) back(CoordinateSystem cs = CS_default);
// INLINE_LINMATH static FLOATNAME(LVector3) & rfu(FLOATTYPE right,
INLINE_LINMATH static FLOATNAME(LVector3) rfu(FLOATTYPE right,
FLOATTYPE fwd,FLOATTYPE up, CoordinateSystem cs = CS_default);
EXTENSION(INLINE_LINMATH string __repr__() const);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type();
private:
static TypeHandle _type_handle;
};
#include "lvector3_src.I"