open_toontown_panda3d/panda/src/dxgsg9/Sources.pp

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#define BUILD_DIRECTORY $[HAVE_DX9]
#define OTHER_LIBS \
p3interrogatedb:c p3dconfig:c p3dtoolconfig:m \
p3dtoolutil:c p3dtoolbase:c p3dtool:m
#define USE_PACKAGES dx9 cg cgdx9
#begin lib_target
#define TARGET p3dxgsg9
#define LOCAL_LIBS \
p3gsgbase p3gobj p3display p3windisplay \
p3putil p3linmath p3mathutil p3pnmimage p3event
#define COMBINED_SOURCES $[TARGET]_composite1.cxx
// build dxGraphicsStateGuardian separately since its so big
#define SOURCES \
dxGraphicsStateGuardian9.cxx \
dxGraphicsDevice9.h \
wdxGraphicsPipe9.I wdxGraphicsPipe9.h \
wdxGraphicsWindow9.I wdxGraphicsWindow9.h \
dxgsg9base.h config_dxgsg9.h dxGraphicsStateGuardian9.I dxGraphicsStateGuardian9.h \
dxVertexBufferContext9.h dxVertexbufferContext9.I \
dxIndexBufferContext9.h dxIndexBufferContext9.I \
dxTextureContext9.h dxTextureContext9.I \
dxGeomMunger9.h dxGeomMunger9.I \
dxGraphicsDevice9.h \
dxOcclusionQueryContext9.h dxOcclusionQueryContext9.I \
dxShaderContext9.h \
vertexElementArray.h
#define INCLUDED_SOURCES \
config_dxgsg9.cxx \
dxVertexBufferContext9.cxx \
dxIndexBufferContext9.cxx \
dxTextureContext9.cxx \
dxGeomMunger9.cxx \
dxGraphicsDevice9.cxx \
wdxGraphicsPipe9.cxx \
wdxGraphicsWindow9.cxx \
wdxGraphicsBuffer9.cxx \
dxShaderContext9.cxx \
dxOcclusionQueryContext9.cxx \
vertexElementArray.cxx
#end lib_target