49 lines
1.4 KiB
ObjectPascal
Executable File
49 lines
1.4 KiB
ObjectPascal
Executable File
#define BUILD_DIRECTORY $[HAVE_DX9]
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#define OTHER_LIBS \
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p3interrogatedb:c p3dconfig:c p3dtoolconfig:m \
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p3dtoolutil:c p3dtoolbase:c p3dtool:m
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#define USE_PACKAGES dx9 cg cgdx9
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#begin lib_target
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#define TARGET p3dxgsg9
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#define LOCAL_LIBS \
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p3gsgbase p3gobj p3display p3windisplay \
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p3putil p3linmath p3mathutil p3pnmimage p3event
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#define COMBINED_SOURCES $[TARGET]_composite1.cxx
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// build dxGraphicsStateGuardian separately since its so big
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#define SOURCES \
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dxGraphicsStateGuardian9.cxx \
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dxGraphicsDevice9.h \
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wdxGraphicsPipe9.I wdxGraphicsPipe9.h \
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wdxGraphicsWindow9.I wdxGraphicsWindow9.h \
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dxgsg9base.h config_dxgsg9.h dxGraphicsStateGuardian9.I dxGraphicsStateGuardian9.h \
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dxVertexBufferContext9.h dxVertexbufferContext9.I \
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dxIndexBufferContext9.h dxIndexBufferContext9.I \
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dxTextureContext9.h dxTextureContext9.I \
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dxGeomMunger9.h dxGeomMunger9.I \
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dxGraphicsDevice9.h \
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dxOcclusionQueryContext9.h dxOcclusionQueryContext9.I \
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dxShaderContext9.h \
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vertexElementArray.h
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#define INCLUDED_SOURCES \
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config_dxgsg9.cxx \
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dxVertexBufferContext9.cxx \
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dxIndexBufferContext9.cxx \
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dxTextureContext9.cxx \
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dxGeomMunger9.cxx \
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dxGraphicsDevice9.cxx \
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wdxGraphicsPipe9.cxx \
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wdxGraphicsWindow9.cxx \
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wdxGraphicsBuffer9.cxx \
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dxShaderContext9.cxx \
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dxOcclusionQueryContext9.cxx \
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vertexElementArray.cxx
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#end lib_target
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