open_toontown_panda3d/panda/src/egg/eggFilenameNode.h

78 lines
2.3 KiB
C++

// Filename: eggFilenameNode.h
// Created by: drose (11Feb99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef EGGFILENAMENODE_H
#define EGGFILENAMENODE_H
#include "pandabase.h"
#include "eggNode.h"
#include "filename.h"
////////////////////////////////////////////////////////////////////
// Class : EggFilenameNode
// Description : This is an egg node that contains a filename. It
// references a physical file relative to the directory
// the egg file was loaded in. It is a base class for
// EggTexture and EggExternalReference.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAEGG EggFilenameNode : public EggNode {
PUBLISHED:
INLINE EggFilenameNode();
INLINE EggFilenameNode(const string &node_name, const Filename &filename);
INLINE EggFilenameNode(const EggFilenameNode &copy);
INLINE EggFilenameNode &operator = (const EggFilenameNode &copy);
virtual string get_default_extension() const;
INLINE const Filename &get_filename() const;
INLINE void set_filename(const Filename &filename);
INLINE const Filename &get_fullpath() const;
INLINE void set_fullpath(const Filename &fullpath);
public:
class IndirectOrderByBasename {
public:
bool operator () (const EggFilenameNode *a, const EggFilenameNode *b) const {
return a->get_filename().get_basename() < b->get_filename().get_basename();
}
};
protected:
Filename _filename;
Filename _fullpath;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
EggNode::init_type();
register_type(_type_handle, "EggFilenameNode",
EggNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "eggFilenameNode.I"
#endif