open_toontown_panda3d/panda/src/net/netAddress.cxx

166 lines
5.7 KiB
C++

// Filename: netAddress.cxx
// Created by: drose (08Feb00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "netAddress.h"
#include "config_net.h"
////////////////////////////////////////////////////////////////////
// Function: NetAddress::Constructor
// Access: Public
// Description: Constructs an unspecified address.
////////////////////////////////////////////////////////////////////
NetAddress::
NetAddress() {
}
////////////////////////////////////////////////////////////////////
// Function: NetAddress::Constructor
// Access: Public
// Description: Constructs an address from a given Socket_Address.
// Normally, this constructor should not be used by user
// code; instead, create a default NetAddress and use
// one of the set_*() functions to set up an address.
////////////////////////////////////////////////////////////////////
NetAddress::
NetAddress(const Socket_Address &addr) : _addr(addr) {
}
////////////////////////////////////////////////////////////////////
// Function: NetAddress::set_any
// Access: Public
// Description: Sets the address up to refer to a particular port,
// but not to any particular IP. Returns true if
// successful, false otherwise (currently, this only
// returns true).
////////////////////////////////////////////////////////////////////
bool NetAddress::
set_any(int port) {
return _addr.set_any_IP(port);
}
////////////////////////////////////////////////////////////////////
// Function: NetAddress::set_localhost
// Access: Public
// Description: Sets the address up to refer to a particular port,
// on this host.
////////////////////////////////////////////////////////////////////
bool NetAddress::
set_localhost(int port) {
return _addr.set_host("127.0.0.1", port);
}
////////////////////////////////////////////////////////////////////
// Function: NetAddress::set_host
// Access: Public
// Description: Sets the address up to refer to a particular port
// on a particular host. Returns true if the hostname
// is known, false otherwise.
////////////////////////////////////////////////////////////////////
bool NetAddress::
set_host(const string &hostname, int port) {
return _addr.set_host(hostname, port);
}
////////////////////////////////////////////////////////////////////
// Function: NetAddress::clear
// Access: Public
// Description: Resets the NetAddress to its initial state.
////////////////////////////////////////////////////////////////////
void NetAddress::
clear() {
_addr.clear();
}
////////////////////////////////////////////////////////////////////
// Function: NetAddress::get_port
// Access: Public
// Description: Returns the port number to which this address refers.
////////////////////////////////////////////////////////////////////
int NetAddress::
get_port() const {
return _addr.get_port();
}
////////////////////////////////////////////////////////////////////
// Function: NetAddress::set_port
// Access: Public
// Description: Resets the port number without otherwise changing the
// address.
////////////////////////////////////////////////////////////////////
void NetAddress::
set_port(int port) {
_addr.set_port(port);
}
////////////////////////////////////////////////////////////////////
// Function: NetAddress::get_ip_string
// Access: Public
// Description: Returns the IP address to which this address refers,
// formatted as a string.
////////////////////////////////////////////////////////////////////
string NetAddress::
get_ip_string() const {
return _addr.get_ip();
}
////////////////////////////////////////////////////////////////////
// Function: NetAddress::get_ip
// Access: Public
// Description: Returns the IP address to which this address refers,
// as a 32-bit integer, in host byte order.
////////////////////////////////////////////////////////////////////
PN_uint32 NetAddress::
get_ip() const {
return _addr.GetIPAddressRaw();
}
////////////////////////////////////////////////////////////////////
// Function: NetAddress::get_ip_component
// Access: Public
// Description: Returns the nth 8-bit component of the IP address.
// An IP address has four components; component 0 is the
// first (leftmost), and component 3 is the last
// (rightmost) in the dotted number convention.
////////////////////////////////////////////////////////////////////
PN_uint8 NetAddress::
get_ip_component(int n) const {
nassertr(n >= 0 && n < 4, 0);
PN_uint32 ip_long = _addr.GetIPAddressRaw();
const PN_uint8 *ip = (const PN_uint8 *)&ip_long;
return ip[n];
}
////////////////////////////////////////////////////////////////////
// Function: NetAddress::get_addr
// Access: Public
// Description: Returns the Socket_Address for this address.
////////////////////////////////////////////////////////////////////
const Socket_Address &NetAddress::
get_addr() const {
return _addr;
}
////////////////////////////////////////////////////////////////////
// Function: NetAddress::output
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
void NetAddress::
output(ostream &out) const {
out << get_ip_string();
}