open_toontown_panda3d/panda/src/glstuff/glVertexBufferContext_src.h

60 lines
1.8 KiB
C++

// Filename: glVertexBufferContext_src.h
// Created by: drose (17Mar05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "pandabase.h"
#include "vertexBufferContext.h"
#include "deletedChain.h"
class CLP(GraphicsStateGuardian);
////////////////////////////////////////////////////////////////////
// Class : GLVertexBufferContext
// Description : Caches a GeomVertexArrayData on the GL as a buffer
// object.
////////////////////////////////////////////////////////////////////
class EXPCL_GL CLP(VertexBufferContext) : public VertexBufferContext {
public:
INLINE CLP(VertexBufferContext)(CLP(GraphicsStateGuardian) *glgsg,
PreparedGraphicsObjects *pgo,
GeomVertexArrayData *data);
ALLOC_DELETED_CHAIN(CLP(VertexBufferContext));
virtual void evict_lru();
CLP(GraphicsStateGuardian) *_glgsg;
// This is the GL "name" of the data object.
GLuint _index;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
VertexBufferContext::init_type();
register_type(_type_handle, CLASSPREFIX_QUOTED "VertexBufferContext",
VertexBufferContext::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "glVertexBufferContext_src.I"