111 lines
4.2 KiB
Plaintext
111 lines
4.2 KiB
Plaintext
// Filename: pgButton.I
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// Created by: drose (13Mar02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: PGButton::set_notify
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// Access: Published
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// Description: Sets the object which will be notified when the
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// PGButton changes. Set this to NULL to disable
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// this effect. The PGButton does not retain
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// ownership of the pointer; it is your responsibility
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// to ensure that the notify object does not destruct.
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////////////////////////////////////////////////////////////////////
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INLINE void PGButton::
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set_notify(PGButtonNotify *notify) {
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PGItem::set_notify(notify);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PGButton::get_notify
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// Access: Published
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// Description: Returns the object which will be notified when the
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// PGButton changes, if any. Returns NULL if there
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// is no such object configured.
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////////////////////////////////////////////////////////////////////
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INLINE PGButtonNotify *PGButton::
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get_notify() const {
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return (PGButtonNotify *)PGItem::get_notify();
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}
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////////////////////////////////////////////////////////////////////
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// Function: PGButton::setup
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// Access: Published
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// Description: Sets up the button using the indicated NodePath as
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// arbitrary geometry.
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////////////////////////////////////////////////////////////////////
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INLINE void PGButton::
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setup(const NodePath &ready) {
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setup(ready, ready, ready, ready);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PGButton::setup
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// Access: Published
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// Description: Sets up the button using the indicated NodePath as
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// arbitrary geometry.
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////////////////////////////////////////////////////////////////////
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INLINE void PGButton::
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setup(const NodePath &ready, const NodePath &depressed) {
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setup(ready, depressed, ready, ready);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PGButton::setup
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// Access: Published
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// Description: Sets up the button using the indicated NodePath as
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// arbitrary geometry.
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////////////////////////////////////////////////////////////////////
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INLINE void PGButton::
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setup(const NodePath &ready, const NodePath &depressed,
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const NodePath &rollover) {
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setup(ready, depressed, rollover, ready);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PGButton::get_click_prefix
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// Access: Published, Static
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// Description: Returns the prefix that is used to define the click
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// event for all PGButtons. The click event is the
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// concatenation of this string followed by get_id().
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////////////////////////////////////////////////////////////////////
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INLINE string PGButton::
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get_click_prefix() {
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return "click-";
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}
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////////////////////////////////////////////////////////////////////
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// Function: PGButton::get_click_event
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// Access: Published
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// Description: Returns the event name that will be thrown when the
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// button is clicked normally.
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////////////////////////////////////////////////////////////////////
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INLINE string PGButton::
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get_click_event(const ButtonHandle &button) const {
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LightReMutexHolder holder(_lock);
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return get_click_prefix() + button.get_name() + "-" + get_id();
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}
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////////////////////////////////////////////////////////////////////
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// Function: PGButton::is_button_down
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// Access: Published
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// Description: Returns true if the user is currently holding the
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// mouse button down on the button, false otherwise.
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////////////////////////////////////////////////////////////////////
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INLINE bool PGButton::
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is_button_down() {
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LightReMutexHolder holder(_lock);
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return _button_down;
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}
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