open_toontown_panda3d/panda/src/physx/physxSoftBody.I

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// Filename: physxSoftBody.I
// Created by: enn0x (13Sep10)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: PhysxSoftBody::Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE PhysxSoftBody::
PhysxSoftBody() : PhysxObject() {
}
////////////////////////////////////////////////////////////////////
// Function: PhysxSoftBody::Destructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE PhysxSoftBody::
~PhysxSoftBody() {
}
////////////////////////////////////////////////////////////////////
// Function: PhysxSoftBody::ls
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void PhysxSoftBody::
ls() const {
ls(nout);
}
////////////////////////////////////////////////////////////////////
// Function: PhysxSoftBody::ls
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void PhysxSoftBody::
ls(ostream &out, int indent_level) const {
indent(out, indent_level) << get_type().get_name()
<< " " << _name
<< " (at 0x" << this << ")";
if (_node) {
out << " N:0x" << _node;
}
out << "\n";
}