open_toontown_panda3d/panda/src/chan/animChannelScalarDynamic.h

94 lines
3.0 KiB
C++

// Filename: animChannelScalarDynamic.h
// Created by: drose (20Oct03)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef ANIMCHANNELSCALARDYNAMIC_H
#define ANIMCHANNELSCALARDYNAMIC_H
#include "pandabase.h"
#include "animChannel.h"
////////////////////////////////////////////////////////////////////
// Class : AnimChannelScalarDynamic
// Description : An animation channel that accepts a scalar each frame
// from some dynamic input provided by code.
//
// This object operates in two modes: in explicit mode,
// the programmer should call set_value() each frame to
// indicate the new value; in implicit mode, the
// programmer should call set_value_node() to indicate
// the node whose X component will be copied to the
// scalar each frame.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA AnimChannelScalarDynamic : public AnimChannelScalar {
public:
AnimChannelScalarDynamic(AnimGroup *parent, const string &name);
protected:
AnimChannelScalarDynamic();
public:
virtual bool has_changed(int last_frame, int this_frame);
virtual void get_value(int frame, float &value);
PUBLISHED:
void set_value(float value);
void set_value_node(PandaNode *node);
private:
// This is filled in only if we are using the set_value_node()
// interface to get an implicit value from the transform on the
// indicated node each frame.
PT(PandaNode) _value_node;
CPT(TransformState) _value;
CPT(TransformState) _last_value;
// This is used only if we are using the explicit set_value()
// interface.
bool _value_changed;
float _float_value;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
virtual int complete_pointers(TypedWritable **plist, BamReader *manager);
void fillin(DatagramIterator &scan, BamReader *manager);
static TypedWritable *make_AnimChannelScalarDynamic(const FactoryParams &params);
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
AnimChannelScalar::init_type();
register_type(_type_handle, "AnimChannelScalarDynamic",
AnimChannelScalar::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#include "animChannelScalarDynamic.I"
#endif