119 lines
3.2 KiB
C++
119 lines
3.2 KiB
C++
// Filename: animGroup.h
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// Created by: drose (21Feb99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef ANIMGROUP_H
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#define ANIMGROUP_H
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#include "pandabase.h"
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#include "typedWritableReferenceCount.h"
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#include "pointerTo.h"
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#include "namable.h"
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class AnimBundle;
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class BamReader;
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class FactoryParams;
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////////////////////////////////////////////////////////////////////
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// Class : AnimGroup
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// Description : This is the base class for AnimChannel and
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// AnimBundle. It implements a hierarchy of
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// AnimChannels. The root of the hierarchy must be an
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// AnimBundle.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA AnimGroup : public TypedWritableReferenceCount, public Namable {
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protected:
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// The default constructor is protected: don't try to create an
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// AnimGroup without a parent. To create an AnimChannel hierarchy,
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// you must first create an AnimBundle, and use that to create any
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// subsequent children.
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AnimGroup(const string &name = "") : Namable(name) { }
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public:
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// This is the normal AnimGroup constructor.
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AnimGroup(AnimGroup *parent, const string &name);
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virtual ~AnimGroup();
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PUBLISHED:
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int get_num_children() const;
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AnimGroup *get_child(int n) const;
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AnimGroup *find_child(const string &name) const;
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AnimGroup *make_child_dynamic(const string &name);
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public:
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virtual TypeHandle get_value_type() const;
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void sort_descendants();
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PUBLISHED:
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virtual void output(ostream &out) const;
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virtual void write(ostream &out, int indent_level) const;
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protected:
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void write_descendants(ostream &out, int indent_level) const;
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protected:
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typedef pvector< PT(AnimGroup) > Children;
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Children _children;
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AnimBundle *_root;
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public:
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static void register_with_read_factory(void);
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virtual void write_datagram(BamWriter* manager, Datagram &me);
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virtual int complete_pointers(TypedWritable **p_list,
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BamReader *manager);
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static TypedWritable *make_AnimGroup(const FactoryParams ¶ms);
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protected:
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void fillin(DatagramIterator& scan, BamReader* manager);
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private:
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int _num_children;
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public:
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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TypedWritableReferenceCount::init_type();
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register_type(_type_handle, "AnimGroup",
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TypedWritableReferenceCount::get_class_type());
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}
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private:
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static TypeHandle _type_handle;
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};
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inline ostream &operator << (ostream &out, const AnimGroup &anim) {
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anim.output(out);
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return out;
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}
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#include "animGroup.I"
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#endif
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