open_toontown_panda3d/panda/src/chan/animGroup.h

119 lines
3.2 KiB
C++

// Filename: animGroup.h
// Created by: drose (21Feb99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef ANIMGROUP_H
#define ANIMGROUP_H
#include "pandabase.h"
#include "typedWritableReferenceCount.h"
#include "pointerTo.h"
#include "namable.h"
class AnimBundle;
class BamReader;
class FactoryParams;
////////////////////////////////////////////////////////////////////
// Class : AnimGroup
// Description : This is the base class for AnimChannel and
// AnimBundle. It implements a hierarchy of
// AnimChannels. The root of the hierarchy must be an
// AnimBundle.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA AnimGroup : public TypedWritableReferenceCount, public Namable {
protected:
// The default constructor is protected: don't try to create an
// AnimGroup without a parent. To create an AnimChannel hierarchy,
// you must first create an AnimBundle, and use that to create any
// subsequent children.
AnimGroup(const string &name = "") : Namable(name) { }
public:
// This is the normal AnimGroup constructor.
AnimGroup(AnimGroup *parent, const string &name);
virtual ~AnimGroup();
PUBLISHED:
int get_num_children() const;
AnimGroup *get_child(int n) const;
AnimGroup *find_child(const string &name) const;
AnimGroup *make_child_dynamic(const string &name);
public:
virtual TypeHandle get_value_type() const;
void sort_descendants();
PUBLISHED:
virtual void output(ostream &out) const;
virtual void write(ostream &out, int indent_level) const;
protected:
void write_descendants(ostream &out, int indent_level) const;
protected:
typedef pvector< PT(AnimGroup) > Children;
Children _children;
AnimBundle *_root;
public:
static void register_with_read_factory(void);
virtual void write_datagram(BamWriter* manager, Datagram &me);
virtual int complete_pointers(TypedWritable **p_list,
BamReader *manager);
static TypedWritable *make_AnimGroup(const FactoryParams &params);
protected:
void fillin(DatagramIterator& scan, BamReader* manager);
private:
int _num_children;
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedWritableReferenceCount::init_type();
register_type(_type_handle, "AnimGroup",
TypedWritableReferenceCount::get_class_type());
}
private:
static TypeHandle _type_handle;
};
inline ostream &operator << (ostream &out, const AnimGroup &anim) {
anim.output(out);
return out;
}
#include "animGroup.I"
#endif