open_toontown_panda3d/panda/src/chan/partGroup.h

141 lines
4.1 KiB
C++

// Filename: partGroup.h
// Created by: drose (22Feb99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef PARTGROUP_H
#define PARTGROUP_H
#include "pandabase.h"
#include "typedWritableReferenceCount.h"
#include "pointerTo.h"
#include "namable.h"
#include "typedef.h"
#include "plist.h"
class AnimControl;
class AnimGroup;
class PartBundle;
class BamReader;
class FactoryParams;
////////////////////////////////////////////////////////////////////
// Class : PartGroup
// Description : This is the base class for PartRoot and
// MovingPart. It defines a hierarchy of MovingParts.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA PartGroup : public TypedWritableReferenceCount, public Namable {
public:
// This enum defines bits which may be passed into check_hierarchy()
// and PartBundle::bind_anim() to allow an inexact match of channel
// hierarchies. This specifies conditions that we don't care about
// enforcing.
enum HierarchyMatchFlags {
HMF_ok_part_extra = 0x01,
HMF_ok_anim_extra = 0x02,
HMF_ok_wrong_root_name = 0x04,
};
protected:
// The default constructor is protected: don't try to create a
// PartGroup without a parent. To create a PartGroup hierarchy, you
// must first create a PartBundle, and use that to create any
// subsequent children.
INLINE PartGroup(const string &name = "");
INLINE PartGroup(const PartGroup &copy);
public:
// This is the normal PartGroup constructor.
PartGroup(PartGroup *parent, const string &name);
virtual ~PartGroup();
virtual PartGroup *make_copy() const;
PartGroup *copy_subgraph() const;
PUBLISHED:
int get_num_children() const;
PartGroup *get_child(int n) const;
PartGroup *find_child(const string &name) const;
virtual void write(ostream &out, int indent_level) const;
virtual void write_with_value(ostream &out, int indent_level) const;
public:
virtual TypeHandle get_value_type() const;
void sort_descendants();
bool check_hierarchy(const AnimGroup *anim,
const PartGroup *parent,
int hierarchy_match_flags = 0) const;
virtual bool do_update(PartBundle *root, PartGroup *parent,
bool parent_changed, bool anim_changed);
protected:
void write_descendants(ostream &out, int indent_level) const;
void write_descendants_with_value(ostream &out, int indent_level) const;
virtual void pick_channel_index(plist<int> &holes, int &next) const;
virtual void bind_hierarchy(AnimGroup *anim, int channel_index);
typedef pvector< PT(PartGroup) > Children;
Children _children;
public:
static void register_with_read_factory(void);
virtual void write_datagram(BamWriter* manager, Datagram &me);
virtual int complete_pointers(TypedWritable **p_list,
BamReader *manager);
static TypedWritable *make_PartGroup(const FactoryParams &params);
protected:
void fillin(DatagramIterator& scan, BamReader* manager);
private:
int _num_children;
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
public:
static void init_type() {
TypedWritableReferenceCount::init_type();
register_type(_type_handle, "PartGroup",
TypedWritableReferenceCount::get_class_type());
}
private:
static TypeHandle _type_handle;
friend class Character;
};
#include "partGroup.I"
#endif