141 lines
4.1 KiB
C++
141 lines
4.1 KiB
C++
// Filename: partGroup.h
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// Created by: drose (22Feb99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef PARTGROUP_H
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#define PARTGROUP_H
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#include "pandabase.h"
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#include "typedWritableReferenceCount.h"
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#include "pointerTo.h"
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#include "namable.h"
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#include "typedef.h"
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#include "plist.h"
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class AnimControl;
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class AnimGroup;
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class PartBundle;
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class BamReader;
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class FactoryParams;
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////////////////////////////////////////////////////////////////////
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// Class : PartGroup
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// Description : This is the base class for PartRoot and
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// MovingPart. It defines a hierarchy of MovingParts.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA PartGroup : public TypedWritableReferenceCount, public Namable {
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public:
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// This enum defines bits which may be passed into check_hierarchy()
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// and PartBundle::bind_anim() to allow an inexact match of channel
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// hierarchies. This specifies conditions that we don't care about
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// enforcing.
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enum HierarchyMatchFlags {
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HMF_ok_part_extra = 0x01,
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HMF_ok_anim_extra = 0x02,
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HMF_ok_wrong_root_name = 0x04,
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};
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protected:
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// The default constructor is protected: don't try to create a
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// PartGroup without a parent. To create a PartGroup hierarchy, you
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// must first create a PartBundle, and use that to create any
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// subsequent children.
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INLINE PartGroup(const string &name = "");
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INLINE PartGroup(const PartGroup ©);
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public:
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// This is the normal PartGroup constructor.
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PartGroup(PartGroup *parent, const string &name);
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virtual ~PartGroup();
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virtual PartGroup *make_copy() const;
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PartGroup *copy_subgraph() const;
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PUBLISHED:
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int get_num_children() const;
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PartGroup *get_child(int n) const;
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PartGroup *find_child(const string &name) const;
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virtual void write(ostream &out, int indent_level) const;
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virtual void write_with_value(ostream &out, int indent_level) const;
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public:
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virtual TypeHandle get_value_type() const;
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void sort_descendants();
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bool check_hierarchy(const AnimGroup *anim,
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const PartGroup *parent,
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int hierarchy_match_flags = 0) const;
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virtual bool do_update(PartBundle *root, PartGroup *parent,
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bool parent_changed, bool anim_changed);
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protected:
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void write_descendants(ostream &out, int indent_level) const;
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void write_descendants_with_value(ostream &out, int indent_level) const;
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virtual void pick_channel_index(plist<int> &holes, int &next) const;
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virtual void bind_hierarchy(AnimGroup *anim, int channel_index);
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typedef pvector< PT(PartGroup) > Children;
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Children _children;
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public:
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static void register_with_read_factory(void);
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virtual void write_datagram(BamWriter* manager, Datagram &me);
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virtual int complete_pointers(TypedWritable **p_list,
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BamReader *manager);
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static TypedWritable *make_PartGroup(const FactoryParams ¶ms);
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protected:
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void fillin(DatagramIterator& scan, BamReader* manager);
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private:
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int _num_children;
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public:
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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public:
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static void init_type() {
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TypedWritableReferenceCount::init_type();
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register_type(_type_handle, "PartGroup",
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TypedWritableReferenceCount::get_class_type());
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}
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private:
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static TypeHandle _type_handle;
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friend class Character;
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};
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#include "partGroup.I"
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#endif
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