open_toontown_panda3d/panda/src/egg/eggPrimitive.cxx

733 lines
25 KiB
C++

// Filename: eggPrimitive.cxx
// Created by: drose (16Jan99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include "eggPrimitive.h"
#include "eggVertexPool.h"
#include "eggMiscFuncs.h"
#include "eggTextureCollection.h"
#include "lexerDefs.h"
#include "indent.h"
#include "vector_int.h"
TypeHandle EggPrimitive::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: EggPrimitive::determine_alpha_mode
// Access: Published, Virtual
// Description: Walks back up the hierarchy, looking for an EggPrimitive
// or EggPrimitive or some such object at this level or
// above this primitive that has an alpha_mode other than
// AM_unspecified. Returns a valid EggRenderMode pointer
// if one is found, or NULL otherwise.
////////////////////////////////////////////////////////////////////
EggRenderMode *EggPrimitive::
determine_alpha_mode() {
if (get_alpha_mode() != AM_unspecified) {
return this;
}
EggRenderMode *result = EggNode::determine_alpha_mode();
if (result == (EggRenderMode *)NULL) {
if (has_texture() && get_texture()->get_alpha_mode() != AM_unspecified) {
result = get_texture();
}
}
return result;
}
////////////////////////////////////////////////////////////////////
// Function: EggPrimitive::determine_depth_write_mode
// Access: Published, Virtual
// Description: Walks back up the hierarchy, looking for an EggGroup
// or EggPrimitive or some such object at this level or
// above this node that has a depth_write_mode other than
// DWM_unspecified. Returns a valid EggRenderMode pointer
// if one is found, or NULL otherwise.
////////////////////////////////////////////////////////////////////
EggRenderMode *EggPrimitive::
determine_depth_write_mode() {
if (get_depth_write_mode() != DWM_unspecified) {
return this;
}
EggRenderMode *result = EggNode::determine_depth_write_mode();
if (result == (EggRenderMode *)NULL) {
if (has_texture() &&
get_texture()->get_depth_write_mode() != DWM_unspecified) {
result = get_texture();
}
}
return result;
}
////////////////////////////////////////////////////////////////////
// Function: EggPrimitive::determine_depth_test_mode
// Access: Published, Virtual
// Description: Walks back up the hierarchy, looking for an EggGroup
// or EggPrimitive or some such object at this level or
// above this node that has a depth_test_mode other than
// DTM_unspecified. Returns a valid EggRenderMode pointer
// if one is found, or NULL otherwise.
////////////////////////////////////////////////////////////////////
EggRenderMode *EggPrimitive::
determine_depth_test_mode() {
if (get_depth_test_mode() != DTM_unspecified) {
return this;
}
EggRenderMode *result = EggNode::determine_depth_test_mode();
if (result == (EggRenderMode *)NULL) {
if (has_texture() &&
get_texture()->get_depth_test_mode() != DTM_unspecified) {
result = get_texture();
}
}
return result;
}
////////////////////////////////////////////////////////////////////
// Function: EggPrimitive::determine_visibility_mode
// Access: Published, Virtual
// Description: Walks back up the hierarchy, looking for an EggGroup
// or EggPrimitive or some such object at this level or
// above this node that has a visibility_mode other than
// VM_unspecified. Returns a valid EggRenderMode pointer
// if one is found, or NULL otherwise.
////////////////////////////////////////////////////////////////////
EggRenderMode *EggPrimitive::
determine_visibility_mode() {
if (get_visibility_mode() != VM_unspecified) {
return this;
}
EggRenderMode *result = EggNode::determine_visibility_mode();
if (result == (EggRenderMode *)NULL) {
if (has_texture() &&
get_texture()->get_visibility_mode() != VM_unspecified) {
result = get_texture();
}
}
return result;
}
////////////////////////////////////////////////////////////////////
// Function: EggPrimitive::determine_draw_order
// Access: Published, Virtual
// Description: Walks back up the hierarchy, looking for an EggPrimitive
// or EggPrimitive or some such object at this level or
// above this primitive that has a draw_order specified.
// Returns a valid EggRenderMode pointer if one is found,
// or NULL otherwise.
////////////////////////////////////////////////////////////////////
EggRenderMode *EggPrimitive::
determine_draw_order() {
if (has_draw_order()) {
return this;
}
EggRenderMode *result = EggNode::determine_draw_order();
if (result == (EggRenderMode *)NULL) {
if (has_texture() && get_texture()->has_draw_order()) {
result = get_texture();
}
}
return result;
}
////////////////////////////////////////////////////////////////////
// Function: EggPrimitive::determine_bin
// Access: Published, Virtual
// Description: Walks back up the hierarchy, looking for an EggPrimitive
// or EggPrimitive or some such object at this level or
// above this primitive that has a bin specified. Returns a
// valid EggRenderMode pointer if one is found, or NULL
// otherwise.
////////////////////////////////////////////////////////////////////
EggRenderMode *EggPrimitive::
determine_bin() {
if (has_bin()) {
return this;
}
EggRenderMode *result = EggNode::determine_bin();
if (result == (EggRenderMode *)NULL) {
if (has_texture() && get_texture()->has_bin()) {
result = get_texture();
}
}
return result;
}
////////////////////////////////////////////////////////////////////
// Function: EggPrimitive::copy_attributes
// Access: Published
// Description: Copies the rendering attributes from the indicated
// primitive.
////////////////////////////////////////////////////////////////////
void EggPrimitive::
copy_attributes(const EggPrimitive &other) {
EggAttributes::operator = (other);
set_texture(other.get_texture());
set_material(other.get_material());
set_bface_flag(other.get_bface_flag());
}
////////////////////////////////////////////////////////////////////
// Function: EggPrimitive::has_vertex_normal
// Access: Published
// Description: Returns true if any vertex on the primitive has a
// specific normal set, false otherwise.
////////////////////////////////////////////////////////////////////
bool EggPrimitive::
has_vertex_normal() const {
Vertices::const_iterator vi;
for (vi = _vertices.begin(); vi != _vertices.end(); ++vi) {
if ((*vi)->has_normal()) {
return true;
}
}
return false;
}
////////////////////////////////////////////////////////////////////
// Function: EggPrimitive::has_vertex_color
// Access: Published
// Description: Returns true if any vertex on the primitive has a
// specific color set, false otherwise.
////////////////////////////////////////////////////////////////////
bool EggPrimitive::
has_vertex_color() const {
Vertices::const_iterator vi;
for (vi = _vertices.begin(); vi != _vertices.end(); ++vi) {
if ((*vi)->has_color()) {
return true;
}
}
return false;
}
////////////////////////////////////////////////////////////////////
// Function: EggPrimitive::reverse_vertex_ordering
// Access: Published, Virtual
// Description: Reverses the ordering of the vertices in this
// primitive, if appropriate, in order to change the
// direction the polygon appears to be facing. Does not
// adjust the surface normal, if any.
////////////////////////////////////////////////////////////////////
void EggPrimitive::
reverse_vertex_ordering() {
// This really only makes sense for polygons. Lights don't care
// about vertex ordering, and NURBS surfaces have to do a bit more
// work in addition to this.
reverse(_vertices.begin(), _vertices.end());
}
////////////////////////////////////////////////////////////////////
// Function: EggPrimitive::cleanup
// Access: Published, Virtual
// Description: Cleans up modeling errors in whatever context this
// makes sense. For instance, for a polygon, this calls
// remove_doubled_verts(true). For a point, it calls
// remove_nonunique_verts(). Returns true if the
// primitive is valid, or false if it is degenerate.
////////////////////////////////////////////////////////////////////
bool EggPrimitive::
cleanup() {
return !empty();
}
////////////////////////////////////////////////////////////////////
// Function: EggPrimitive::remove_doubled_verts
// Access: Published
// Description: Certain kinds of primitives, particularly polygons,
// don't like to have the same vertex repeated
// consecutively. Unfortunately, some modeling programs
// (like MultiGen) make this an easy mistake to make.
//
// It's handy to have a function to remove these
// redundant vertices. If closed is true, it also
// checks that the first and last vertices are not the
// same.
//
// This function identifies repeated vertices by pointer
// only; it does not remove consecutive equivalent but
// different vertices.
////////////////////////////////////////////////////////////////////
void EggPrimitive::
remove_doubled_verts(bool closed) {
if (!_vertices.empty()) {
Vertices new_vertices;
Vertices::iterator vi, vlast;
vi = _vertices.begin();
new_vertices.push_back(*vi);
vlast = vi;
++vi;
while (vi != _vertices.end()) {
if ((*vi) != (*vlast)) {
new_vertices.push_back(*vi);
} else {
prepare_remove_vertex(*vi);
}
vlast = vi;
++vi;
}
_vertices.swap(new_vertices);
}
if (closed) {
// Then, if this is a polygon (which will be closed anyway),
// remove the vertex from the end if it's a repeat of the
// beginning.
while (_vertices.size() > 1 && _vertices.back() == _vertices.front()) {
prepare_remove_vertex(_vertices.back());
_vertices.pop_back();
}
}
}
////////////////////////////////////////////////////////////////////
// Function: EggPrimitive::remove_nonunique_verts
// Access: Published
// Description: Removes any multiple appearances of the same vertex
// from the primitive. This primarily makes sense for a
// point primitive, which is really a collection of
// points and which doesn't make sense to include the
// same point twice, in any order.
////////////////////////////////////////////////////////////////////
void EggPrimitive::
remove_nonunique_verts() {
Vertices::iterator vi, vj;
Vertices new_vertices;
for (vi = _vertices.begin(); vi != _vertices.end(); ++vi) {
bool okflag = true;
for (vj = _vertices.begin(); vj != vi && okflag; ++vj) {
okflag = ((*vi) != (*vj));
}
if (okflag) {
new_vertices.push_back(*vi);
} else {
prepare_remove_vertex(*vi);
}
}
_vertices.swap(new_vertices);
}
////////////////////////////////////////////////////////////////////
// Function: EggPrimitive::has_primitives
// Access: Published, Virtual
// Description: Returns true if there are any primitives
// (e.g. polygons) defined within this group or below,
// false otherwise.
////////////////////////////////////////////////////////////////////
bool EggPrimitive::
has_primitives() const {
return true;
}
////////////////////////////////////////////////////////////////////
// Function: EggPrimitive::erase
// Access: Public
// Description: Part of the implementaion of the EggPrimitive as an
// STL container. Most of the rest of these functions
// are inline and declared in EggPrimitive.I.
////////////////////////////////////////////////////////////////////
EggPrimitive::iterator EggPrimitive::
erase(iterator first, iterator last) {
iterator i;
for (i = first; i != last; ++i) {
prepare_remove_vertex(*i);
}
iterator result = _vertices.erase((Vertices::iterator &)first,
(Vertices::iterator &)last);
test_vref_integrity();
return result;
}
////////////////////////////////////////////////////////////////////
// Function: EggPrimitive::add_vertex
// Access: Published
// Description: Adds the indicated vertex to the end of the
// primitive's list of vertices, and returns it.
////////////////////////////////////////////////////////////////////
EggVertex *EggPrimitive::
add_vertex(EggVertex *vertex) {
prepare_add_vertex(vertex);
_vertices.push_back(vertex);
vertex->test_pref_integrity();
test_vref_integrity();
return vertex;
}
////////////////////////////////////////////////////////////////////
// Function: EggPrimitive::remove_vertex
// Access: Published
// Description: Removes the indicated vertex from the
// primitive and returns it. If the vertex was not
// already in the primitive, does nothing and returns
// NULL.
////////////////////////////////////////////////////////////////////
EggVertex *EggPrimitive::
remove_vertex(EggVertex *vertex) {
PT_EggVertex vpt = vertex;
iterator i = find(begin(), end(), vpt);
if (i == end()) {
return PT_EggVertex();
} else {
// erase() calls prepare_remove_vertex().
erase(i);
vertex->test_pref_integrity();
test_vref_integrity();
return vertex;
}
}
////////////////////////////////////////////////////////////////////
// Function: EggPrimitive::copy_vertices
// Access: Published
// Description: Replaces the current primitive's list of vertices
// with a copy of the list of vertices on the other
// primitive.
////////////////////////////////////////////////////////////////////
void EggPrimitive::
copy_vertices(const EggPrimitive &other) {
clear();
_vertices.reserve(other.size());
iterator vi;
for (vi = other.begin(); vi != other.end(); ++vi) {
add_vertex(*vi);
}
test_vref_integrity();
other.test_vref_integrity();
}
#ifndef NDEBUG
////////////////////////////////////////////////////////////////////
// Function: EggPrimitive::test_vref_integrity
// Access: Published
// Description: Verifies that each vertex in the primitive exists and
// that it knows it is referenced by the primitive.
////////////////////////////////////////////////////////////////////
void EggPrimitive::
test_vref_integrity() const {
test_ref_count_integrity();
// First, we need to know how many times each vertex appears.
// Usually, this will be only one, but it's possible for a vertex to
// appear more than once.
typedef pmap<const EggVertex *, int> VertexCount;
VertexCount _count;
// Now count up the vertices.
iterator vi;
for (vi = begin(); vi != end(); ++vi) {
const EggVertex *vert = *vi;
vert->test_ref_count_integrity();
VertexCount::iterator vci = _count.find(vert);
if (vci == _count.end()) {
_count[vert] = 1;
} else {
(*vci).second++;
}
}
// Ok, now walk through the vertices found and make sure the vertex
// has the proper number of entries of this primitive in its pref.
VertexCount::iterator vci;
for (vci = _count.begin(); vci != _count.end(); ++vci) {
const EggVertex *vert = (*vci).first;
int count = (*vci).second;
int vert_count = vert->has_pref(this);
nassertv(count == vert_count);
}
}
#endif // NDEBUG
////////////////////////////////////////////////////////////////////
// Function: EggPrimitive::prepare_add_vertex
// Access: Private
// Description: Marks the vertex as belonging to the primitive. This
// is an internal function called by the STL-like
// functions push_back() and insert(), in preparation
// for actually adding the vertex.
////////////////////////////////////////////////////////////////////
void EggPrimitive::
prepare_add_vertex(EggVertex *vertex) {
// We can't test integrity within this function, because it might be
// called when the primitive is in an incomplete state.
// The vertex must have the same vertex pool as the vertices already
// added.
nassertv(empty() || vertex->get_pool() == get_pool());
// Since a given vertex might appear more than once in a particular
// primitive, we can't conclude anything about data integrity by
// inspecting the return value of insert(). (In fact, the vertex's
// pref is a multiset, so the insert() will always succeed.)
vertex->_pref.insert(this);
}
////////////////////////////////////////////////////////////////////
// Function: EggPrimitive::prepare_remove_vertex
// Access: Private
// Description: Marks the vertex as removed from the primitive. This
// is an internal function called by the STL-like
// functions pop_back() and erase(), in preparation for
// actually doing the removal.
//
// It is an error to attempt to remove a vertex that is
// not already a vertex of this primitive.
////////////////////////////////////////////////////////////////////
void EggPrimitive::
prepare_remove_vertex(EggVertex *vertex) {
// We can't test integrity within this function, because it might be
// called when the primitive is in an incomplete state.
// Now we must remove the primitive from the vertex's pref. We
// can't just use the simple erase() function, since that will
// remove all instances of this primitive from the pref; instead, we
// must find one instance and remove that.
EggVertex::PrimitiveRef::iterator pri = vertex->_pref.find(this);
// We should have found the primitive in the vertex's pref. If we
// did not, something's out of sync internally.
nassertv(pri != vertex->_pref.end());
vertex->_pref.erase(pri);
}
////////////////////////////////////////////////////////////////////
// Function: EggPrimitive::write_body
// Access: Protected
// Description: Writes the attributes and the vertices referenced by
// the primitive to the indicated output stream in Egg
// format.
////////////////////////////////////////////////////////////////////
void EggPrimitive::
write_body(ostream &out, int indent_level) const {
test_vref_integrity();
EggAttributes::write(out, indent_level);
EggRenderMode::write(out, indent_level);
if (has_texture()) {
EggTexture *texture = get_texture();
// Make sure the texture is named.
nassertv(texture->has_name());
indent(out, indent_level) << "<TRef> { ";
enquote_string(out, texture->get_name())
<< " }\n";
}
if (has_material()) {
EggMaterial *material = get_material();
// Make sure the material is named.
nassertv(material->has_name());
indent(out, indent_level) << "<MRef> { ";
enquote_string(out, material->get_name())
<< " }\n";
}
if (get_bface_flag()) {
indent(out, indent_level) << "<BFace> { 1 }\n";
}
if (!empty()) {
EggVertexPool *pool = get_pool();
// Make sure the vertices belong to some vertex pool.
nassertv(pool != NULL);
// Make sure the vertex pool is named.
nassertv(pool->has_name());
if ((int)size() < 10) {
// A simple primitive gets all its vertex indices written on one
// line.
indent(out, indent_level) << "<VertexRef> {";
const_iterator i;
for (i = begin(); i != end(); ++i) {
EggVertex *vert = *i;
vert->test_pref_integrity();
// Make sure each vertex belongs to the same pool.
nassertv(vert->get_pool() == pool);
out << " " << vert->get_index();
}
out << " <Ref> { ";
enquote_string(out, pool->get_name()) << " } }\n";
} else {
// A larger primitive gets its vertex indices written as
// multiple lines.
vector_int indices;
const_iterator i;
for (i = begin(); i != end(); ++i) {
EggVertex *vert = *i;
vert->test_pref_integrity();
// Make sure each vertex belongs to the same pool.
nassertv(vert->get_pool() == pool);
indices.push_back(vert->get_index());
}
indent(out, indent_level) << "<VertexRef> {\n";
write_long_list(out, indent_level+2, indices.begin(), indices.end(),
"", "", 72);
indent(out, indent_level+2) << "<Ref> { ";
enquote_string(out, pool->get_name()) << " }\n";
indent(out, indent_level) << "}\n";
}
}
}
////////////////////////////////////////////////////////////////////
// Function: EggPrimitive::egg_start_parse_body
// Access: Protected, Virtual
// Description: This function is called within parse_egg(). It
// should call the appropriate function on the lexer to
// initialize the parser into the state associated with
// this object. If the object cannot be parsed into
// directly, it should return false.
////////////////////////////////////////////////////////////////////
bool EggPrimitive::
egg_start_parse_body() {
egg_start_primitive_body();
return true;
}
////////////////////////////////////////////////////////////////////
// Function: EggPrimitive::r_transform
// Access: Protected, Virtual
// Description: This is called from within the egg code by
// transform(). It applies a transformation matrix
// to the current node in some sensible way, then
// continues down the tree.
//
// The first matrix is the transformation to apply; the
// second is its inverse. The third parameter is the
// coordinate system we are changing to, or CS_default
// if we are not changing coordinate systems.
////////////////////////////////////////////////////////////////////
void EggPrimitive::
r_transform(const LMatrix4d &mat, const LMatrix4d &, CoordinateSystem) {
EggAttributes::transform(mat);
}
////////////////////////////////////////////////////////////////////
// Function: EggPrimitive::r_flatten_transforms
// Access: Protected, Virtual
// Description: The recursive implementation of flatten_transforms().
////////////////////////////////////////////////////////////////////
void EggPrimitive::
r_flatten_transforms() {
if (is_local_coord()) {
LMatrix4d mat = get_vertex_frame();
EggAttributes::transform(mat);
// Transform each vertex by duplicating it in the vertex pool.
size_t num_vertices = size();
for (size_t i = 0; i < num_vertices; i++) {
EggVertex *vertex = get_vertex(i);
EggVertexPool *pool = vertex->get_pool();
EggVertex new_vertex(*vertex);
new_vertex.transform(mat);
EggVertex *unique = pool->create_unique_vertex(new_vertex);
unique->copy_grefs_from(*vertex);
set_vertex(i, unique);
}
}
}
////////////////////////////////////////////////////////////////////
// Function: EggPrimitive::r_apply_texmats
// Access: Protected, Virtual
// Description: The recursive implementation of apply_texmats().
////////////////////////////////////////////////////////////////////
void EggPrimitive::
r_apply_texmats(EggTextureCollection &textures) {
if (has_texture()) {
EggTexture *texture = get_texture();
if (texture->has_transform()) {
if (texture->transform_is_identity()) {
// Now, what's the point of a texture with an identity
// transform?
texture->clear_transform();
return;
}
// We've got a texture with a matrix applied. Save the matrix,
// and get a new texture without the matrix.
LMatrix3d mat = texture->get_transform();
EggTexture new_texture(*texture);
new_texture.clear_transform();
EggTexture *unique = textures.create_unique_texture(new_texture, ~0);
set_texture(unique);
// Now apply the matrix to the vertex UV's. Create new vertices
// as necessary.
size_t num_vertices = size();
for (size_t i = 0; i < num_vertices; i++) {
EggVertex *vertex = get_vertex(i);
if (vertex->has_uv()) {
EggVertexPool *pool = vertex->get_pool();
EggVertex new_vertex(*vertex);
new_vertex.set_uv(vertex->get_uv() * mat);
EggVertex *unique = pool->create_unique_vertex(new_vertex);
unique->copy_grefs_from(*vertex);
set_vertex(i, unique);
}
}
}
}
}