open_toontown_panda3d/panda/src/putil/updateSeq.I

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// Filename: updateSeq.I
// Created by: drose (30Sep99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: UpdateSeq::Default Constructor
// Access: Public
// Description: Creates an UpdateSeq in the 'initial' state.
////////////////////////////////////////////////////////////////////
INLINE UpdateSeq::
UpdateSeq() {
_seq = (unsigned int)SC_initial;
}
////////////////////////////////////////////////////////////////////
// Function: UpdateSeq::initial (named constructor)
// Access: Public, Static
// Description: Returns an UpdateSeq in the 'initial' state.
////////////////////////////////////////////////////////////////////
INLINE UpdateSeq UpdateSeq::
initial() {
return UpdateSeq();
}
////////////////////////////////////////////////////////////////////
// Function: UpdateSeq::old (named constructor)
// Access: Public, Static
// Description: Returns an UpdateSeq in the 'old' state.
////////////////////////////////////////////////////////////////////
INLINE UpdateSeq UpdateSeq::
old() {
UpdateSeq result;
result._seq = (unsigned int)SC_old;
return result;
}
////////////////////////////////////////////////////////////////////
// Function: UpdateSeq::fresh (named constructor)
// Access: Public, Static
// Description: Returns an UpdateSeq in the 'fresh' state.
////////////////////////////////////////////////////////////////////
INLINE UpdateSeq UpdateSeq::
fresh() {
UpdateSeq result;
result._seq = (unsigned int)SC_fresh;
return result;
}
////////////////////////////////////////////////////////////////////
// Function: UpdateSeq::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE UpdateSeq::
UpdateSeq(const UpdateSeq &copy) {
_seq = copy._seq;
}
////////////////////////////////////////////////////////////////////
// Function: UpdateSeq::Copy Assignment operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE UpdateSeq &UpdateSeq::
operator = (const UpdateSeq &copy) {
_seq = copy._seq;
return *this;
}
////////////////////////////////////////////////////////////////////
// Function: UpdateSeq::clear
// Access: Public
// Description: Resets the UpdateSeq to the 'initial' state.
////////////////////////////////////////////////////////////////////
INLINE void UpdateSeq::
clear() {
_seq = (unsigned int)SC_initial;
}
////////////////////////////////////////////////////////////////////
// Function: UpdateSeq::is_initial
// Access: Public
// Description: Returns true if the UpdateSeq is in the 'initial'
// state.
////////////////////////////////////////////////////////////////////
INLINE bool UpdateSeq::
is_initial() const {
return _seq == (unsigned int)SC_initial;
}
////////////////////////////////////////////////////////////////////
// Function: UpdateSeq::is_old
// Access: Public
// Description: Returns true if the UpdateSeq is in the 'old' state.
////////////////////////////////////////////////////////////////////
INLINE bool UpdateSeq::
is_old() const {
return _seq == (unsigned int)SC_old;
}
////////////////////////////////////////////////////////////////////
// Function: UpdateSeq::is_fresh
// Access: Public
// Description: Returns true if the UpdateSeq is in the 'fresh'
// state.
////////////////////////////////////////////////////////////////////
INLINE bool UpdateSeq::
is_fresh() const {
return _seq == (unsigned int)SC_fresh;
}
////////////////////////////////////////////////////////////////////
// Function: UpdateSeq::is_special
// Access: Public
// Description: Returns true if the UpdateSeq is in any special
// states, i.e. 'initial', 'old', or 'fresh'.
////////////////////////////////////////////////////////////////////
INLINE bool UpdateSeq::
is_special() const {
switch (_seq) {
case (unsigned int)SC_initial:
case (unsigned int)SC_old:
case (unsigned int)SC_fresh:
return true;
default:
return false;
}
}
////////////////////////////////////////////////////////////////////
// Function: UpdateSeq::Equality operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool UpdateSeq::
operator == (const UpdateSeq &other) const {
return (_seq == other._seq);
}
////////////////////////////////////////////////////////////////////
// Function: UpdateSeq::Inequality operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool UpdateSeq::
operator != (const UpdateSeq &other) const {
return (_seq != other._seq);
}
////////////////////////////////////////////////////////////////////
// Function: UpdateSeq::Comparison operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool UpdateSeq::
operator < (const UpdateSeq &other) const {
// The special cases of SC_initial or SC_old are less than all other
// non-special numbers, and SC_initial is less than SC_old. The
// special case of SC_fresh is greater than all other non-special
// numbers. For all other cases, we use a circular comparision such
// that n < m iff (signed)(n - m) < 0.
return
(is_special() || other.is_special()) ? (_seq < other._seq) :
((signed int)(_seq - other._seq) < 0);
}
////////////////////////////////////////////////////////////////////
// Function: UpdateSeq::Comparison operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool UpdateSeq::
operator <= (const UpdateSeq &other) const {
return (*this) == other || (*this) < other;
}
////////////////////////////////////////////////////////////////////
// Function: UpdateSeq::Preincrement operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE UpdateSeq UpdateSeq::
operator ++ () {
++_seq;
if (is_special()) {
// Oops, wraparound. We don't want to confuse the new value
// with our special cases.
_seq = (unsigned int)SC_old + 1;
}
return *this;
}
////////////////////////////////////////////////////////////////////
// Function: UpdateSeq::Postincrement operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE UpdateSeq UpdateSeq::
operator ++ (int) {
UpdateSeq temp = (*this);
operator ++ ();
return temp;
}
////////////////////////////////////////////////////////////////////
// Function: UpdateSeq::output
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE void UpdateSeq::
output(ostream &out) const {
switch (_seq) {
case SC_initial:
out << "initial";
break;
case SC_old:
out << "old";
break;
case SC_fresh:
out << "fresh";
break;
default:
out << _seq;
}
}
INLINE ostream &operator << (ostream &out, const UpdateSeq &value) {
value.output(out);
return out;
}