open_toontown_panda3d/panda/src/ribdisplay/ribGraphicsWindow.I

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// Filename: ribGraphicsWindow.I
// Created by: drose (17Feb99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include <ribGraphicsStateGuardian.h>
////////////////////////////////////////////////////////////////////
// Function: RIBGraphicsWindow::set_rib_filename_template
// Access: Public
// Description: Specifies the string that defines the filename that
// will be generated for each RIB file output by the
// GraphicsWindow. The template may contain any of the
// % format characters described in ribGraphicsWindow.h.
// In particular, if it contains %f (or some variant),
// there will be a separate RIB file generated for each
// frame; otherwise, all the frames will be written to
// the same RIB file.
////////////////////////////////////////////////////////////////////
INLINE void RIBGraphicsWindow::
set_rib_filename_template(const string &str) {
_rib_filename_template = str;
_rib_per_frame = check_per_frame(str);
}
////////////////////////////////////////////////////////////////////
// Function: RIBGraphicsWindow::get_rib_filename_template
// Access: Public
// Description: Returns the string that defines the RIB filename.
// See set_rib_filename_template().
////////////////////////////////////////////////////////////////////
INLINE string RIBGraphicsWindow::
get_rib_filename_template() const {
return _rib_filename_template;
}
////////////////////////////////////////////////////////////////////
// Function: RIBGraphicsWindow::get_rib_filename
// Access: Public
// Description: Returns the name of the RIB file that will be created
// at the next (or possibly only the first) call to
// begin_frame().
////////////////////////////////////////////////////////////////////
INLINE string RIBGraphicsWindow::
get_rib_filename() const {
return format_name(_rib_filename_template);
}
////////////////////////////////////////////////////////////////////
// Function: RIBGraphicsWindow::rib_per_frame
// Access: Public
// Description: Returns true if the RIB filename template contains
// the format specification %f, which means there will
// be a separate RIB file generated for each frame.
////////////////////////////////////////////////////////////////////
INLINE bool RIBGraphicsWindow::
rib_per_frame() const {
return _rib_per_frame;
}
////////////////////////////////////////////////////////////////////
// Function: RIBGraphicsWindow::set_image_filename_template
// Access: Public
// Description: Specifies the string that defines the filename that
// will be written to the RIB file as an output filename
// request. The template may contain any of the
// % format characters descimageed in RIBGraphicsWindow.h.
// In particular, if it contains %f (or some variant),
// there will be a separate image file generated for each
// frame; otherwise, all the frames will be written to
// the same image file, whatever that might mean.
//
// This string may also be empty. If it is, no
// "Display" command will be written to the RIB file,
// and the renderer will choose whatever output filename
// is appropriate.
////////////////////////////////////////////////////////////////////
INLINE void RIBGraphicsWindow::
set_image_filename_template(const string &str) {
_image_filename_template = str;
_image_per_frame = check_per_frame(str);
}
////////////////////////////////////////////////////////////////////
// Function: RIBGraphicsWindow::get_image_filename_template
// Access: Public
// Description: Returns the string that defines the image filename.
// See set_image_filename_template().
////////////////////////////////////////////////////////////////////
INLINE string RIBGraphicsWindow::
get_image_filename_template() const {
return _image_filename_template;
}
////////////////////////////////////////////////////////////////////
// Function: RIBGraphicsWindow::get_image_filename
// Access: Public
// Description: Returns the name of the image file that will be
// created at the next call to begin_frame().
////////////////////////////////////////////////////////////////////
INLINE string RIBGraphicsWindow::
get_image_filename() const {
return format_name(_image_filename_template);
}
////////////////////////////////////////////////////////////////////
// Function: RIBGraphicsWindow::image_per_frame
// Access: Public
// Description: Returns true if the image filename template contains
// the format specification %f, which means there will
// be a separate image file generated for each frame.
////////////////////////////////////////////////////////////////////
INLINE bool RIBGraphicsWindow::
image_per_frame() const {
return _image_per_frame;
}
////////////////////////////////////////////////////////////////////
// Function: RIBGraphicsStateWindow::set_texture_directory
// Access: Public
// Description: Sets the name of the directory into which texture
// maps are copied to be available to the RIB file.
////////////////////////////////////////////////////////////////////
INLINE void RIBGraphicsWindow::
set_texture_directory(const string &directory) {
DCAST(RIBGraphicsStateGuardian, _gsg)->set_texture_directory(directory);
}
////////////////////////////////////////////////////////////////////
// Function: RIBGraphicsWindow::get_texture_directory
// Access: Public
// Description: Returns the name of the directory into which texture
// maps are copied to be available to the RIB file.
////////////////////////////////////////////////////////////////////
INLINE string RIBGraphicsWindow::
get_texture_directory() const {
return DCAST(RIBGraphicsStateGuardian, _gsg)->get_texture_directory();
}
////////////////////////////////////////////////////////////////////
// Function: RIBGraphicsWindow::set_texture_extension
// Access: Public
// Description: Specifies the filename extension that texture map
// files are given when they are copied into the
// directory for RIB files. This might also imply an
// image type. The default is "tiff", which implies
// TIFF files.
////////////////////////////////////////////////////////////////////
INLINE void RIBGraphicsWindow::
set_texture_extension(const string &extension) {
DCAST(RIBGraphicsStateGuardian, _gsg)->set_texture_extension(extension);
}
////////////////////////////////////////////////////////////////////
// Function: RIBGraphicsWindow::get_texture_extension
// Access: Public
// Description: Returns the filename extension that texture map
// files are given when they are copied into the
// directory for RIB files.
////////////////////////////////////////////////////////////////////
INLINE string RIBGraphicsWindow::
get_texture_extension() const {
return DCAST(RIBGraphicsStateGuardian, _gsg)->get_texture_extension();
}