97 lines
3.3 KiB
Plaintext
97 lines
3.3 KiB
Plaintext
// Filename: texture.I
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// Created by: drose (05Feb99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: Texture::has_ram_image
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// Access: Public
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// Description: Returns true if the Texture keeps has its image
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// contents available in main RAM, false if it exists
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// only in texture memory or in the prepared GSG
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// context.
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////////////////////////////////////////////////////////////////////
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INLINE bool Texture::
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has_ram_image() const {
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return !_pbuffer->_image.empty();
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::apply
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void Texture::
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apply(GraphicsStateGuardianBase *gsg) {
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gsg->apply_texture(prepare(gsg));
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::get_wrapu
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE Texture::WrapMode Texture::
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get_wrapu() const {
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return _wrapu;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::get_wrapv
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE Texture::WrapMode Texture::
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get_wrapv() const {
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return _wrapv;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::get_minfilter
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE Texture::FilterType Texture::
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get_minfilter() const {
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return _minfilter;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::get_magfilter
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE Texture::FilterType Texture::
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get_magfilter() const {
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return _magfilter;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Texture::get_anisotropic_degree
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// Access: Published
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// Description: Returns the degree of anisotropic filtering that
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// should be applied to the texture. Normally, this is
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// 1, to indicate that anisotropic filtering should be
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// disabled. If this is a number higher than 1,
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// anisotropic filtering should be enabled (if the
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// rendering backend supports it).
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////////////////////////////////////////////////////////////////////
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INLINE int Texture::
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get_anisotropic_degree() const {
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return _anisotropic_degree;
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}
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