57 lines
1.6 KiB
ObjectPascal
57 lines
1.6 KiB
ObjectPascal
// This directory builds the code for the NPAPI (Mozilla) plugin, part
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// of the Panda3D browser plugin system. Most Panda3D developers will
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// have no need to build this, unless you are developing the plugin
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// system itself. Define HAVE_P3D_PLUGIN in your Config.pp to build
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// this directory.
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#define BUILD_DIRECTORY $[and $[HAVE_P3D_PLUGIN],$[HAVE_TINYXML],$[HAVE_NPAPI]]
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#define USE_PACKAGES tinyxml npapi
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#begin lib_target
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// By Mozilla convention, on Windows at least, the generated DLL
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// filename must begin with "np", not "libnp". (Actually, this is
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// probably no longer true on recent versions of Mozilla. But why
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// take chances?)
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#define TARGET nppanda3d
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#define LIB_PREFIX
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#define LOCAL_LIBS plugin_common
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#define COMBINED_SOURCES \
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$[TARGET]_composite1.cxx
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#define SOURCES \
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nppanda3d_common.h \
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ppBrowserObject.h ppBrowserObject.I \
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ppDownloadRequest.h ppDownloadRequest.I \
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ppInstance.h ppInstance.I \
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ppPandaObject.h ppPandaObject.I \
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ppToplevelObject.h ppToplevelObject.I \
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startup.h
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#define INCLUDED_SOURCES \
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ppBrowserObject.cxx \
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ppDownloadRequest.cxx \
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ppInstance.cxx \
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ppPandaObject.cxx \
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ppToplevelObject.cxx \
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startup.cxx
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// Windows-specific options.
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#if $[WINDOWS_PLATFORM]
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#define WIN_RESOURCE_FILE nppanda3d.rc
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#define LINKER_DEF_FILE nppanda3d.def
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#define WIN_SYS_LIBS user32.lib shell32.lib ole32.lib
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#endif
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// Mac-specific options.
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#if $[OSX_PLATFORM]
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#define LINK_AS_BUNDLE 1
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#define BUNDLE_EXT
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#endif
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#define INSTALL_HEADERS
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#end lib_target
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