103 lines
3.2 KiB
C++
103 lines
3.2 KiB
C++
// Filename: characterJointEffect.h
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// Created by: drose (26Jul06)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef CHARACTERJOINTEFFECT_H
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#define CHARACTERJOINTEFFECT_H
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#include "pandabase.h"
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#include "renderEffect.h"
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#include "luse.h"
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#include "nodePath.h"
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#include "character.h"
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#include "weakPointerTo.h"
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////////////////////////////////////////////////////////////////////
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// Class : CharacterJointEffect
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// Description : This effect will be added automatically to a node by
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// CharacterJoint::add_net_transform() and
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// CharacterJoint::add_local_transform().
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//
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// The effect binds the node back to the character, so
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// that querying the relative transform of the affected
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// node will automatically force the indicated character
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// to be updated first.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA CharacterJointEffect : public RenderEffect {
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private:
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INLINE CharacterJointEffect();
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PUBLISHED:
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static CPT(RenderEffect) make(Character *character);
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INLINE Character *get_character() const;
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public:
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virtual bool safe_to_transform() const;
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virtual bool safe_to_combine() const;
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virtual void output(ostream &out) const;
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virtual bool has_cull_callback() const;
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virtual void cull_callback(CullTraverser *trav, CullTraverserData &data,
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CPT(TransformState) &node_transform,
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CPT(RenderState) &node_state) const;
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virtual bool has_adjust_transform() const;
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virtual void adjust_transform(CPT(TransformState) &net_transform,
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CPT(TransformState) &node_transform,
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PandaNode *node) const;
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protected:
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virtual int compare_to_impl(const RenderEffect *other) const;
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private:
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WPT(Character) _character;
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public:
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static void register_with_read_factory();
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virtual void write_datagram(BamWriter *manager, Datagram &dg);
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virtual int complete_pointers(TypedWritable **plist,
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BamReader *manager);
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protected:
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static TypedWritable *make_from_bam(const FactoryParams ¶ms);
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void fillin(DatagramIterator &scan, BamReader *manager);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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RenderEffect::init_type();
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register_type(_type_handle, "CharacterJointEffect",
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RenderEffect::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "characterJointEffect.I"
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#endif
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