open_toontown_panda3d/panda/src/char/characterJointEffect.h

103 lines
3.2 KiB
C++

// Filename: characterJointEffect.h
// Created by: drose (26Jul06)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef CHARACTERJOINTEFFECT_H
#define CHARACTERJOINTEFFECT_H
#include "pandabase.h"
#include "renderEffect.h"
#include "luse.h"
#include "nodePath.h"
#include "character.h"
#include "weakPointerTo.h"
////////////////////////////////////////////////////////////////////
// Class : CharacterJointEffect
// Description : This effect will be added automatically to a node by
// CharacterJoint::add_net_transform() and
// CharacterJoint::add_local_transform().
//
// The effect binds the node back to the character, so
// that querying the relative transform of the affected
// node will automatically force the indicated character
// to be updated first.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA CharacterJointEffect : public RenderEffect {
private:
INLINE CharacterJointEffect();
PUBLISHED:
static CPT(RenderEffect) make(Character *character);
INLINE Character *get_character() const;
public:
virtual bool safe_to_transform() const;
virtual bool safe_to_combine() const;
virtual void output(ostream &out) const;
virtual bool has_cull_callback() const;
virtual void cull_callback(CullTraverser *trav, CullTraverserData &data,
CPT(TransformState) &node_transform,
CPT(RenderState) &node_state) const;
virtual bool has_adjust_transform() const;
virtual void adjust_transform(CPT(TransformState) &net_transform,
CPT(TransformState) &node_transform,
PandaNode *node) const;
protected:
virtual int compare_to_impl(const RenderEffect *other) const;
private:
WPT(Character) _character;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
virtual int complete_pointers(TypedWritable **plist,
BamReader *manager);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
RenderEffect::init_type();
register_type(_type_handle, "CharacterJointEffect",
RenderEffect::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "characterJointEffect.I"
#endif