70 lines
2.6 KiB
C++
70 lines
2.6 KiB
C++
// Filename: lpoint4_src.h
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// Created by: drose (08Mar00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Class : LPoint4
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// Description : This is a four-component point in space.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA FLOATNAME(LPoint4) : public FLOATNAME(LVecBase4) {
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PUBLISHED:
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INLINE_LINMATH FLOATNAME(LPoint4)();
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INLINE_LINMATH FLOATNAME(LPoint4)(const FLOATNAME(LVecBase4) ©);
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INLINE_LINMATH FLOATNAME(LPoint4) &operator = (const FLOATNAME(LVecBase4) ©);
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INLINE_LINMATH FLOATNAME(LPoint4) &operator = (FLOATTYPE fill_value);
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INLINE_LINMATH FLOATNAME(LPoint4)(FLOATTYPE fill_value);
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INLINE_LINMATH FLOATNAME(LPoint4)(FLOATTYPE x, FLOATTYPE y, FLOATTYPE z, FLOATTYPE w);
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INLINE_LINMATH static const FLOATNAME(LPoint4) &zero();
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INLINE_LINMATH static const FLOATNAME(LPoint4) &unit_x();
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INLINE_LINMATH static const FLOATNAME(LPoint4) &unit_y();
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INLINE_LINMATH static const FLOATNAME(LPoint4) &unit_z();
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INLINE_LINMATH static const FLOATNAME(LPoint4) &unit_w();
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INLINE_LINMATH FLOATNAME(LPoint4) operator - () const;
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INLINE_LINMATH FLOATNAME(LVecBase4)
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operator + (const FLOATNAME(LVecBase4) &other) const;
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INLINE_LINMATH FLOATNAME(LPoint4)
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operator + (const FLOATNAME(LVector4) &other) const;
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INLINE_LINMATH FLOATNAME(LVecBase4)
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operator - (const FLOATNAME(LVecBase4) &other) const;
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INLINE_LINMATH FLOATNAME(LVector4)
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operator - (const FLOATNAME(LPoint4) &other) const;
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INLINE_LINMATH FLOATNAME(LPoint4)
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operator - (const FLOATNAME(LVector4) &other) const;
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INLINE_LINMATH FLOATNAME(LPoint4) operator * (FLOATTYPE scalar) const;
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INLINE_LINMATH FLOATNAME(LPoint4) operator / (FLOATTYPE scalar) const;
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#ifdef HAVE_PYTHON
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INLINE_LINMATH void python_repr(ostream &out, const string &class_name) const;
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#endif
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type();
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private:
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static TypeHandle _type_handle;
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};
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#include "lpoint4_src.I"
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