92 lines
2.4 KiB
C++
92 lines
2.4 KiB
C++
// Filename: dynamicTextPage.h
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// Created by: drose (09Feb02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef DYNAMICTEXTPAGE_H
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#define DYNAMICTEXTPAGE_H
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#include "pandabase.h"
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#ifdef HAVE_FREETYPE
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#include "texture.h"
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#include "dynamicTextGlyph.h"
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#include "pointerTo.h"
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#include "pvector.h"
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class DynamicTextFont;
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////////////////////////////////////////////////////////////////////
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// Class : DynamicTextPage
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// Description : A single "page" of a DynamicTextFont. This is a
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// single texture that holds a number of glyphs for
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// rendering. The font starts out with one page, and
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// will add more as it needs them.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA DynamicTextPage : public Texture {
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public:
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DynamicTextPage(DynamicTextFont *font, int page_number);
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DynamicTextGlyph *slot_glyph(int character,
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int x_size, int y_size, int margin);
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INLINE int get_x_size() const;
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INLINE int get_y_size() const;
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PUBLISHED:
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INLINE bool is_empty() const;
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private:
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int garbage_collect();
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private:
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bool find_hole(int &x, int &y, int x_size, int y_size) const;
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DynamicTextGlyph *find_overlap(int x, int y, int x_size, int y_size) const;
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typedef pvector< PT(DynamicTextGlyph) > Glyphs;
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Glyphs _glyphs;
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int _x_size, _y_size;
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DynamicTextFont *_font;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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Texture::init_type();
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register_type(_type_handle, "DynamicTextPage",
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Texture::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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friend class DynamicTextFont;
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};
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#include "dynamicTextPage.I"
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#endif // HAVE_FREETYPE
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#endif
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