open_toontown_panda3d/panda/src/text/dynamicTextPage.h

92 lines
2.4 KiB
C++

// Filename: dynamicTextPage.h
// Created by: drose (09Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef DYNAMICTEXTPAGE_H
#define DYNAMICTEXTPAGE_H
#include "pandabase.h"
#ifdef HAVE_FREETYPE
#include "texture.h"
#include "dynamicTextGlyph.h"
#include "pointerTo.h"
#include "pvector.h"
class DynamicTextFont;
////////////////////////////////////////////////////////////////////
// Class : DynamicTextPage
// Description : A single "page" of a DynamicTextFont. This is a
// single texture that holds a number of glyphs for
// rendering. The font starts out with one page, and
// will add more as it needs them.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA DynamicTextPage : public Texture {
public:
DynamicTextPage(DynamicTextFont *font, int page_number);
DynamicTextGlyph *slot_glyph(int character,
int x_size, int y_size, int margin);
INLINE int get_x_size() const;
INLINE int get_y_size() const;
PUBLISHED:
INLINE bool is_empty() const;
private:
int garbage_collect();
private:
bool find_hole(int &x, int &y, int x_size, int y_size) const;
DynamicTextGlyph *find_overlap(int x, int y, int x_size, int y_size) const;
typedef pvector< PT(DynamicTextGlyph) > Glyphs;
Glyphs _glyphs;
int _x_size, _y_size;
DynamicTextFont *_font;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
Texture::init_type();
register_type(_type_handle, "DynamicTextPage",
Texture::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class DynamicTextFont;
};
#include "dynamicTextPage.I"
#endif // HAVE_FREETYPE
#endif