open_toontown_panda3d/panda/src/display/graphicsWindow.h

215 lines
6.8 KiB
C++

// Filename: graphicsWindow.h
// Created by: mike (09Jan97)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef GRAPHICSWINDOW_H
#define GRAPHICSWINDOW_H
#include "pandabase.h"
#include "graphicsWindowInputDevice.h"
#include "windowProperties.h"
#include "graphicsChannel.h"
#include "graphicsPipe.h"
#include "displayRegion.h"
#include "graphicsStateGuardian.h"
#include "clearableRegion.h"
#include "typedWritableReferenceCount.h"
#include "mouseData.h"
#include "modifierButtons.h"
#include "buttonEvent.h"
#include "iterator_types.h"
#include "notify.h"
#include "pmutex.h"
#include "filename.h"
#include "pvector.h"
#include "pdeque.h"
////////////////////////////////////////////////////////////////////
// Class : GraphicsWindow
// Description : An output medium for receiving the results of
// rendering. Typically this is a window on the
// computer desktop, but it may also be the entire
// desktop or console screen (i.e. a fullscreen window),
// or a window on another machine, or even a disk file.
//
// The GraphicsWindow class handles all of the details
// about creating a window and its framebuffer, and
// managing the properties associated with the windowing
// system, such as position and size and keyboard/mouse
// input. The actual rendering, and anything associated
// with the graphics context itself, is managed by the
// window's GraphicsStateGuardian.
//
// GraphicsWindows are not actually writable to bam
// files, of course, but they may be passed as event
// parameters, so they inherit from
// TypedWritableReferenceCount instead of
// TypedReferenceCount for that convenience.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA GraphicsWindow : public TypedWritableReferenceCount, public ClearableRegion {
protected:
GraphicsWindow(GraphicsPipe *pipe, GraphicsStateGuardian *gsg);
private:
GraphicsWindow(const GraphicsWindow &copy);
void operator = (const GraphicsWindow &copy);
PUBLISHED:
virtual ~GraphicsWindow();
WindowProperties get_properties() const;
WindowProperties get_requested_properties() const;
void clear_rejected_properties();
WindowProperties get_rejected_properties() const;
void request_properties(const WindowProperties &requested_properties);
INLINE bool is_closed() const;
INLINE bool is_active() const;
INLINE bool is_fullscreen() const;
void set_window_event(const string &window_event);
string get_window_event() const;
INLINE GraphicsStateGuardian *get_gsg() const;
INLINE GraphicsPipe *get_pipe() const;
GraphicsChannel *get_channel(int index);
void remove_channel(int index);
int get_max_channel_index() const;
bool is_channel_defined(int index) const;
int get_num_display_regions() const;
DisplayRegion *get_display_region(int n) const;
Filename take_screenshot(const string &prefix = "screenshot");
bool take_screenshot(const Filename &filename);
// Mouse and keyboard routines
int get_num_input_devices() const;
string get_input_device_name(int device) const;
bool has_pointer(int device) const;
bool has_keyboard(int device) const;
public:
// No need to publish these.
MouseData get_mouse_data(int device) const;
bool has_button_event(int device) const;
ButtonEvent get_button_event(int device);
virtual int verify_window_sizes(int numsizes, int *dimen);
PT(DisplayRegion) make_scratch_display_region(int x_size, int y_size) const;
public:
// These are not intended to be called directly by the user.
INLINE void win_display_regions_changed();
public:
// It is an error to call any of the following methods from any
// thread other than the draw thread. These methods are normally
// called by the GraphicsEngine.
virtual bool begin_frame();
void clear();
virtual void end_frame();
// This method is called in the draw thread prior to issuing any
// drawing commands for the window.
virtual void make_current();
virtual void release_gsg();
// These methods will be called within the app (main) thread.
virtual void begin_flip();
virtual void end_flip();
// It is an error to call any of the following methods from any
// thread other than the window thread. These methods are normally
// called by the GraphicsEngine.
virtual void process_events();
virtual void set_properties_now(WindowProperties &properties);
protected:
virtual void close_window();
virtual bool open_window();
virtual void reset_window(bool swapchain);
virtual bool do_reshape_request(int x_origin, int y_origin,
int x_size, int y_size);
void declare_channel(int index, GraphicsChannel *chan);
// It is an error to call any of the following methods from any
// thread other than the window thread.
void system_changed_properties(const WindowProperties &properties);
void system_changed_size(int x_size, int y_size);
protected:
typedef vector_GraphicsWindowInputDevice InputDevices;
InputDevices _input_devices;
Mutex _input_lock;
PT(GraphicsStateGuardian) _gsg;
PT(GraphicsPipe) _pipe;
private:
INLINE void determine_display_regions() const;
void do_determine_display_regions();
protected:
WindowProperties _properties;
private:
Mutex _lock;
// protects _channels, _display_regions, and _requested_properties.
typedef pvector< PT(GraphicsChannel) > Channels;
Channels _channels;
typedef pvector<DisplayRegion *> DisplayRegions;
DisplayRegions _display_regions;
bool _display_regions_stale;
WindowProperties _requested_properties;
WindowProperties _rejected_properties;
string _window_event;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedWritableReferenceCount::init_type();
register_type(_type_handle, "GraphicsWindow",
TypedWritableReferenceCount::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class GraphicsPipe;
friend class GraphicsEngine;
};
#include "graphicsWindow.I"
#endif /* GRAPHICSWINDOW_H */